![Uwe Rathmann](/assets/img/avatar_default.png)
now. Implementation is almost complete beside of the not yet done Qt antialiasing mode. Not all sort of linear gradients ( see QLinearGradients ) are implemented - needs 1-2 days more. The aspect flags for box primitives have been substantially changed from too atomic to more strutured units. The skins are currently incomplete - will be fixed later.
177 lines
4.3 KiB
C++
177 lines
4.3 KiB
C++
/******************************************************************************
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* QSkinny - Copyright (C) 2016 Uwe Rathmann
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* This file may be used under the terms of the QSkinny License, Version 1.0
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*****************************************************************************/
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#ifndef QSK_VERTEX_H
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#define QSK_VERTEX_H
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#include "QskGlobal.h"
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#include <QSGGeometry>
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#include <QColor>
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#include <QDebug>
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namespace QskVertex
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{
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class QSK_EXPORT Color
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{
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public:
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constexpr Color();
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constexpr Color( unsigned char red, unsigned char green,
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unsigned char blue, unsigned char alpha );
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Color( QRgb );
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Color( const QColor& );
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Color interpolatedTo( Color, double ratio ) const;
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bool operator==( const Color& ) const;
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bool operator!=( const Color& ) const;
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unsigned char r, g, b, a;
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};
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class QSK_EXPORT Line
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{
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public:
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inline void setLine( float x1, float y1, float x2, float y2 )
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{
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p1.set( x1, y1 );
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p2.set( x2, y2 );
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}
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inline void setHLine( float x1, float x2, float y )
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{
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setLine( x1, y, x2, y );
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}
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inline void setVLine( float x, float y1, float y2 )
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{
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setLine( x, y1, x, y2 );
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}
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inline void setLine( float x1, float y1, float x2, float y2, Color )
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{
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/* The color parameter makes no sense, but is useful
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when being using from templated code
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*/
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setLine( x1, y1, x2, y2 );
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}
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QSGGeometry::Point2D p1;
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QSGGeometry::Point2D p2;
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};
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class QSK_EXPORT ColoredLine
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{
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public:
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inline void setLine( float x1, float y1, Color c1,
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float x2, float y2, Color c2 )
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{
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p1.set( x1, y1, c1.r, c1.g, c1.b, c1.a );
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p2.set( x2, y2, c2.r, c2.g, c2.b, c2.a );
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}
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inline void setLine( float x1, float y1, float x2, float y2, Color color )
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{
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setLine( x1, y1, color, x2, y2, color );
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}
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inline void setHLine( qreal x1, qreal x2, qreal y, Color color )
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{
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setLine( x1, y, color, x2, y, color );
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}
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inline void setVLine( qreal x, qreal y1, qreal y2, Color color )
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{
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setLine( x, y1, color, x, y2, color );
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}
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QSGGeometry::ColoredPoint2D p1;
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QSGGeometry::ColoredPoint2D p2;
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};
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template< class Line >
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static inline Line* allocateLines( QSGGeometry& geometry, int lineCount )
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{
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geometry.allocate( 2 * lineCount ); // 2 points per line
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return reinterpret_cast< Line* >( geometry.vertexData() );
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}
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void QSK_EXPORT debugGeometry( const QSGGeometry& );
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inline constexpr Color::Color():
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r( 0 ),
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g( 0 ),
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b( 0 ),
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a( 255 )
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{
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}
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inline constexpr Color::Color( unsigned char red, unsigned char green,
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unsigned char blue, unsigned char alpha ):
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r( red ),
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g( green ),
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b( blue ),
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a( alpha )
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{
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}
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inline Color::Color( QRgb rgb )
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{
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r = qRed( rgb );
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g = qGreen( rgb );
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b = qBlue( rgb );
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a = qAlpha( rgb );
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if ( a < 255 )
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{
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const double af = a / 255.0;
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r *= af;
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g *= af;
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b *= af;
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}
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}
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inline Color::Color( const QColor& color ):
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Color( color.rgba() )
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{
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}
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inline Color Color::interpolatedTo( Color colorTo, double ratio ) const
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{
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if ( ratio <= 0.0 )
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return *this;
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if ( ratio >= 1.0 )
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return colorTo;
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const double t = ratio;
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const double rt = 1.0 - ratio;
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return Color( rt * r + t * colorTo.r, rt * g + t * colorTo.g,
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rt * b + t * colorTo.b, rt * a + t * colorTo.a );
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}
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inline bool Color::operator==( const Color& other ) const
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{
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return ( r == other.r ) && ( g == other.g )
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&& ( b == other.b ) && ( a == other.a );
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}
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inline bool Color::operator!=( const Color& other ) const
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{
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return !( *this == other );
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}
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}
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#ifndef QT_NO_DEBUG_STREAM
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QDebug operator<<( QDebug debug, QskVertex::Color );
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QDebug operator<<( QDebug debug, QskVertex::ColoredLine );
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QDebug operator<<( QDebug debug, QskVertex::Line );
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#endif
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#endif
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