
color schemes we need to copy out hash tables, what is way much easier with the COW concept of the Qt containers. Also: according to https://tessil.github.io/2016/08/29/benchmark-hopscotch-map.html QHash seems to be faster in the most relevant category "Random full reads: execution time (integers)"
113 lines
2.6 KiB
C++
113 lines
2.6 KiB
C++
/******************************************************************************
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* QSkinny - Copyright (C) The authors
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* SPDX-License-Identifier: BSD-3-Clause
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*****************************************************************************/
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#ifndef QSK_SKIN_HINT_TABLE_H
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#define QSK_SKIN_HINT_TABLE_H
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#include "QskAspect.h"
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#include <qvariant.h>
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#include <qhash.h>
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class QskAnimationHint;
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class QSK_EXPORT QskSkinHintTable
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{
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public:
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QskSkinHintTable();
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QskSkinHintTable( const QskSkinHintTable& );
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~QskSkinHintTable();
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QskSkinHintTable& operator=( const QskSkinHintTable& );
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bool setAnimation( QskAspect, QskAnimationHint );
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QskAnimationHint animation( QskAspect ) const;
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bool setHint( QskAspect, const QVariant& );
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const QVariant& hint( QskAspect ) const;
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template< typename T > bool setHint( QskAspect, const T& );
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template< typename T > T hint( QskAspect ) const;
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bool removeHint( QskAspect );
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QVariant takeHint( QskAspect );
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bool hasHint( QskAspect ) const;
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const QHash< QskAspect, QVariant >& hints() const;
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bool hasAnimators() const;
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bool hasHints() const;
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QskAspect::States states() const;
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void clear();
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const QVariant* resolvedHint( QskAspect,
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QskAspect* resolvedAspect = nullptr ) const;
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QskAspect resolvedAspect( QskAspect ) const;
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QskAspect resolvedAnimator(
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QskAspect, QskAnimationHint& ) const;
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bool isResolutionMatching( QskAspect, QskAspect ) const;
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private:
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static const QVariant invalidHint;
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QHash< QskAspect, QVariant >* m_hints = nullptr;
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unsigned short m_animatorCount = 0;
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QskAspect::States m_states;
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};
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inline bool QskSkinHintTable::hasHints() const
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{
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return m_hints != nullptr;
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}
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inline QskAspect::States QskSkinHintTable::states() const
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{
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return m_states;
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}
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inline bool QskSkinHintTable::hasAnimators() const
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{
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return m_animatorCount > 0;
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}
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inline bool QskSkinHintTable::hasHint( QskAspect aspect ) const
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{
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return m_hints && m_hints->contains( aspect );
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}
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inline const QVariant& QskSkinHintTable::hint( QskAspect aspect ) const
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{
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if ( m_hints != nullptr )
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{
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auto it = m_hints->constFind( aspect );
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if ( it != m_hints->constEnd() )
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return it.value();
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}
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return invalidHint;
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}
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template< typename T >
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inline bool QskSkinHintTable::setHint( QskAspect aspect, const T& hint )
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{
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return setHint( aspect, QVariant::fromValue( hint ) );
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}
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template< typename T >
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inline T QskSkinHintTable::hint( QskAspect aspect ) const
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{
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return hint( aspect ).value< T >();
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}
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#endif
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