qskinny/doc/tutorials/03-writing-your-first-application.asciidoc

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---
title: 3. Writing your first application
layout: docs
---
:doctitle: 3. Writing your first application
:notitle:
== Writing your first application
=== Building the QSkinny repository
In this chapter we will write a simple QSkinny application on Linux from scratch.
As a prerequisite, a recent Qt version (>= 5.15) should be available. On debian bullseye we need to install
these packages `build-essential cmake qtbase5-dev qtbase5-private-dev qtdeclarative5-dev qtdeclarative5-private-dev libqt5svg5-dev`.
On Debian these packages need to be installed for Qt6: `build-essential cmake
qtbase6-dev qtbase6-private-dev qtdeclarative6-dev qtdeclarative6-private-dev libqt6svg-dev qt6-shadertools`.
Then we can build and install QSkinny to `/opt/qskinny` with the following commands:
[source,shell]
....
$ git clone https://github.com/uwerat/qskinny.git # clone
$ cd qskinny
$ mkdir build && cd build
$ cmake ../ && make # build
$ sudo make install # install
....
To target a specific Qt version simply pass the cmake build variable `QSK_QT_VERSION` during the build step:
[source,shell]
....
$ cmake -DQSK_QT_VERSION=Qt5 ../ && make
....
=== Compiling our first app
As a next step, we need to write our app. Let's start with a simple `main.cpp` file in a directory `myapp`:
.main.cpp
[source]
....
#include <QskWindow.h>
#include <QGuiApplication>
int main( int argc, char* argv[] )
{
QGuiApplication app( argc, argv );
QskWindow window;
window.show();
return app.exec();
}
....
For now this will just create an empty window (the `QskWindow`) without any controls.
Next, we need to create a `myapp.pro` file in our `myapp` directory.
.CMakeLists.txt
[source,cmake]
....
cmake_minimum_required(VERSION 3.27)
project(myapp
VERSION 1.0.0
LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_AUTOUIC ON)
find_package(Qt5 REQUIRED COMPONENTS Widgets Quick)
find_package(QSkinny REQUIRED)
add_executable(myapp
src/main.cpp)
target_link_libraries(myapp PRIVATE
Qt5::Widgets
Qt5::Quick
QSkinny::QSkinny)
....
Now we can compile our app:
[source,shell]
....
$ cd myapp
$ mkdir build && cd build
$ cmake ../ && make
....
When running myapp it needs to find the skin plugins. Setting QT_PLUGIN_PATH is one
option ( see https://doc.qt.io/qt-5/deployment-plugins.html ):
[source,shell]
....
$ QT_PLUGIN_PATH=/opt/qskinny/plugins ./myapp
....
This should show just an empty window.
=== Adding UI controls
Now that we have our app running, we can add some UI controls to it by extending the `main.cpp` file we created earlier. We will add some additional include directives, and then create a horizontal layout containing two push buttons. The layout with the two buttons will be shown in the window. Below is the complete updated source file:
.main.cpp
[source, cpp]
....
#include <QskWindow.h>
#include <QskLinearBox.h>
#include <QskPushButton.h>
#include <QGuiApplication>
int main( int argc, char* argv[] )
{
QGuiApplication app( argc, argv );
auto* horizontalBox = new QskLinearBox( Qt::Horizontal );
auto* button1 = new QskPushButton( "button 1", horizontalBox );
auto* button2 = new QskPushButton( "button 2", horizontalBox );
QskWindow window;
window.addItem( horizontalBox );
window.show();
return app.exec();
}
....
Now the app is displaying the two buttons:
image::../images/writing-first-application.png[An app showing two buttons]
That's it; you just created a QSkinny application from scratch.
For information on how the controls and layouts above behave, see the next chapters.