213 lines
5.0 KiB
C++
213 lines
5.0 KiB
C++
#include "SkinnyShortcut.h"
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#include <QskSkinFactory.h>
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#include <QskShortcut.h>
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#include <QskSetup.h>
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#include <QskWindow.h>
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#include <QskAspect.h>
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#include <QskSkin.h>
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#include <QskControl.h>
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#include <QskSkinTransition.h>
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#include <QQuickItem>
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#include <QKeySequence>
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#include <QGuiApplication>
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#include <QSGNode>
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#include <QDebug>
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#include <unordered_map>
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#include <iostream>
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SkinnyShortcut::SkinnyShortcut( QObject* parent ):
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QObject( parent )
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{
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}
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void SkinnyShortcut::enable( Types types )
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{
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using namespace std;
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static SkinnyShortcut s_shortcut;
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if ( types & RotateSkin )
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{
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QskShortcut::addShortcut( QKeySequence( Qt::CTRL + Qt::Key_S ),
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&s_shortcut, SLOT(rotateSkin()) );
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cout << "CTRL-S to change the skin." << endl;
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}
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if ( types & DebugBackground )
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{
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QskShortcut::addShortcut( QKeySequence( Qt::CTRL + Qt::Key_B ),
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&s_shortcut, SLOT(showBackground()) );
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cout << "CTRL-B to enable visual debugging modes." << endl;
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}
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if ( types & DebugStatistics )
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{
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QskShortcut::addShortcut( QKeySequence( Qt::CTRL + Qt::Key_K ),
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&s_shortcut, SLOT(debugStatistics()) );
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cout << "CTRL-K to dump statistics about the items/nodes being currently used." << endl;
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}
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if ( types & Quit )
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{
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// QKeySequence::Quit crashes the application
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// when not being implemented by the platform !!
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QskShortcut::addShortcut( QKeySequence( Qt::CTRL + Qt::Key_Q ),
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QGuiApplication::instance(), SLOT(quit()) );
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cout << "CTRL-Q to terminate the application." << endl;
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}
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}
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void SkinnyShortcut::rotateSkin()
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{
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const QStringList names = Qsk::skinNames();
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if ( names.size() <= 1 )
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return;
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int index = names.indexOf( qskSetup->skinName() );
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index = ( index + 1 ) % names.size();
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QskSkin* oldSkin = qskSetup->skin();
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if ( oldSkin->parent() == qskSetup )
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oldSkin->setParent( nullptr ); // otherwise setSkin deletes it
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QskSkin* newSkin = qskSetup->setSkin( names[ index ] );
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QskSkinTransition transition;
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//transition.setMask( QskAspect::Color ); // Metrics are flickering -> TODO
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transition.setSourceSkin( oldSkin );
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transition.setTargetSkin( newSkin );
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transition.setAnimation( 500 );
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transition.process();
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if ( oldSkin->parent() == nullptr )
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delete oldSkin;
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}
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void SkinnyShortcut::showBackground()
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{
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#if 0
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const QVector< QByteArray > sgDebugModes =
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{ "clip", "overdraw", "changes", "batches" };
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#else
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const QVector< QByteArray > sgDebugModes = { "overdraw" };
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#endif
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static int id = 0;
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id = ( id + 1 ) % ( sgDebugModes.count() + 2 );
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bool forceBackground = false;
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QByteArray scengraphDebugMode;
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if ( id == 0 )
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{
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// nothing
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}
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else if ( id == 1 )
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{
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forceBackground = true;
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}
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else
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{
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scengraphDebugMode = sgDebugModes[ id - 2 ];
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}
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qskSetup->setControlFlag( QskSetup::DebugForceBackground, forceBackground );
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for ( auto window : QGuiApplication::topLevelWindows() )
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{
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if ( QskWindow* w = qobject_cast< QskWindow* >( window ) )
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{
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if ( w->customRenderMode() != scengraphDebugMode )
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{
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w->setCustomRenderMode( scengraphDebugMode );
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w->update();
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}
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}
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}
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}
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static inline void countNodes( const QSGNode* node, int& counter )
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{
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if ( node )
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{
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counter++;
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for ( auto child = node->firstChild();
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child != nullptr; child = child->nextSibling() )
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{
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countNodes( child, counter );
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}
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}
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}
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static void countNodes( const QQuickItem* item, int& counter )
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{
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const auto itemNode = QskControl::itemNode( item );
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if ( itemNode )
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{
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auto node = QskControl::paintNode( item );
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if ( node )
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{
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countNodes( node, counter );
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while ( node != itemNode )
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{
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counter++;
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node = node->parent();
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}
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}
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else
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{
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counter++;
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// clipNode/opacityNode ???
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}
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}
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}
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static void countItems( const QQuickItem* item, int counter[4] )
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{
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if ( item )
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{
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counter[0]++;
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int nodeCounter = 0;
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countNodes( item, nodeCounter );
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counter[2] += nodeCounter;
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if ( item->isVisible() )
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{
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counter[1]++;
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counter[3] += nodeCounter;
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}
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for ( const auto* child : item->childItems() )
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countItems( child, counter );
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}
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}
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void SkinnyShortcut::debugStatistics()
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{
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for ( auto window : QGuiApplication::topLevelWindows() )
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{
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const auto w = qobject_cast< const QQuickWindow* >( window );
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if ( w == nullptr )
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continue;
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int counter[4] = {};
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countItems( w->contentItem(), counter );
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qDebug() << w << "\n\titems:" << counter[0] << "visible" << counter[1]
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<< "\n\tnodes:" << counter[2] << "visible" << counter[3];
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}
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}
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#include "moc_SkinnyShortcut.cpp"
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