![Peter Hartmann](/assets/img/avatar_default.png)
* Add IOT dashboard example * Add images * more content * add pie chart * Add skin factories etc. * more work on the pie chart * Try to use quick shapes * Revert "Try to use quick shapes" This reverts commit df6b5b22a339173d2a70ed85744b598811c26b30. Doesn't work that easily unfortunately. * implement design * Add fonts; for now as a resource We should use fontconfig of course later * improve menu bar * implement top bar * use QNanoPainter for circular graphs * Revert "use QNanoPainter for circular graphs" This reverts commit ba0263cb1c19462cc41063ec7087c95e176c8293. Try with QQuickPaintedItem instead for now. * use painted items for circular bar graphs (for now) * use different colors * use some gradients all of this is very hackish still * add to top bar * fix fonts and time display * implement usage * implement indoor temperature * implement Humidity * implement My Devices * fix opacity issue with devices * make icons quadratic with some quick fixes as usual * Add diagram * try to smooth out curves * Add diagram caption * use tiny font * make caption smaller * add wekdays * add grid lines * fix my devices * add light intensity * add box around each section * rename Card to Box * Put indoor temperature inside a box * put Humidity in a box * put the rest in a box * some small stuff * add kirigami code * something works somehow * maybe we don't need our own class still some work to do, but the main thing works * add shadow from outside ... because the class is not a QskControl * fine-tune the layout * cross compilation: Make sure examples find libraries at link time * fix compilation for embedded target * add night time skin * add new button class to better style it * more hints for the night time skin * change hints for dimmer * change hints for progress bars * Use animator for light dimmer * use animator for progress bars * Add Kirigami code It was on oversight that this was forgotten earlier. We could of course strip this down a lot to the part that we are actually using (i.e. the shadowed rectangle). * fix build with new QSkinny version * fix paddings, something in the API changed * fix stretch factors * fix build with new version * clang tidy fixes * fix unused parameter warnings should clean this up properly * beautify example * use astyle * style menu bar properly * fix warning * more size hints * refactor skins * more skin hints * graphic label skin hints * menu item states instead of own API * main grid box styling * top bar styling * fix build * style round progress bars * style time * style indoor temperature and humidity * simplify temperature and humidity * style some more * style My Devices section * style My Devices some more * fix styles when switching between them * style diagram * style more elements inside diagram * more diagram style * fix skin changes * style light intensity * Fix Humidity * fix light intensity layout and other stuff * style light intensity * style button value label * style round button * style button boxes some more * style menu bar top label * style menu bar icons * remove ShadowBox, it is not used * style shadow boxes * remove QskShadowedRectangle We are not using it * style usage spacer * fine tune * Refactor diagram before replacing it * Add Diagram drawn with OpenGL * use new Diagram class * Support more than one data point in a diagram * change data points and colors a bit * position caption box * adapt the spline to show nice curves * remove boost::math dependency We just hardcode the values here so we can get rid of the dependency. * Remove kirigami code that we don't need We only need the shadow * move kirigami code * rename header guards * add license headers * rename some classes
80 lines
2.3 KiB
C++
80 lines
2.3 KiB
C++
/*
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* SPDX-FileCopyrightText: 2020 Arjen Hiemstra <ahiemstra@heimr.nl>
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*
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* SPDX-License-Identifier: LGPL-2.0-or-later
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*/
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#pragma once
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#include <QSGGeometryNode>
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#include <QColor>
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#include <QVector2D>
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#include <QVector4D>
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#include "shadowedrectanglematerial.h"
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struct QSGMaterialType;
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class ShadowedBorderRectangleMaterial;
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/**
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* Scene graph node for a shadowed rectangle.
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*
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* This node will set up the geometry and materials for a shadowed rectangle,
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* optionally with rounded corners.
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*
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* \note You must call updateGeometry() after setting properties of this node,
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* otherwise the node's state will not correctly reflect all the properties.
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*
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* \sa ShadowedRectangle
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*/
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class ShadowedRectangleNode : public QSGGeometryNode
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{
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public:
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ShadowedRectangleNode();
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/**
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* Set whether to draw a border.
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*
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* Note that this will switch between a material with or without border.
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* This means this needs to be called before any other setters.
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*/
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void setBorderEnabled(bool enabled);
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void setRect(const QRectF &rect);
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void setSize(qreal size);
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void setRadius(const QVector4D &radius);
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void setColor(const QColor &color);
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void setShadowColor(const QColor &color);
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void setOffset(const QVector2D &offset);
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void setBorderWidth(qreal width);
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void setBorderColor(const QColor &color);
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void setShaderType(ShadowedRectangleMaterial::ShaderType type);
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/**
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* Update the geometry for this node.
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*
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* This is done as an explicit step to avoid the geometry being recreated
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* multiple times while updating properties.
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*/
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void updateGeometry();
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protected:
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virtual ShadowedRectangleMaterial *createBorderlessMaterial();
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virtual ShadowedBorderRectangleMaterial *createBorderMaterial();
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virtual QSGMaterialType* borderMaterialType();
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virtual QSGMaterialType* borderlessMaterialType();
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QSGGeometry *m_geometry;
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ShadowedRectangleMaterial *m_material = nullptr;
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ShadowedRectangleMaterial::ShaderType m_shaderType = ShadowedRectangleMaterial::ShaderType::Standard;
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private:
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QRectF m_rect;
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qreal m_size = 0.0;
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QVector4D m_radius = QVector4D{0.0, 0.0, 0.0, 0.0};
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QVector2D m_offset = QVector2D{0.0, 0.0};
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QVector2D m_aspect = QVector2D{1.0, 1.0};
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qreal m_borderWidth = 0.0;
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QColor m_borderColor;
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};
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