Peter Hartmann c199a3bb59
Add IOT dashboard example (#116)
* Add IOT dashboard example

* Add images

* more content

* add pie chart

* Add skin factories etc.

* more work on the pie chart

* Try to use quick shapes

* Revert "Try to use quick shapes"

This reverts commit df6b5b22a339173d2a70ed85744b598811c26b30.

Doesn't work that easily unfortunately.

* implement design

* Add fonts; for now as a resource

We should use fontconfig of course later

* improve menu bar

* implement top bar

* use QNanoPainter for circular graphs

* Revert "use QNanoPainter for circular graphs"

This reverts commit ba0263cb1c19462cc41063ec7087c95e176c8293.

Try with QQuickPaintedItem instead for now.

* use painted items for circular bar graphs (for now)

* use different colors

* use some gradients

all of this is very hackish still

* add to top bar

* fix fonts and time display

* implement usage

* implement indoor temperature

* implement Humidity

* implement My Devices

* fix opacity issue with devices

* make icons quadratic

with some quick fixes as usual

* Add diagram

* try to smooth out curves

* Add diagram caption

* use tiny font

* make caption smaller

* add wekdays

* add grid lines

* fix my devices

* add light intensity

* add box around each section

* rename Card to Box

* Put indoor temperature inside a box

* put Humidity in a box

* put the rest in a box

* some small stuff

* add kirigami code

* something works somehow

* maybe we don't need our own class

still some work to do, but the main thing works

* add shadow from outside

... because the class is not a QskControl

* fine-tune the layout

* cross compilation: Make sure examples find libraries at link time

* fix compilation for embedded target

* add night time skin

* add new button class to better style it

* more hints for the night time skin

* change hints for dimmer

* change hints for progress bars

* Use animator for light dimmer

* use animator for progress bars

* Add Kirigami code

It was on oversight that this was forgotten earlier. We could of course
strip this down a lot to the part that we are actually using (i.e. the
shadowed rectangle).

* fix build with new QSkinny version

* fix paddings, something in the API changed

* fix stretch factors

* fix build with new version

* clang tidy fixes

* fix unused parameter warnings

should clean this up properly

* beautify example

* use astyle

* style menu bar properly

* fix warning

* more size hints

* refactor skins

* more skin hints

* graphic label skin hints

* menu item states instead of own API

* main grid box styling

* top bar styling

* fix build

* style round progress bars

* style time

* style indoor temperature and humidity

* simplify temperature and humidity

* style some more

* style My Devices section

* style My Devices some more

* fix styles when switching between them

* style diagram

* style more elements inside diagram

* more diagram style

* fix skin changes

* style light intensity

* Fix Humidity

* fix light intensity layout and other stuff

* style light intensity

* style button value label

* style round button

* style button boxes some more

* style menu bar top label

* style menu bar icons

* remove ShadowBox, it is not used

* style shadow boxes

* remove QskShadowedRectangle

We are not using it

* style usage spacer

* fine tune

* Refactor diagram before replacing it

* Add Diagram drawn with OpenGL

* use new Diagram class

* Support more than one data point in a diagram

* change data points and colors a bit

* position caption box

* adapt the spline to show nice curves

* remove boost::math dependency

We just hardcode the values here so we can get rid of the dependency.

* Remove kirigami code that we don't need

We only need the shadow

* move kirigami code

* rename header guards

* add license headers

* rename some classes
2021-04-26 06:22:35 +02:00

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2.3 KiB
C++

/*
* SPDX-FileCopyrightText: 2020 Arjen Hiemstra <ahiemstra@heimr.nl>
*
* SPDX-License-Identifier: LGPL-2.0-or-later
*/
#pragma once
#include <QSGGeometryNode>
#include <QColor>
#include <QVector2D>
#include <QVector4D>
#include "shadowedrectanglematerial.h"
struct QSGMaterialType;
class ShadowedBorderRectangleMaterial;
/**
* Scene graph node for a shadowed rectangle.
*
* This node will set up the geometry and materials for a shadowed rectangle,
* optionally with rounded corners.
*
* \note You must call updateGeometry() after setting properties of this node,
* otherwise the node's state will not correctly reflect all the properties.
*
* \sa ShadowedRectangle
*/
class ShadowedRectangleNode : public QSGGeometryNode
{
public:
ShadowedRectangleNode();
/**
* Set whether to draw a border.
*
* Note that this will switch between a material with or without border.
* This means this needs to be called before any other setters.
*/
void setBorderEnabled(bool enabled);
void setRect(const QRectF &rect);
void setSize(qreal size);
void setRadius(const QVector4D &radius);
void setColor(const QColor &color);
void setShadowColor(const QColor &color);
void setOffset(const QVector2D &offset);
void setBorderWidth(qreal width);
void setBorderColor(const QColor &color);
void setShaderType(ShadowedRectangleMaterial::ShaderType type);
/**
* Update the geometry for this node.
*
* This is done as an explicit step to avoid the geometry being recreated
* multiple times while updating properties.
*/
void updateGeometry();
protected:
virtual ShadowedRectangleMaterial *createBorderlessMaterial();
virtual ShadowedBorderRectangleMaterial *createBorderMaterial();
virtual QSGMaterialType* borderMaterialType();
virtual QSGMaterialType* borderlessMaterialType();
QSGGeometry *m_geometry;
ShadowedRectangleMaterial *m_material = nullptr;
ShadowedRectangleMaterial::ShaderType m_shaderType = ShadowedRectangleMaterial::ShaderType::Standard;
private:
QRectF m_rect;
qreal m_size = 0.0;
QVector4D m_radius = QVector4D{0.0, 0.0, 0.0, 0.0};
QVector2D m_offset = QVector2D{0.0, 0.0};
QVector2D m_aspect = QVector2D{1.0, 1.0};
qreal m_borderWidth = 0.0;
QColor m_borderColor;
};