c199a3bb59
* Add IOT dashboard example * Add images * more content * add pie chart * Add skin factories etc. * more work on the pie chart * Try to use quick shapes * Revert "Try to use quick shapes" This reverts commit df6b5b22a339173d2a70ed85744b598811c26b30. Doesn't work that easily unfortunately. * implement design * Add fonts; for now as a resource We should use fontconfig of course later * improve menu bar * implement top bar * use QNanoPainter for circular graphs * Revert "use QNanoPainter for circular graphs" This reverts commit ba0263cb1c19462cc41063ec7087c95e176c8293. Try with QQuickPaintedItem instead for now. * use painted items for circular bar graphs (for now) * use different colors * use some gradients all of this is very hackish still * add to top bar * fix fonts and time display * implement usage * implement indoor temperature * implement Humidity * implement My Devices * fix opacity issue with devices * make icons quadratic with some quick fixes as usual * Add diagram * try to smooth out curves * Add diagram caption * use tiny font * make caption smaller * add wekdays * add grid lines * fix my devices * add light intensity * add box around each section * rename Card to Box * Put indoor temperature inside a box * put Humidity in a box * put the rest in a box * some small stuff * add kirigami code * something works somehow * maybe we don't need our own class still some work to do, but the main thing works * add shadow from outside ... because the class is not a QskControl * fine-tune the layout * cross compilation: Make sure examples find libraries at link time * fix compilation for embedded target * add night time skin * add new button class to better style it * more hints for the night time skin * change hints for dimmer * change hints for progress bars * Use animator for light dimmer * use animator for progress bars * Add Kirigami code It was on oversight that this was forgotten earlier. We could of course strip this down a lot to the part that we are actually using (i.e. the shadowed rectangle). * fix build with new QSkinny version * fix paddings, something in the API changed * fix stretch factors * fix build with new version * clang tidy fixes * fix unused parameter warnings should clean this up properly * beautify example * use astyle * style menu bar properly * fix warning * more size hints * refactor skins * more skin hints * graphic label skin hints * menu item states instead of own API * main grid box styling * top bar styling * fix build * style round progress bars * style time * style indoor temperature and humidity * simplify temperature and humidity * style some more * style My Devices section * style My Devices some more * fix styles when switching between them * style diagram * style more elements inside diagram * more diagram style * fix skin changes * style light intensity * Fix Humidity * fix light intensity layout and other stuff * style light intensity * style button value label * style round button * style button boxes some more * style menu bar top label * style menu bar icons * remove ShadowBox, it is not used * style shadow boxes * remove QskShadowedRectangle We are not using it * style usage spacer * fine tune * Refactor diagram before replacing it * Add Diagram drawn with OpenGL * use new Diagram class * Support more than one data point in a diagram * change data points and colors a bit * position caption box * adapt the spline to show nice curves * remove boost::math dependency We just hardcode the values here so we can get rid of the dependency. * Remove kirigami code that we don't need We only need the shadow * move kirigami code * rename header guards * add license headers * rename some classes
68 lines
1.9 KiB
C++
68 lines
1.9 KiB
C++
/*
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* SPDX-FileCopyrightText: 2020 Arjen Hiemstra <ahiemstra@heimr.nl>
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*
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* SPDX-License-Identifier: LGPL-2.0-or-later
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*/
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#pragma once
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#include <QSGMaterial>
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#include <QSGMaterialShader>
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#include <QColor>
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/**
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* A material rendering a rectangle with a shadow.
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*
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* This material uses a distance field shader to render a rectangle with a
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* shadow below it, optionally with rounded corners.
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*/
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class ShadowedRectangleMaterial : public QSGMaterial
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{
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public:
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enum class ShaderType
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{
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Standard,
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LowPower
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};
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ShadowedRectangleMaterial();
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QSGMaterialShader* createShader() const override;
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QSGMaterialType* type() const override;
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int compare( const QSGMaterial* other ) const override;
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QVector2D aspect = QVector2D{1.0, 1.0};
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float size = 0.0;
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QVector4D radius = QVector4D{0.0, 0.0, 0.0, 0.0};
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QColor color = Qt::white;
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QColor shadowColor = Qt::black;
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QVector2D offset;
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ShaderType shaderType = ShaderType::Standard;
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static QSGMaterialType staticType;
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};
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class ShadowedRectangleShader : public QSGMaterialShader
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{
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public:
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ShadowedRectangleShader( ShadowedRectangleMaterial::ShaderType shaderType );
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char const* const* attributeNames() const override;
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void initialize() override;
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void updateState( const QSGMaterialShader::RenderState& state, QSGMaterial* newMaterial, QSGMaterial* oldMaterial ) override;
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protected:
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void setShader( ShadowedRectangleMaterial::ShaderType shaderType, const QString& shader );
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private:
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int m_matrixLocation = -1;
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int m_opacityLocation = -1;
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int m_aspectLocation = -1;
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int m_sizeLocation = -1;
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int m_radiusLocation = -1;
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int m_colorLocation = -1;
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int m_shadowColorLocation = -1;
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int m_offsetLocation = -1;
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};
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