2023-01-05 09:12:06 +01:00

69 lines
1.6 KiB
C++

#pragma once
#include <QskControl.h>
#include <QskPanGestureRecognizer.h>
#include <QskStackBox.h>
#include <QQuickWindow>
class MenuBar;
class QskBox;
class QskLinearBox;
class Cube : public QskStackBox
{
Q_OBJECT
public:
enum Position {
LeftPos,
RightPos,
TopPos,
BottomPos,
FrontPos,
BackPos,
NumPositions
};
Q_ENUM( Position )
explicit Cube( QQuickItem* parent = nullptr );
public Q_SLOTS:
void switchPosition( const Qsk::Direction direction );
void switchToPosition( const Cube::Position position );
Q_SIGNALS:
// might be different from indexChanged:
void cubeIndexChanged( const int index );
private:
Position currentPosition() const;
Position neighbor( const Position position, const Qsk::Direction direction ) const;
Qsk::Direction direction( const Position from, const Position to ) const;
void doSwitch( Qsk::Direction direction, Position position );
Position m_destination;
Position m_previousPosition;
bool m_isIntermediateHop;
static Position s_neighbors[ NumPositions ][ 4 ];
};
class MainItem : public QskControl
{
Q_OBJECT
public:
MainItem( QQuickItem* parent = nullptr );
protected:
bool gestureFilter( QQuickItem*, QEvent* ) override final;
void gestureEvent( QskGestureEvent* ) override final;
private:
QskLinearBox* m_mainLayout;
MenuBar* m_menuBar;
Cube* m_cube;
QskPanGestureRecognizer m_panRecognizer;
};