qskinny/src/controls/QskFocusIndicatorSkinlet.cpp
Uwe Rathmann e6f0088ae4 All box subcontrols are displayd with vertex lists instead of
textures
    now. Implementation is almost complete beside of the not yet done Qt
    antialiasing mode. Not all sort of linear gradients ( see
    QLinearGradients ) are implemented - needs 1-2 days more.
    The aspect flags for box primitives have been substantially changed
from
    too atomic to more strutured units.
    The skins are currently incomplete - will be fixed later.
2017-10-17 17:34:00 +02:00

47 lines
1.4 KiB
C++

/******************************************************************************
* QSkinny - Copyright (C) 2016 Uwe Rathmann
* This file may be used under the terms of the QSkinny License, Version 1.0
*****************************************************************************/
#include "QskFocusIndicatorSkinlet.h"
#include "QskFocusIndicator.h"
QskFocusIndicatorSkinlet::QskFocusIndicatorSkinlet( QskSkin* skin ):
Inherited( skin )
{
setNodeRoles( { FrameRole } );
}
QskFocusIndicatorSkinlet::~QskFocusIndicatorSkinlet() = default;
QRectF QskFocusIndicatorSkinlet::subControlRect(
const QskSkinnable* skinnable, QskAspect::Subcontrol subControl ) const
{
const auto indicator = static_cast< const QskFocusIndicator* >( skinnable );
if ( subControl == QskFocusIndicator::Panel )
{
return indicator->boundingRect();
}
return Inherited::subControlRect( skinnable, subControl );
}
QSGNode* QskFocusIndicatorSkinlet::updateSubNode(
const QskSkinnable* skinnable, quint8 nodeRole, QSGNode* node ) const
{
const auto indicator = static_cast< const QskFocusIndicator* >( skinnable );
switch( nodeRole )
{
case FrameRole:
{
return updateBoxNode( indicator, node, QskFocusIndicator::Panel );
}
}
return Inherited::updateSubNode( skinnable, nodeRole, node );
}
#include "moc_QskFocusIndicatorSkinlet.cpp"