qskinny/examples/iot-dashboard/kirigami/shadowedrectangle.cpp
Peter Hartmann c199a3bb59
Add IOT dashboard example (#116)
* Add IOT dashboard example

* Add images

* more content

* add pie chart

* Add skin factories etc.

* more work on the pie chart

* Try to use quick shapes

* Revert "Try to use quick shapes"

This reverts commit df6b5b22a339173d2a70ed85744b598811c26b30.

Doesn't work that easily unfortunately.

* implement design

* Add fonts; for now as a resource

We should use fontconfig of course later

* improve menu bar

* implement top bar

* use QNanoPainter for circular graphs

* Revert "use QNanoPainter for circular graphs"

This reverts commit ba0263cb1c19462cc41063ec7087c95e176c8293.

Try with QQuickPaintedItem instead for now.

* use painted items for circular bar graphs (for now)

* use different colors

* use some gradients

all of this is very hackish still

* add to top bar

* fix fonts and time display

* implement usage

* implement indoor temperature

* implement Humidity

* implement My Devices

* fix opacity issue with devices

* make icons quadratic

with some quick fixes as usual

* Add diagram

* try to smooth out curves

* Add diagram caption

* use tiny font

* make caption smaller

* add wekdays

* add grid lines

* fix my devices

* add light intensity

* add box around each section

* rename Card to Box

* Put indoor temperature inside a box

* put Humidity in a box

* put the rest in a box

* some small stuff

* add kirigami code

* something works somehow

* maybe we don't need our own class

still some work to do, but the main thing works

* add shadow from outside

... because the class is not a QskControl

* fine-tune the layout

* cross compilation: Make sure examples find libraries at link time

* fix compilation for embedded target

* add night time skin

* add new button class to better style it

* more hints for the night time skin

* change hints for dimmer

* change hints for progress bars

* Use animator for light dimmer

* use animator for progress bars

* Add Kirigami code

It was on oversight that this was forgotten earlier. We could of course
strip this down a lot to the part that we are actually using (i.e. the
shadowed rectangle).

* fix build with new QSkinny version

* fix paddings, something in the API changed

* fix stretch factors

* fix build with new version

* clang tidy fixes

* fix unused parameter warnings

should clean this up properly

* beautify example

* use astyle

* style menu bar properly

* fix warning

* more size hints

* refactor skins

* more skin hints

* graphic label skin hints

* menu item states instead of own API

* main grid box styling

* top bar styling

* fix build

* style round progress bars

* style time

* style indoor temperature and humidity

* simplify temperature and humidity

* style some more

* style My Devices section

* style My Devices some more

* fix styles when switching between them

* style diagram

* style more elements inside diagram

* more diagram style

* fix skin changes

* style light intensity

* Fix Humidity

* fix light intensity layout and other stuff

* style light intensity

* style button value label

* style round button

* style button boxes some more

* style menu bar top label

* style menu bar icons

* remove ShadowBox, it is not used

* style shadow boxes

* remove QskShadowedRectangle

We are not using it

* style usage spacer

* fine tune

* Refactor diagram before replacing it

* Add Diagram drawn with OpenGL

* use new Diagram class

* Support more than one data point in a diagram

* change data points and colors a bit

* position caption box

* adapt the spline to show nice curves

* remove boost::math dependency

We just hardcode the values here so we can get rid of the dependency.

* Remove kirigami code that we don't need

We only need the shadow

* move kirigami code

* rename header guards

* add license headers

* rename some classes
2021-04-26 06:22:35 +02:00

371 lines
7.9 KiB
C++

/*
* SPDX-FileCopyrightText: 2020 Arjen Hiemstra <ahiemstra@heimr.nl>
*
* SPDX-License-Identifier: LGPL-2.0-or-later
*/
#include "shadowedrectangle.h"
#include <QQuickWindow>
#include <QSGRendererInterface>
#include <QSGRectangleNode>
#include "scenegraph/shadowedrectanglenode.h"
#include "scenegraph/paintedrectangleitem.h"
BorderGroup::BorderGroup( QObject* parent )
: QObject( parent )
{
}
qreal BorderGroup::width() const
{
return m_width;
}
void BorderGroup::setWidth( qreal newWidth )
{
if( newWidth == m_width )
{
return;
}
m_width = newWidth;
Q_EMIT changed();
}
QColor BorderGroup::color() const
{
return m_color;
}
void BorderGroup::setColor( const QColor& newColor )
{
if( newColor == m_color )
{
return;
}
m_color = newColor;
Q_EMIT changed();
}
ShadowGroup::ShadowGroup( QObject* parent )
: QObject( parent )
{
}
qreal ShadowGroup::size() const
{
return m_size;
}
void ShadowGroup::setSize( qreal newSize )
{
if( newSize == m_size )
{
return;
}
m_size = newSize;
Q_EMIT changed();
}
qreal ShadowGroup::xOffset() const
{
return m_xOffset;
}
void ShadowGroup::setXOffset( qreal newXOffset )
{
if( newXOffset == m_xOffset )
{
return;
}
m_xOffset = newXOffset;
Q_EMIT changed();
}
qreal ShadowGroup::yOffset() const
{
return m_yOffset;
}
void ShadowGroup::setYOffset( qreal newYOffset )
{
if( newYOffset == m_yOffset )
{
return;
}
m_yOffset = newYOffset;
Q_EMIT changed();
}
QColor ShadowGroup::color() const
{
return m_color;
}
void ShadowGroup::setColor( const QColor& newColor )
{
if( newColor == m_color )
{
return;
}
m_color = newColor;
Q_EMIT changed();
}
CornersGroup::CornersGroup( QObject* parent )
: QObject( parent )
{
}
qreal CornersGroup::topLeft() const
{
return m_topLeft;
}
void CornersGroup::setTopLeft( qreal newTopLeft )
{
if( newTopLeft == m_topLeft )
{
return;
}
m_topLeft = newTopLeft;
Q_EMIT changed();
}
qreal CornersGroup::topRight() const
{
return m_topRight;
}
void CornersGroup::setTopRight( qreal newTopRight )
{
if( newTopRight == m_topRight )
{
return;
}
m_topRight = newTopRight;
Q_EMIT changed();
}
qreal CornersGroup::bottomLeft() const
{
return m_bottomLeft;
}
void CornersGroup::setBottomLeft( qreal newBottomLeft )
{
if( newBottomLeft == m_bottomLeft )
{
return;
}
m_bottomLeft = newBottomLeft;
Q_EMIT changed();
}
qreal CornersGroup::bottomRight() const
{
return m_bottomRight;
}
void CornersGroup::setBottomRight( qreal newBottomRight )
{
if( newBottomRight == m_bottomRight )
{
return;
}
m_bottomRight = newBottomRight;
Q_EMIT changed();
}
QVector4D CornersGroup::toVector4D( float all ) const
{
return QVector4D
{
m_bottomRight < 0.0 ? all : m_bottomRight,
m_topRight < 0.0 ? all : m_topRight,
m_bottomLeft < 0.0 ? all : m_bottomLeft,
m_topLeft < 0.0 ? all : m_topLeft
};
}
ShadowedRectangle::ShadowedRectangle( QQuickItem* parentItem )
: QQuickItem( parentItem )
, m_border( new BorderGroup )
, m_shadow( new ShadowGroup )
, m_corners( new CornersGroup )
{
setFlag( QQuickItem::ItemHasContents, true );
connect( m_border.get(), &BorderGroup::changed, this, &ShadowedRectangle::update );
connect( m_shadow.get(), &ShadowGroup::changed, this, &ShadowedRectangle::update );
connect( m_corners.get(), &CornersGroup::changed, this, &ShadowedRectangle::update );
}
ShadowedRectangle::~ShadowedRectangle()
{
}
BorderGroup* ShadowedRectangle::border() const
{
return m_border.get();
}
ShadowGroup* ShadowedRectangle::shadow() const
{
return m_shadow.get();
}
CornersGroup* ShadowedRectangle::corners() const
{
return m_corners.get();
}
qreal ShadowedRectangle::radius() const
{
return m_radius;
}
void ShadowedRectangle::setRadius( qreal newRadius )
{
if( newRadius == m_radius )
{
return;
}
m_radius = newRadius;
if( !isSoftwareRendering() )
{
update();
}
Q_EMIT radiusChanged();
}
QColor ShadowedRectangle::color() const
{
return m_color;
}
void ShadowedRectangle::setColor( const QColor& newColor )
{
if( newColor == m_color )
{
return;
}
m_color = newColor;
if( !isSoftwareRendering() )
{
update();
}
Q_EMIT colorChanged();
}
void ShadowedRectangle::componentComplete()
{
QQuickItem::componentComplete();
checkSoftwareItem();
}
bool ShadowedRectangle::isSoftwareRendering() const
{
return window() && window()->rendererInterface()->graphicsApi() == QSGRendererInterface::Software;
}
PaintedRectangleItem* ShadowedRectangle::softwareItem() const
{
return m_softwareItem;
}
void ShadowedRectangle::itemChange( QQuickItem::ItemChange change, const QQuickItem::ItemChangeData& value )
{
if( change == QQuickItem::ItemSceneChange && value.window )
{
checkSoftwareItem();
//TODO: only conditionally emit?
Q_EMIT softwareRenderingChanged();
}
}
QSGNode* ShadowedRectangle::updatePaintNode( QSGNode* node, QQuickItem::UpdatePaintNodeData* data )
{
Q_UNUSED( data );
auto shadowNode = static_cast<ShadowedRectangleNode*>( node );
if( !shadowNode )
{
shadowNode = new ShadowedRectangleNode{};
// Cache lowPower state so we only execute the full check once.
static bool lowPower = QByteArrayList{"1", "true"}.contains( qgetenv( "KIRIGAMI_LOWPOWER_HARDWARE" ).toLower() );
if( lowPower )
{
shadowNode->setShaderType( ShadowedRectangleMaterial::ShaderType::LowPower );
}
}
shadowNode->setBorderEnabled( m_border->isEnabled() );
shadowNode->setRect( boundingRect() );
shadowNode->setSize( m_shadow->size() );
shadowNode->setRadius( m_corners->toVector4D( m_radius ) );
shadowNode->setOffset( QVector2D{float( m_shadow->xOffset() ), float( m_shadow->yOffset() )} );
shadowNode->setColor( m_color );
shadowNode->setShadowColor( m_shadow->color() );
shadowNode->setBorderWidth( m_border->width() );
shadowNode->setBorderColor( m_border->color() );
shadowNode->updateGeometry();
return shadowNode;
}
void ShadowedRectangle::checkSoftwareItem()
{
if( !m_softwareItem && isSoftwareRendering() )
{
m_softwareItem = new PaintedRectangleItem{this};
// The software item is added as a "normal" child item, this means it
// will be part of the normal item sort order. Since there is no way to
// control the ordering of children, just make sure to have a very low Z
// value for the child, to force it to be the lowest item.
m_softwareItem->setZ( -99.0 );
auto updateItem = [this]()
{
auto borderWidth = m_border->width();
auto rect = boundingRect().adjusted( -borderWidth / 2, -borderWidth / 2, borderWidth / 2, borderWidth / 2 );
m_softwareItem->setX( -borderWidth / 2 );
m_softwareItem->setY( -borderWidth / 2 );
m_softwareItem->setSize( rect.size() );
m_softwareItem->setColor( m_color );
m_softwareItem->setRadius( m_radius );
m_softwareItem->setBorderWidth( borderWidth );
m_softwareItem->setBorderColor( m_border->color() );
};
updateItem();
connect( this, &ShadowedRectangle::widthChanged, m_softwareItem, updateItem );
connect( this, &ShadowedRectangle::heightChanged, m_softwareItem, updateItem );
connect( this, &ShadowedRectangle::colorChanged, m_softwareItem, updateItem );
connect( this, &ShadowedRectangle::radiusChanged, m_softwareItem, updateItem );
connect( m_border.get(), &BorderGroup::changed, m_softwareItem, updateItem );
setFlag( QQuickItem::ItemHasContents, false );
}
}