qskinny/src/controls/QskComboBoxSkinlet.h
Uwe Rathmann 28432446e6 Material is using the term "Ripple" for 2 different type of effects - Flutter
calls them "Splash" and "Highlight". We are using Splash too.
2023-03-01 10:51:46 +01:00

52 lines
1.3 KiB
C++

/******************************************************************************
* QSkinny - Copyright (C) 2023 Uwe Rathmann
* This file may be used under the terms of the QSkinny License, Version 1.0
*****************************************************************************/
#ifndef QSK_COMBO_BOX_SKINLET_H
#define QSK_COMBO_BOX_SKINLET_H
#include "QskSkinlet.h"
class QskComboBox;
class QSK_EXPORT QskComboBoxSkinlet : public QskSkinlet
{
Q_GADGET
using Inherited = QskSkinlet;
public:
enum NodeRole
{
PanelRole,
GraphicRole,
TextRole,
OpenMenuGraphicRole,
SplashRole,
RoleCount
};
Q_INVOKABLE QskComboBoxSkinlet( QskSkin* = nullptr );
~QskComboBoxSkinlet() override;
QRectF subControlRect( const QskSkinnable*,
const QRectF&, QskAspect::Subcontrol ) const override;
QSizeF sizeHint( const QskSkinnable*,
Qt::SizeHint, const QSizeF& ) const override;
protected:
QSGNode* updateSubNode( const QskSkinnable*,
quint8 nodeRole, QSGNode* ) const override;
private:
QRectF splashRect( const QskComboBox*, const QRectF& ) const;
QSGNode* updateTextNode( const QskComboBox*, QSGNode* ) const;
QSGNode* updateSplashNode( const QskComboBox*, QSGNode* ) const;
};
#endif