qskinny/playground/shadows/boxshadow.vert
2020-10-06 15:49:46 +02:00

14 lines
251 B
GLSL

uniform highp mat4 matrix;
uniform lowp vec2 aspect;
attribute highp vec4 in_vertex;
attribute mediump vec2 in_coord;
varying mediump vec2 coord;
void main()
{
coord = ( -1.0 + 2.0 * in_coord ) * aspect;
gl_Position = matrix * in_vertex;
}