qskinny/skins/fluent2/QskFluent2Skin.h
2023-06-20 19:10:44 +02:00

281 lines
5.4 KiB
C++

/******************************************************************************
* QSkinny - Copyright (C) 2023 Edelhirsch Software GmbH
* SPDX-License-Identifier: BSD-3-Clause
*****************************************************************************/
#ifndef QSK_FLUENT2_SKIN_H
#define QSK_FLUENT2_SKIN_H
#include "QskFluent2Global.h"
#include <QskBoxShapeMetrics.h>
#include <QskGradient.h>
#include <QskShadowMetrics.h>
#include <QskSkin.h>
#include <array>
class QSK_FLUENT2_EXPORT QskFluent2Theme
{
public:
enum Theme
{
Light,
Dark
};
enum AccentColors
{
AccentLight3,
AccentLight2,
AccentLight1,
AccentBase,
AccentDark1,
AccentDark2,
AccentDark3,
NumAccentColors
};
QskFluent2Theme( Theme );
QskFluent2Theme( Theme, const std::array< QRgb, NumAccentColors >& );
typedef std::array< QRgb, 2 > BorderGradient;
struct FillColor
{
struct
{
QRgb primary;
QRgb secondary;
QRgb tertiary;
QRgb disabled;
} text;
struct
{
QRgb primary;
QRgb secondary;
QRgb tertiary;
QRgb disabled;
} accentText;
struct
{
QRgb primary;
QRgb secondary;
QRgb tertiary;
QRgb disabled;
QRgb selectedText;
} textOnAccent;
struct
{
QRgb defaultColor;
QRgb secondary;
QRgb tertiary;
QRgb inputActive;
QRgb disabled;
} control;
struct
{
QRgb defaultColor;
QRgb disabled;
} controlStrong;
struct
{
QRgb secondary;
QRgb tertiary;
QRgb disabled;
} subtle;
struct
{
QRgb defaultColor;
} controlSolid;
struct
{
QRgb secondary;
QRgb tertiary;
QRgb quaternary;
QRgb disabled;
} controlAlt;
struct
{
QRgb defaultColor;
QRgb secondary;
QRgb tertiary;
QRgb disabled;
QRgb selectedTextBackground;
} accent;
};
struct Elevation
{
struct
{
BorderGradient border;
} control;
struct
{
BorderGradient border;
} circle;
struct
{
BorderGradient border;
BorderGradient borderFocused;
} textControl;
struct
{
BorderGradient border;
} accentControl;
};
struct StrokeColor
{
struct
{
QRgb defaultColor;
QRgb secondary;
QRgb onAccentDefault;
QRgb onAccentSecondary;
QRgb onAccentTertiary;
QRgb onAccentDisabled;
} control;
struct
{
QRgb defaultColor;
QRgb disabled;
} controlStrong;
struct
{
QRgb defaultColor;
QRgb defaultSolid;
} card;
struct
{
QRgb defaultColor;
} divider;
struct
{
QRgb defaultColor;
QRgb flyout;
} surface;
struct
{
QRgb outer;
QRgb inner;
} focus;
};
struct Background
{
struct
{
QRgb defaultColor;
QRgb secondary;
QRgb tertiary;
} card;
struct
{
QRgb defaultColor;
} overlay;
struct
{
QRgb alt;
} layer;
struct
{
QRgb defaultColor;
} flyout;
struct
{
QRgb base;
QRgb secondary;
QRgb tertiary;
QRgb quaternary;
} solid;
};
struct
{
FillColor fillColor;
Elevation elevation;
StrokeColor strokeColor;
Background background;
} palette;
struct ShadowSettings
{
QskShadowMetrics metrics;
QRgb color;
};
struct
{
ShadowSettings cardRest;
ShadowSettings cardHover;
ShadowSettings flyout;
ShadowSettings dialog;
} shadow;
};
class QSK_FLUENT2_EXPORT QskFluent2Skin : public QskSkin
{
Q_OBJECT
using Inherited = QskSkin;
public:
QskFluent2Skin( const QskFluent2Theme&, QObject* parent = nullptr );
~QskFluent2Skin() override;
enum GraphicRole
{
GraphicRoleFillColorTextDisabled,
GraphicRoleFillColorTextOnAccentDisabled,
GraphicRoleFillColorTextOnAccentPrimary,
GraphicRoleFillColorTextOnAccentSecondary,
GraphicRoleFillColorTextPrimary,
GraphicRoleFillColorTextSecondary,
};
enum FontRole
{
Caption = TinyFont,
Body = DefaultFont,
BodyStrong = SmallFont,
BodyLarge = MediumFont,
Subtitle = LargeFont,
Title = HugeFont,
TitleLarge,
Display,
};
static constexpr QskAspect::Variation Standard = QskAspect::NoVariation;
static constexpr QskAspect::Variation Accent = QskAspect::Large;
private:
void setupFonts();
void setupGraphicFilters( const QskFluent2Theme& palette );
void setGraphicColor( GraphicRole, QRgb );
};
#endif