![Uwe Rathmann](/assets/img/avatar_default.png)
Better hints for the slider of the DefaultSkin - some animators and increased mouse press areas
32 lines
561 B
C++
32 lines
561 B
C++
#ifndef _SKIN_FACTORY_H_
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#define _SKIN_FACTORY_H_
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#include <QskSkinFactory.h>
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class SkinFactory : public QskSkinFactory
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{
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Q_OBJECT
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public:
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enum GraphicRoles
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{
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// to be visisble on a button
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Button,
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// to be visisble on header/footer
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Indicator,
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// in contrast to the background pixmap
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Vehicle
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};
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virtual QStringList skinNames() const override;
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virtual QskSkin* createSkin( const QString& skinName ) override;
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public Q_SLOTS:
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void rotateSkin();
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void toggleScheme();
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};
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#endif
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