qskinny/examples/iot-dashboard/nodes/DiagramDataNode.cpp
Peter Hartmann c199a3bb59
Add IOT dashboard example (#116)
* Add IOT dashboard example

* Add images

* more content

* add pie chart

* Add skin factories etc.

* more work on the pie chart

* Try to use quick shapes

* Revert "Try to use quick shapes"

This reverts commit df6b5b22a339173d2a70ed85744b598811c26b30.

Doesn't work that easily unfortunately.

* implement design

* Add fonts; for now as a resource

We should use fontconfig of course later

* improve menu bar

* implement top bar

* use QNanoPainter for circular graphs

* Revert "use QNanoPainter for circular graphs"

This reverts commit ba0263cb1c19462cc41063ec7087c95e176c8293.

Try with QQuickPaintedItem instead for now.

* use painted items for circular bar graphs (for now)

* use different colors

* use some gradients

all of this is very hackish still

* add to top bar

* fix fonts and time display

* implement usage

* implement indoor temperature

* implement Humidity

* implement My Devices

* fix opacity issue with devices

* make icons quadratic

with some quick fixes as usual

* Add diagram

* try to smooth out curves

* Add diagram caption

* use tiny font

* make caption smaller

* add wekdays

* add grid lines

* fix my devices

* add light intensity

* add box around each section

* rename Card to Box

* Put indoor temperature inside a box

* put Humidity in a box

* put the rest in a box

* some small stuff

* add kirigami code

* something works somehow

* maybe we don't need our own class

still some work to do, but the main thing works

* add shadow from outside

... because the class is not a QskControl

* fine-tune the layout

* cross compilation: Make sure examples find libraries at link time

* fix compilation for embedded target

* add night time skin

* add new button class to better style it

* more hints for the night time skin

* change hints for dimmer

* change hints for progress bars

* Use animator for light dimmer

* use animator for progress bars

* Add Kirigami code

It was on oversight that this was forgotten earlier. We could of course
strip this down a lot to the part that we are actually using (i.e. the
shadowed rectangle).

* fix build with new QSkinny version

* fix paddings, something in the API changed

* fix stretch factors

* fix build with new version

* clang tidy fixes

* fix unused parameter warnings

should clean this up properly

* beautify example

* use astyle

* style menu bar properly

* fix warning

* more size hints

* refactor skins

* more skin hints

* graphic label skin hints

* menu item states instead of own API

* main grid box styling

* top bar styling

* fix build

* style round progress bars

* style time

* style indoor temperature and humidity

* simplify temperature and humidity

* style some more

* style My Devices section

* style My Devices some more

* fix styles when switching between them

* style diagram

* style more elements inside diagram

* more diagram style

* fix skin changes

* style light intensity

* Fix Humidity

* fix light intensity layout and other stuff

* style light intensity

* style button value label

* style round button

* style button boxes some more

* style menu bar top label

* style menu bar icons

* remove ShadowBox, it is not used

* style shadow boxes

* remove QskShadowedRectangle

We are not using it

* style usage spacer

* fine tune

* Refactor diagram before replacing it

* Add Diagram drawn with OpenGL

* use new Diagram class

* Support more than one data point in a diagram

* change data points and colors a bit

* position caption box

* adapt the spline to show nice curves

* remove boost::math dependency

We just hardcode the values here so we can get rid of the dependency.

* Remove kirigami code that we don't need

We only need the shadow

* move kirigami code

* rename header guards

* add license headers

* rename some classes
2021-04-26 06:22:35 +02:00

102 lines
3.1 KiB
C++

/******************************************************************************
* QSkinny - Copyright (C) 2021 Uwe Rathmann
* This file may be used under the terms of the QSkinny License, Version 1.0
*****************************************************************************/
#include "DiagramDataNode.h"
#include <QTransform>
#include <QskFunctions.h>
DiagramDataNode::DiagramDataNode()
: m_geometry( QSGGeometry::defaultAttributes_Point2D(), 0 )
{
setGeometry( &m_geometry );
setMaterial( &m_material );
}
void DiagramDataNode::update( const QRectF& rect, Type type, const QColor& color, const QVector<QPointF>& dataPoints,
const qreal yMax, Qsk::Position position, int lineWidth )
{
Q_UNUSED( rect );
if( color != m_color )
{
m_material.setColor( color );
m_color = color;
markDirty( QSGNode::DirtyMaterial );
}
if( m_rect == rect && m_dataPoints == dataPoints && m_yMax == yMax && m_position == position
&& m_type == type && m_lineWidth == lineWidth )
{
return;
}
if( lineWidth != m_lineWidth )
{
m_lineWidth = lineWidth;
m_geometry.setLineWidth( lineWidth );
markDirty( QSGNode::DirtyGeometry );
}
m_rect = rect;
m_dataPoints = dataPoints;
m_yMax = yMax;
m_position = position;
m_type = type;
GLenum drawingMode = ( m_type == Line ) ? GL_LINES : GL_TRIANGLE_STRIP;
m_geometry.setDrawingMode( drawingMode );
const int vertexCount = ( m_type == Line ) ? m_dataPoints.size() * 2 - 1 : m_dataPoints.size() * 2;
m_geometry.allocate( vertexCount );
auto vertexData = m_geometry.vertexDataAsPoint2D();
qreal xMin;
qreal xMax;
if( m_dataPoints.count() > 0 )
{
xMin = m_dataPoints.at( 0 ).x();
xMax = m_dataPoints.at( m_dataPoints.count() - 1 ).x();
}
else
{
xMin = 0;
xMax = 0;
}
// ### we should have a different function for each chart type
for( int i = 0; i < m_dataPoints.size(); ++i )
{
const qreal x = ( ( m_dataPoints.at( i ).x() - xMin ) / ( xMax - xMin ) ) * rect.width();
const qreal fraction = ( m_dataPoints.at( i ).y() / yMax ) * rect.height();
const qreal y = ( position == Qsk::Top ) ? fraction : rect.height() - fraction;
if( m_type == Line && i < m_dataPoints.size() - 1 )
{
const qreal x2 = ( ( m_dataPoints.at( i + 1 ).x() - xMin ) / ( xMax - xMin ) ) * rect.width();
const qreal fraction2 = ( m_dataPoints.at( i + 1 ).y() / yMax ) * rect.height();
const qreal y2 = ( position == Qsk::Top ) ? fraction2 : rect.height() - fraction2;
vertexData[2 * i].x = x;
vertexData[2 * i].y = y;
vertexData[2 * i + 1].x = x2;
vertexData[2 * i + 1].y = y2;
}
else if( m_type == Area )
{
const qreal y0 = ( position == Qsk::Top ) ? 0 : rect.height();
vertexData[2 * i].x = x;
vertexData[2 * i].y = y;
vertexData[2 * i + 1].x = x;
vertexData[2 * i + 1].y = y0;
}
}
markDirty( QSGNode::DirtyGeometry );
}