148 lines
4.3 KiB
C++
148 lines
4.3 KiB
C++
/******************************************************************************
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* QSkinny - Copyright (C) 2016 Uwe Rathmann
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* This file may be used under the terms of the QSkinny License, Version 1.0
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*****************************************************************************/
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#include "QskShapeNode.h"
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#include "QskGradientMaterial.h"
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#include "QskGradient.h"
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#include "QskGradientDirection.h"
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#include "QskSGNode.h"
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#include <qsgflatcolormaterial.h>
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QSK_QT_PRIVATE_BEGIN
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#include <private/qsgnode_p.h>
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#include <private/qvectorpath_p.h>
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#include <private/qtriangulator_p.h>
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QSK_QT_PRIVATE_END
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static void qskUpdateGeometry( const QPainterPath& path,
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const QTransform& transform, QSGGeometry& geometry )
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{
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const auto ts = qTriangulate( path, transform, 1, false );
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#if 1
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geometry.allocate( ts.vertices.size(), ts.indices.size() );
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auto vertexData = reinterpret_cast< float* >( geometry.vertexData() );
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const auto points = ts.vertices.constData();
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for ( int i = 0; i < ts.vertices.count(); i++ )
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vertexData[i] = points[i];
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memcpy( geometry.indexData(), ts.indices.data(),
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ts.indices.size() * sizeof( quint16 ) );
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#else
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/*
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As we have to iterate over the vertex buffer to copy qreal to float
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anyway we could reorder according to the index buffer and drop
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the index buffer then ???
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QTriangleSet:
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vertices: (x[i[n]], y[i[n]]), (x[j[n]], y[j[n]]), (x[k[n]], y[k[n]]), n = 0, 1, ...
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QVector<qreal> vertices; // [x[0], y[0], x[1], y[1], x[2], ...]
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QVector<quint16> indices; // [i[0], j[0], k[0], i[1], j[1], k[1], i[2], ...]
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*/
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const auto points = ts.vertices.constData();
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const auto indices = reinterpret_cast< const quint16* >( ts.indices.data() );
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geometry.allocate( ts.indices.size() );
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auto vertexData = geometry.vertexDataAsPoint2D();
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for ( int i = 0; i < ts.indices.size(); i++ )
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{
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const int j = 2 * indices[i];
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vertexData[i].set( points[j], points[j + 1] );
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}
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#endif
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}
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class QskShapeNodePrivate final : public QSGGeometryNodePrivate
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{
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public:
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QskShapeNodePrivate()
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: geometry( QSGGeometry::defaultAttributes_Point2D(), 0 )
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{
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geometry.setDrawingMode( QSGGeometry::DrawTriangles );
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}
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QSGGeometry geometry;
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int gradientType = -1;
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/*
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Is there a better way to find out if the path has changed
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beside storing a copy ( even, when internally with Copy On Write ) ?
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*/
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QPainterPath path;
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QTransform transform;
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};
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QskShapeNode::QskShapeNode()
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: QSGGeometryNode( *new QskShapeNodePrivate )
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{
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Q_D( QskShapeNode );
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setGeometry( &d->geometry );
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setMaterial( new QSGFlatColorMaterial() );
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setFlag( QSGNode::OwnsMaterial, true );
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}
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void QskShapeNode::updateNode( const QPainterPath& path,
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const QTransform& transform, const QRectF& rect, const QskGradient& gradient )
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{
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Q_D( QskShapeNode );
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if ( path.isEmpty() || !gradient.isVisible() )
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{
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d->path = QPainterPath();
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d->transform = QTransform();
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QskSGNode::resetGeometry( this );
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return;
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}
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if ( ( transform != d->transform ) || ( path != d->path ) )
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{
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d->path = path;
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d->transform = transform;
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qskUpdateGeometry( path, transform, d->geometry );
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markDirty( QSGNode::DirtyGeometry );
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}
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if ( gradient.isMonochrome() )
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{
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if ( material() == nullptr || d->gradientType >= 0 )
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{
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setMaterial( new QSGFlatColorMaterial() );
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d->gradientType = -1;
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}
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const auto color = gradient.startColor().toRgb();
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auto mat = static_cast< QSGFlatColorMaterial* >( material() );
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if ( mat->color() != color )
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{
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mat->setColor( color );
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markDirty( QSGNode::DirtyMaterial );
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}
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}
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else
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{
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const auto effectiveGradient = gradient.effectiveGradient();
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const auto gradientType = effectiveGradient.type();
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if ( ( material() == nullptr ) || ( gradientType != d->gradientType ) )
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{
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setMaterial( QskGradientMaterial::createMaterial( gradientType ) );
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d->gradientType = gradientType;
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}
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auto mat = static_cast< QskGradientMaterial* >( material() );
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if ( mat->updateGradient( rect, effectiveGradient ) )
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markDirty( QSGNode::DirtyMaterial );
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}
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}
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