Uwe Rathmann e5a0571cb0 creating of default skins by accident fixed ( needs only to be done, when
the application has no other skins already defined )
2017-07-26 17:50:41 +02:00
2017-07-21 18:21:34 +02:00
2017-07-21 18:21:34 +02:00
2017-07-22 18:17:53 +02:00
2017-07-21 18:21:34 +02:00
2017-07-21 18:21:34 +02:00
2017-07-21 18:21:34 +02:00

QSkinny

The (Q)Skinny library contains a set of lightweight Qt Quick Controls.

It can be used from C++ and/or QML application code.

Doing the implementation in C++ allows to make use of the "scene graph" classes. Building controls from scene graph nodes allows for a lighter implementation than found with stacking "heavier" objects like QObject or QQuickItem. Offering a full featured C++ API allows the application code to benefit from following the same strategies.

Being "skinny" also means a design that separates concerns between the API and logic of the controls themselves, the styling of these controls, and the delegated rendering of the controls to the screen.

The current selection of implemented controls is driven by the needs of specific projects and therefore may feel a bit random. Conceptually, though, any type of control fits into QSkinny, as long as it is usable from C++ (as opposed to only QML).

This is a screenshot of a sample automotive UI (see examples/automotive):

Automotive screenshot

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Readme 33 MiB
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C++ 96.9%
CMake 2.2%
GLSL 0.4%
QML 0.3%
C 0.2%