qskinny/examples/iotdashboard/kirigami/scenegraph/shaders/shadowedrectangle_lowpower.frag
2021-06-04 11:55:10 +02:00

40 lines
957 B
GLSL

/*
* SPDX-FileCopyrightText: 2020 Arjen Hiemstra <ahiemstra@heimr.nl>
*
* SPDX-License-Identifier: LGPL-2.0-or-later
*/
// See sdf.glsl for the SDF related functions.
// This is a version of shadowedrectangle.frag meant for very low power hardware
// (PinePhone). It does not render a shadow and does not do alpha blending.
uniform lowp float opacity;
uniform lowp float size;
uniform lowp vec4 radius;
uniform lowp vec4 color;
uniform lowp vec4 shadowColor;
uniform lowp vec2 offset;
uniform lowp vec2 aspect;
#ifdef CORE_PROFILE
in lowp vec2 uv;
out lowp vec4 out_color;
#else
varying lowp vec2 uv;
#define out_color gl_FragColor
#endif
void main()
{
lowp vec4 col = vec4(0.0);
// Calculate the main rectangle distance field.
lowp float rect = sdf_rounded_rectangle(uv, aspect, radius);
// Render it, cancelling out any alpha component.
col = sdf_render(rect, col, vec4(color.rgb, 1.0));
out_color = col * opacity;
}