960 lines
23 KiB
C++
960 lines
23 KiB
C++
/******************************************************************************
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* QSkinny - Copyright (C) 2016 Uwe Rathmann
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* This file may be used under the terms of the QSkinny License, Version 1.0
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*****************************************************************************/
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#include "QskQuickItem.h"
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#include "QskQuickItemPrivate.h"
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#include "QskQuick.h"
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#include "QskEvent.h"
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#include "QskSetup.h"
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#include "QskSkin.h"
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#include "QskDirtyItemFilter.h"
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#include <qglobalstatic.h>
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#include <qquickwindow.h>
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#if defined( QT_DEBUG )
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QSK_QT_PRIVATE_BEGIN
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#if QT_VERSION >= QT_VERSION_CHECK( 6, 2, 0 )
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#ifndef emit
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#define emit
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#include <private/qabstractanimation_p.h>
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#undef emit
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#endif
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#endif
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#include <private/qquickpositioners_p.h>
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QSK_QT_PRIVATE_END
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#endif
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#include <unordered_set>
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static inline void qskSendEventTo( QObject* object, QEvent::Type type )
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{
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QEvent event( type );
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QCoreApplication::sendEvent( object, &event );
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}
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static inline void qskApplyUpdateFlags(
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QskQuickItem::UpdateFlags flags, QskQuickItem* item )
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{
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auto d = static_cast< QskQuickItemPrivate* >( QskQuickItemPrivate::get( item ) );
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d->applyUpdateFlags( flags );
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}
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static inline void qskFilterWindow( QQuickWindow* window )
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{
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if ( window == nullptr )
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return;
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static QskDirtyItemFilter itemFilter;
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itemFilter.addWindow( window );
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}
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namespace
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{
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class QskQuickItemRegistry
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{
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public:
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QskQuickItemRegistry()
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{
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/*
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Its faster and saves some memory to have this registry instead
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of setting up direct connections between qskSetup and each control
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*/
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QObject::connect( qskSetup, &QskSetup::itemUpdateFlagsChanged,
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qskSetup, [ this ] { updateControlFlags(); } );
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/*
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We would also need to send QEvent::StyleChange, when
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a window has a new skin. TODO ...
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*/
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QObject::connect( qskSetup, &QskSetup::skinChanged,
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qskSetup, [ this ] { updateSkin(); } );
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}
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inline void insert( QskQuickItem* item )
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{
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m_items.insert( item );
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}
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inline void remove( QskQuickItem* item )
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{
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m_items.erase( item );
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}
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void updateControlFlags()
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{
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const auto flags = qskSetup->itemUpdateFlags();
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for ( auto item : m_items )
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qskApplyUpdateFlags( flags, item );
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}
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void updateSkin()
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{
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QEvent event( QEvent::StyleChange );
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for ( auto item : m_items )
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{
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event.setAccepted( true );
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QCoreApplication::sendEvent( item, &event );
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}
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}
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private:
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std::unordered_set< QskQuickItem* > m_items;
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};
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}
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namespace
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{
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/*
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A helper class to store the released window to be able to
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put it later into the WindowChange event.
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*/
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class QskWindowStore
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{
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public:
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QskWindowStore()
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: m_refCount( 0 )
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, m_window( nullptr )
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{
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}
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void setWindow( QQuickWindow* window )
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{
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if ( m_window != window )
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{
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m_window = window;
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m_refCount = 0;
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}
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if ( m_window )
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m_refCount++;
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}
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QQuickWindow* window()
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{
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QQuickWindow* w = m_window;
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if ( m_window )
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{
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if ( --m_refCount == 0 )
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m_window = nullptr;
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}
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return w;
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}
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private:
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int m_refCount;
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QQuickWindow* m_window;
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};
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}
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Q_GLOBAL_STATIC( QskQuickItemRegistry, qskRegistry )
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Q_GLOBAL_STATIC( QskWindowStore, qskReleasedWindowCounter )
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QskQuickItem::QskQuickItem( QskQuickItemPrivate& dd, QQuickItem* parent )
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: QQuickItem( dd, parent )
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{
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setFlag( QQuickItem::ItemHasContents, true );
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if ( dd.updateFlags & QskQuickItem::DeferredUpdate )
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qskFilterWindow( window() );
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qskRegistry->insert( this );
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}
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QskQuickItem::~QskQuickItem()
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{
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/*
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We set componentComplete to false, so that operations
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that are triggered by detaching the item from its parent
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can be aware of the about-to-delete state.
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*/
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d_func()->componentComplete = false;
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if ( qskRegistry )
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qskRegistry->remove( this );
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}
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const char* QskQuickItem::className() const
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{
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return metaObject()->className();
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}
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void QskQuickItem::classBegin()
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{
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Inherited::classBegin();
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}
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void QskQuickItem::componentComplete()
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{
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#if defined( QT_DEBUG )
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if ( d_func()->updateFlags & QskQuickItem::DeferredLayout )
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{
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if ( qobject_cast< const QQuickBasePositioner* >( parent() ) )
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{
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qWarning( "QskQuickItem in DeferredLayout mode under control of a positioner" );
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}
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}
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#endif
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Inherited::componentComplete();
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}
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void QskQuickItem::releaseResources()
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{
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Inherited::releaseResources();
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// QQuickItem::derefWindow runs over the children between
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// calling releaseResources and itemChange. So we need to have
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// a reference count to know, when we have processed all
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// sequences to be able to provide the correct "oldWindow"
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// in the WindowChange event.
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qskReleasedWindowCounter->setWindow( window() );
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}
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void QskQuickItem::setDisabled( bool on )
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{
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Inherited::setEnabled( !on );
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}
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void QskQuickItem::setHidden( bool on )
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{
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Inherited::setVisible( !on );
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}
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void QskQuickItem::show()
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{
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Inherited::setVisible( true );
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}
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void QskQuickItem::hide()
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{
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Inherited::setVisible( false );
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}
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bool QskQuickItem::isVisibleTo( const QQuickItem* ancestor ) const
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{
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return qskIsVisibleTo( this, ancestor );
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}
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bool QskQuickItem::isVisibleToParent() const
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{
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return d_func()->explicitVisible;
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}
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void QskQuickItem::setGeometry( qreal x, qreal y, qreal width, qreal height )
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{
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// QQuickItem does not even offer changing the geometry
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// in one call - what leads to 2 calls of the updateGeometry
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// hook. Grmpf ...
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Q_D( QQuickItem );
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#if QT_VERSION >= QT_VERSION_CHECK( 6, 2, 0 )
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d->heightValidFlag = true;
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d->widthValidFlag = true;
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#else
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d->heightValid = true;
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d->widthValid = true;
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#endif
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const QRectF oldRect( d->x, d->y, d->width, d->height );
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int dirtyType = 0;
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if ( d->x != x || d->y != y )
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{
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d->x = x;
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d->y = y;
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dirtyType |= QQuickItemPrivate::Position;
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}
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if ( d->width != width || d->height != height )
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{
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d->height = height;
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d->width = width;
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dirtyType |= QQuickItemPrivate::Size;
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}
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if ( dirtyType )
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{
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if ( dirtyType & QQuickItemPrivate::Position )
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d->dirty( QQuickItemPrivate::Position );
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if ( dirtyType & QQuickItemPrivate::Size )
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d->dirty( QQuickItemPrivate::Size );
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/*
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Unfortunately geometryChange(d) is protected and we can't implement
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this code as qskSetItemGeometry - further hacking required: TODO ...
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*/
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const QRectF newRect( d->x, d->y, d->width, d->height );
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#if QT_VERSION >= QT_VERSION_CHECK( 6, 0, 0 )
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geometryChange( newRect, oldRect );
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#else
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geometryChanged( newRect, oldRect );
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#endif
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}
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}
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QRectF QskQuickItem::rect() const
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{
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Q_D( const QQuickItem );
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return QRectF( 0, 0, d->width, d->height );
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}
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QRectF QskQuickItem::geometry() const
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{
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Q_D( const QQuickItem );
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return QRectF( d->x, d->y, d->width, d->height );
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}
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void QskQuickItem::setTabFence( bool on )
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{
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Q_D( QQuickItem );
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if ( on != d->isTabFence )
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{
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d->isTabFence = on;
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Q_EMIT itemFlagsChanged();
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}
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}
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bool QskQuickItem::isTabFence() const
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{
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return d_func()->isTabFence;
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}
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void QskQuickItem::setPolishOnResize( bool on )
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{
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Q_D( QskQuickItem );
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if ( on != d->polishOnResize )
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{
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d->polishOnResize = on;
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polish();
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Q_EMIT itemFlagsChanged();
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}
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}
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bool QskQuickItem::polishOnResize() const
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{
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return d_func()->polishOnResize;
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}
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bool QskQuickItem::layoutMirroring() const
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{
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#if 1
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/*
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What about using Qt::LayoutDirection instead. It sounds
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like a more expressive API and we do not run into conflicts
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with the layoutMirroring() attached property for QML.
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But what is the situation with locales, where the default direction
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is RightToLeft ?
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*/
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return d_func()->effectiveLayoutMirror;
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#endif
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}
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void QskQuickItem::setLayoutMirroring( bool on, bool childrenInherit )
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{
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// Again we have to deal with an existing API made for QML,
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// that is weired for C++: LayoutMirroring/QQuickLayoutMirroringAttached
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// Internally it is managed by 5(!) different flags - condolences
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// to the poor guy who has been sentenced to maintain this.
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// Anyway, the code below might achieve the desired behavior without
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// breaking the QML path.
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Q_D( QQuickItem );
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if ( childrenInherit != d->inheritMirrorFromItem )
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{
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d->inheritMirrorFromItem = childrenInherit;
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d->resolveLayoutMirror();
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}
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d->isMirrorImplicit = false;
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if ( on != d->effectiveLayoutMirror )
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{
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d->setLayoutMirror( on );
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if ( childrenInherit )
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d->resolveLayoutMirror();
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}
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}
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void QskQuickItem::resetLayoutMirroring()
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{
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Q_D( QQuickItem );
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if ( d && !d->isMirrorImplicit )
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{
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d->isMirrorImplicit = true;
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// d->inheritMirrorFromItem = false;
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d->resolveLayoutMirror();
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}
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}
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bool QskQuickItem::isPolishScheduled() const
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{
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return d_func()->polishScheduled;
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}
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bool QskQuickItem::isUpdateNodeScheduled() const
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{
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Q_D( const QskQuickItem );
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return ( d->dirtyAttributes & QQuickItemPrivate::ContentUpdateMask ) &&
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( d->flags & QQuickItem::ItemHasContents );
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}
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bool QskQuickItem::isInitiallyPainted() const
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{
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return d_func()->initiallyPainted;
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}
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bool QskQuickItem::maybeUnresized() const
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{
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Q_D( const QskQuickItem );
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if ( d->width <= 0.0 && d->height <= 0.0 )
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{
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/*
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Unfortunately the list of items to-be-polished is not processed
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in top/down order and we might run into updatePolish() before
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having a proper size. But when the parentItem() is waiting
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for to-be-polished, we assume, that we will be resized then
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and run into another updatePolish() then.
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*/
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if ( d->polishOnResize && qskIsPolishScheduled( parentItem() ) )
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return true;
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}
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return false;
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}
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QskQuickItem::UpdateFlags QskQuickItem::updateFlags() const
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{
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return UpdateFlags( d_func()->updateFlags );
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}
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void QskQuickItem::resetUpdateFlags()
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{
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Q_D( QskQuickItem );
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// clear all bits in the mask
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d->updateFlagsMask = 0;
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d->applyUpdateFlags( qskSetup->itemUpdateFlags() );
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}
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void QskQuickItem::setUpdateFlag( UpdateFlag flag, bool on )
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{
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Q_D( QskQuickItem );
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d->updateFlagsMask |= flag;
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if ( testUpdateFlag( flag ) != on )
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{
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applyUpdateFlag( flag, on );
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Q_EMIT updateFlagsChanged( updateFlags() );
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}
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}
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void QskQuickItem::resetUpdateFlag( UpdateFlag flag )
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{
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Q_D( QskQuickItem );
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d->updateFlagsMask &= ~flag;
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const bool on = qskSetup->testItemUpdateFlag( flag );
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if ( testUpdateFlag( flag ) != on )
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{
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applyUpdateFlag( flag, on );
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Q_EMIT updateFlagsChanged( updateFlags() );
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}
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}
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bool QskQuickItem::testUpdateFlag( UpdateFlag flag ) const
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{
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return d_func()->updateFlags & flag;
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}
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void QskQuickItem::applyUpdateFlag( UpdateFlag flag, bool on )
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{
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Q_D( QskQuickItem );
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if ( testUpdateFlag( flag ) == on )
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return;
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if ( on )
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d->updateFlags |= flag;
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else
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d->updateFlags &= ~flag;
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switch ( flag )
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{
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case QskQuickItem::DeferredUpdate:
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{
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if ( on )
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{
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qskFilterWindow( window() );
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}
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else
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{
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if ( !isVisible() )
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update();
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}
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break;
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}
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case QskQuickItem::DeferredPolish:
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{
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if ( !on && d->blockedPolish )
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polish();
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break;
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}
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case QskQuickItem::DeferredLayout:
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{
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if ( !on )
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{
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// Update the implicitSize and rebind the size to it.
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// Having set the size explicitly gets lost.
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#if QT_VERSION >= QT_VERSION_CHECK( 6, 2, 0 )
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d->widthValidFlag = d->heightValidFlag = false;
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#else
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d->widthValid = d->heightValid = false;
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#endif
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d->updateImplicitSize( false );
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}
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break;
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}
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case QskQuickItem::CleanupOnVisibility:
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{
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if ( on && !isVisible() )
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d->cleanupNodes();
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break;
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}
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case QskQuickItem::DebugForceBackground:
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{
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// no need to mark it dirty
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if ( flags() & QQuickItem::ItemHasContents )
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update();
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break;
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}
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default:
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break;
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}
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}
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void QskQuickItem::resetImplicitSize()
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{
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Q_D( QskQuickItem );
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if ( d->updateFlags & QskQuickItem::DeferredLayout )
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{
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d->blockedImplicitSize = true;
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d->layoutConstraintChanged();
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}
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else
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{
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d->updateImplicitSize( true );
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}
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}
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bool QskQuickItem::event( QEvent* event )
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{
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const int eventType = event->type();
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const bool hasContents = flags() & QQuickItem::ItemHasContents;
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switch( eventType )
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{
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case QEvent::StyleChange:
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{
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d_func()->clearPreviousNodes = true;
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resetImplicitSize();
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polish();
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if ( hasContents )
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update();
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changeEvent( event );
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return true;
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}
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case QEvent::ContentsRectChange:
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{
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resetImplicitSize();
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if ( d_func()->polishOnResize )
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polish();
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if ( hasContents )
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update();
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changeEvent( event );
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return true;
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}
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#if 1
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/*
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Font/Palette changes do not fit conceptually into the themeing
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system of qskinny. Nevertheless we are handling the corresponding
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events - whatever it is good for.
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*/
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case QEvent::FontChange:
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{
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resetImplicitSize();
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polish();
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|
if ( hasContents )
|
|
update();
|
|
|
|
changeEvent( event );
|
|
return true;
|
|
}
|
|
case QEvent::PaletteChange:
|
|
{
|
|
if ( hasContents )
|
|
update();
|
|
|
|
changeEvent( event );
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
case QEvent::ReadOnlyChange:
|
|
case QEvent::EnabledChange:
|
|
case QEvent::LocaleChange:
|
|
case QEvent::ParentChange:
|
|
case QEvent::LayoutDirectionChange:
|
|
{
|
|
changeEvent( event );
|
|
return true;
|
|
}
|
|
case QskEvent::GeometryChange:
|
|
{
|
|
geometryChangeEvent( static_cast< QskGeometryChangeEvent* >( event ) );
|
|
return true;
|
|
}
|
|
case QskEvent::WindowChange:
|
|
{
|
|
windowChangeEvent( static_cast< QskWindowChangeEvent* >( event ) );
|
|
return true;
|
|
}
|
|
case QEvent::LayoutRequest:
|
|
{
|
|
if ( d_func()->polishOnResize )
|
|
polish();
|
|
|
|
return true;
|
|
}
|
|
case QEvent::FocusIn:
|
|
{
|
|
if ( window() == nullptr )
|
|
{
|
|
/*
|
|
During deconstruction of the window we run into
|
|
focus changes when the items in the tree get destroyed.
|
|
Calling focusInEvent() in this state does not make sense
|
|
and often results in crashes in overloaded event handlers.
|
|
*/
|
|
return true;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return Inherited::event( event );
|
|
}
|
|
|
|
void QskQuickItem::windowChangeEvent( QskWindowChangeEvent* )
|
|
{
|
|
}
|
|
|
|
void QskQuickItem::geometryChangeEvent( QskGeometryChangeEvent* )
|
|
{
|
|
}
|
|
|
|
void QskQuickItem::changeEvent( QEvent* )
|
|
{
|
|
}
|
|
|
|
void QskQuickItem::itemChange( QQuickItem::ItemChange change,
|
|
const QQuickItem::ItemChangeData& changeData )
|
|
{
|
|
switch ( change )
|
|
{
|
|
case QQuickItem::ItemSceneChange:
|
|
{
|
|
if ( changeData.window )
|
|
{
|
|
Q_D( const QskQuickItem );
|
|
if ( d->updateFlags & QskQuickItem::DeferredUpdate )
|
|
qskFilterWindow( changeData.window );
|
|
}
|
|
|
|
#if 1
|
|
auto oldWindow = qskReleasedWindowCounter->window();
|
|
|
|
if ( oldWindow && oldWindow->contentItem()
|
|
&& ( oldWindow->activeFocusItem() == this ) )
|
|
{
|
|
/*
|
|
Removing an item from the scene might result in
|
|
changes of the active focus item. Unfortunately the corresponding
|
|
FocusIn/Out events are sent, while the item tree is in an
|
|
invalid state.
|
|
When having event handlers, that do modifications of the focus
|
|
( f.e. assigning the local focus, inside of a focus scope )
|
|
we might end up with having a dangling pointer for
|
|
oldWindow->activeFocusItem().
|
|
*/
|
|
|
|
#if QT_VERSION >= QT_VERSION_CHECK( 6, 1, 0 )
|
|
auto wd = QQuickWindowPrivate::get( oldWindow )->deliveryAgentPrivate();
|
|
#else
|
|
auto wd = QQuickWindowPrivate::get( oldWindow );
|
|
#endif
|
|
if ( auto scope = qskNearestFocusScope( this ) )
|
|
{
|
|
wd->clearFocusInScope( scope, this, Qt::OtherFocusReason );
|
|
}
|
|
else
|
|
{
|
|
wd->activeFocusItem = nullptr;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#if 1
|
|
if ( changeData.window == nullptr )
|
|
{
|
|
Q_D( QskQuickItem );
|
|
|
|
if( d->focus )
|
|
{
|
|
/*
|
|
The focus flag is not cleared, when removing an
|
|
item from the window. In situations where the item gets
|
|
reinserted into the window - or transferred to another one -
|
|
we might run into situations, where 2 items in the same scope
|
|
have the "focus" flag being set.
|
|
A better solution might be to check the flag when reinserting
|
|
into a window ...
|
|
*/
|
|
d->focus = false;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
QskWindowChangeEvent event( oldWindow, changeData.window );
|
|
QCoreApplication::sendEvent( this, &event );
|
|
|
|
break;
|
|
}
|
|
case QQuickItem::ItemEnabledHasChanged:
|
|
{
|
|
qskSendEventTo( this, QEvent::EnabledChange );
|
|
break;
|
|
}
|
|
case QQuickItem::ItemVisibleHasChanged:
|
|
{
|
|
Q_D( QskQuickItem );
|
|
#if 1
|
|
/*
|
|
~QQuickItem sends QQuickItem::ItemVisibleHasChanged recursively
|
|
to all childItems. When being a child ( not only a childItem() )
|
|
we are short before being destructed too and any updates
|
|
done here are totally pointless. TODO ...
|
|
*/
|
|
#endif
|
|
if ( changeData.boolValue )
|
|
{
|
|
if ( d->blockedPolish )
|
|
polish();
|
|
|
|
if ( d->updateFlags & QskQuickItem::DeferredUpdate )
|
|
{
|
|
if ( d->dirtyAttributes && ( d->flags & QQuickItem::ItemHasContents ) )
|
|
update();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( d->updateFlags & QskQuickItem::CleanupOnVisibility )
|
|
d->cleanupNodes();
|
|
|
|
d->initiallyPainted = false;
|
|
}
|
|
|
|
if ( parentItem() && parentItem()->isVisible() )
|
|
{
|
|
/*
|
|
Layout code might consider the visiblility of the children
|
|
and therefore needs to be updated. Posting a statement about
|
|
changed layout constraints has this effect, but is not correct.
|
|
The right way to go would be to create show/hide events and to
|
|
handle them, where visibility of the children matters.
|
|
TODO ...
|
|
*/
|
|
|
|
d->layoutConstraintChanged();
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
|
|
case QQuickItem::ItemParentHasChanged:
|
|
case QQuickItem::ItemChildAddedChange:
|
|
case QQuickItem::ItemChildRemovedChange:
|
|
{
|
|
// do we want to have events for those ???
|
|
break;
|
|
}
|
|
|
|
case QQuickItem::ItemOpacityHasChanged:
|
|
case QQuickItem::ItemActiveFocusHasChanged:
|
|
case QQuickItem::ItemRotationHasChanged:
|
|
case QQuickItem::ItemAntialiasingHasChanged:
|
|
case QQuickItem::ItemDevicePixelRatioHasChanged:
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
Inherited::itemChange( change, changeData );
|
|
}
|
|
|
|
#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
|
|
|
|
void QskQuickItem::geometryChanged(
|
|
const QRectF& newGeometry, const QRectF& oldGeometry )
|
|
{
|
|
geometryChange( newGeometry, oldGeometry );
|
|
}
|
|
|
|
#endif
|
|
|
|
void QskQuickItem::geometryChange(
|
|
const QRectF& newGeometry, const QRectF& oldGeometry )
|
|
{
|
|
#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
|
|
Inherited::geometryChanged( newGeometry, oldGeometry );
|
|
#else
|
|
Inherited::geometryChange( newGeometry, oldGeometry );
|
|
#endif
|
|
|
|
Q_D( const QskQuickItem );
|
|
if ( !d->polishScheduled && d->polishOnResize )
|
|
{
|
|
if ( newGeometry.size() != oldGeometry.size() )
|
|
polish();
|
|
}
|
|
|
|
QskGeometryChangeEvent event( newGeometry, oldGeometry );
|
|
QCoreApplication::sendEvent( this, &event );
|
|
}
|
|
|
|
void QskQuickItem::mouseUngrabEvent()
|
|
{
|
|
Inherited::mouseUngrabEvent();
|
|
}
|
|
|
|
void QskQuickItem::touchUngrabEvent()
|
|
{
|
|
Inherited::touchUngrabEvent();
|
|
}
|
|
|
|
#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
|
|
|
|
void QskQuickItem::windowDeactivateEvent()
|
|
{
|
|
Inherited::windowDeactivateEvent();
|
|
}
|
|
|
|
#endif
|
|
|
|
void QskQuickItem::updatePolish()
|
|
{
|
|
Q_D( QskQuickItem );
|
|
|
|
if ( d->updateFlags & QskQuickItem::DeferredPolish )
|
|
{
|
|
if ( !isVisible() )
|
|
{
|
|
d->blockedPolish = true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
d->blockedPolish = false;
|
|
|
|
if ( !d->initiallyPainted )
|
|
{
|
|
/*
|
|
We should find a better way for identifying, when
|
|
an item is about to be shown, than making it dependend
|
|
from polishing and the existence of scene graph nodes. TODO ...
|
|
*/
|
|
aboutToShow();
|
|
}
|
|
|
|
updateItemPolish();
|
|
}
|
|
|
|
void QskQuickItem::aboutToShow()
|
|
{
|
|
}
|
|
|
|
void QskQuickItem::updateItemPolish()
|
|
{
|
|
}
|
|
|
|
QSGNode* QskQuickItem::updatePaintNode( QSGNode* node, UpdatePaintNodeData* data )
|
|
{
|
|
Q_UNUSED( data )
|
|
|
|
Q_D( QskQuickItem );
|
|
|
|
Q_ASSERT( isVisible() || !( d->updateFlags & QskQuickItem::DeferredUpdate ) );
|
|
|
|
d->initiallyPainted = true;
|
|
|
|
if ( d->clearPreviousNodes )
|
|
{
|
|
delete node;
|
|
node = nullptr;
|
|
|
|
d->clearPreviousNodes = false;
|
|
}
|
|
|
|
return updateItemPaintNode( node );
|
|
}
|
|
|
|
QSGNode* QskQuickItem::updateItemPaintNode( QSGNode* node )
|
|
{
|
|
return node;
|
|
}
|
|
|
|
#include "moc_QskQuickItem.cpp"
|