qskinny/support/SkinnyNamespace.cpp
2024-02-19 15:51:55 +01:00

193 lines
4.8 KiB
C++

/******************************************************************************
* QSkinny - Copyright (C) The authors
* SPDX-License-Identifier: BSD-3-Clause
*****************************************************************************/
#include "SkinnyNamespace.h"
#include <QskSkinManager.h>
#include <QskFontRole.h>
#include <QskSkin.h>
#include <QGuiApplication>
#include <QByteArray>
#include <QFont>
#include <QDebug>
#define STRINGIFY(x) #x
#define STRING(x) STRINGIFY(x)
#if defined( PLUGIN_PATH )
#include <QDir>
#define STRINGIFY(x) #x
#define STRING(x) STRINGIFY(x)
static int initPluginPath()
{
const char env[] = "QT_PLUGIN_PATH";
QByteArray value = qgetenv( env );
if ( !value.isEmpty() )
{
if ( QChar( value.at( value.size() - 1 ) ) != QDir::listSeparator() )
value += QDir::listSeparator().toLatin1();
}
value += STRING( PLUGIN_PATH );
qputenv( env, value );
return 0;
}
// some plugins are loaded before entering QCoreApplication
static bool pluginPath = initPluginPath();
#endif // PLUGIN_PATH
#if defined( ENSURE_SKINS )
#include <material3/QskMaterial3SkinFactory.h>
#include <fluent2/QskFluent2SkinFactory.h>
#include <fusion/QskFusionSkinFactory.h>
static void initSkins()
{
auto skinNames = qskSkinManager->skinNames();
if ( skinNames.isEmpty() )
{
/*
To avoid having problems with not finding the skin plugins
we manually add them here.
*/
qskSkinManager->registerFactory( "Material3Factory", new QskMaterial3SkinFactory() );
qskSkinManager->registerFactory( "Fluent2Factory", new QskFluent2SkinFactory() );
qskSkinManager->registerFactory( "FusionFactory", new QskFusionSkinFactory() );
qWarning() << "Couldn't find skin plugins, adding some manually.";
skinNames = qskSkinManager->skinNames();
}
if ( !skinNames.isEmpty() )
qskSkinManager->setSkin( skinNames[0] );
}
Q_COREAPP_STARTUP_FUNCTION( initSkins )
#endif
#define ENSURE_FONTS
#if defined( ENSURE_FONTS )
#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
#include <QFontDatabase>
#include <QElapsedTimer>
#endif
static void preloadFonts()
{
#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
QElapsedTimer timer;
timer.start();
QFontDatabase(); // deprecated and doing nothing since Qt6
const auto elapsed = timer.elapsed();
if ( elapsed > 20 )
{
qWarning() << "Loading fonts needed" << elapsed << "ms"
<< "- usually because of creating a font cache.";
}
#endif
}
static void initFonts()
{
if ( !qobject_cast< QGuiApplication* >( qApp ) )
return; // no fonts needed
#ifdef FONTCONFIG_FILE
const char env[] = "FONTCONFIG_FILE";
if ( !qEnvironmentVariableIsSet( env ) )
qputenv( env, STRING( FONTCONFIG_FILE ) );
#endif
preloadFonts();
/*
The default initialization in QskSkin sets up its font table
with using the application font for the default font role.
*/
QGuiApplication::setFont( QFont( "DejaVuSans", 12 ) );
}
#endif
Q_COREAPP_STARTUP_FUNCTION( initFonts )
void Skinny::changeSkin()
{
const auto names = qskSkinManager->skinNames();
if ( names.size() > 1 )
{
auto index = names.indexOf( qskSkinManager->skinName() );
index = ( index + 1 ) % names.size();
qskSkinManager->setSkin( names[ index ] );
}
}
void Skinny::changeColorScheme()
{
if ( auto skin = qskSkinManager->skin() )
{
const auto colorScheme = ( skin->colorScheme() == QskSkin::LightScheme )
? QskSkin::DarkScheme : QskSkin::LightScheme;
skin->setColorScheme( colorScheme );
}
}
void Skinny::changeFonts( int increment )
{
auto skin = qskSkinManager->skin();
const auto table = skin->fontTable();
for ( auto it = table.constBegin(); it != table.constEnd(); ++it )
{
auto role = it.key();
auto font = it.value();
if ( font.pixelSize() > 0 )
{
const auto newSize = font.pixelSize() + increment;
if ( newSize > 0 )
font.setPixelSize( newSize );
}
else
{
const auto newSize = font.pointSizeF() + increment;
if ( newSize > 0 )
font.setPointSizeF( font.pointSizeF() + increment );
}
skin->setFont( role, font );
}
Q_EMIT qskSkinManager->skinChanged( skin );
}
void Skinny::init()
{
/*
a dummy call - has no reason beside, that applications can load
the lib and all initializaion take place
*/
}