qskinny/playground/shapes/ShapeItem.cpp
Uwe Rathmann 51a7e4e589 Using our own gradient shaders ( no dependencies from quickshapes
anymore ). shapes/Gradient has not yet been merged into QskGradient
and we still have some stupid conversions to QGradient in the way.
2022-10-13 19:39:57 +02:00

252 lines
6.3 KiB
C++

/******************************************************************************
* QSkinny - Copyright (C) 2016 Uwe Rathmann
* This file may be used under the terms of the 3-clause BSD License
*****************************************************************************/
#include "ShapeItem.h"
#include <QskStrokeNode.h>
#include <QskShapeNode.h>
#include <QskSGNode.h>
static inline QTransform transformForRects( const QRectF& r1, const QRectF& r2 )
{
return QTransform::fromTranslate( -r1.x(), -r1.y() )
* QTransform::fromScale( r2.width() / r1.width(), r2.height() / r1.height() )
* QTransform::fromTranslate( r2.x(), r2.y() );
}
static inline bool isVisible( const QColor& color )
{
return color.isValid() && ( color.alpha() > 0 );
}
static inline bool isVisible( const QPen& pen )
{
return ( pen.style() != Qt::NoPen ) && isVisible( pen.color() );
}
static inline qreal effectivePenWidth(
const QPen& pen, const QRectF& r1, const QRectF& r2 )
{
qreal width = pen.widthF();
if ( !pen.isCosmetic() )
{
const qreal sx = r1.width() / r2.width();
const qreal sy = r1.height() / r2.height();
width *= std::min( sx, sy );
}
return width;
}
namespace
{
class ShapeNode : public QskShapeNode
{
public:
void updateShape( const QPainterPath& path,
const QTransform& transform, const QRectF& rect, const Gradient& gradient )
{
if ( gradient.isMonochrome() )
{
updateNode( path, transform, gradient.stops().first().color() );
return;
}
/*
Stupid code to map Gradient -> QGradient
Can be removed once Gradient has been merged into QskGradient.
*/
switch( static_cast<int>( gradient.type() ) )
{
case QGradient::LinearGradient:
{
const auto& g = gradient.asLinearGradient();
QLinearGradient qgradient( g.start(), g.stop() );
qgradient.setSpread( g.spread() );
qgradient.setStops( g.qtStops() );
updateNode( path, transform, rect, &qgradient );
break;
}
case QGradient::RadialGradient:
{
const auto& g = gradient.asRadialGradient();
QRadialGradient qgradient( g.center(), g.radius() );
qgradient.setSpread( g.spread() );
qgradient.setStops( g.qtStops() );
updateNode( path, transform, rect, &qgradient );
break;
}
case QGradient::ConicalGradient:
{
const auto& g = gradient.asConicGradient();
QConicalGradient qgradient( g.center(), g.startAngle() );
qgradient.setSpread( g.spread() );
qgradient.setStops( g.qtStops() );
/*
Once ConicGradient has become QskConicGradient we do not
need QConicalGradient anymore and passing the spanAngle
as extra parameter can go away.
*/
updateNode( path, transform, rect, &qgradient, g.spanAngle() );
break;
}
}
}
};
}
ShapeItem::ShapeItem( QQuickItem* parent )
: QskControl( parent )
{
setMargins( 20 );
setSizePolicy( QskSizePolicy::Ignored, QskSizePolicy::Ignored );
}
ShapeItem::~ShapeItem()
{
}
void ShapeItem::setPen( const QPen& pen )
{
if ( pen != m_pen )
{
m_pen = pen;
update();
}
}
QPen ShapeItem::pen() const
{
return m_pen;
}
void ShapeItem::setGradient( const Gradient& gradient )
{
if ( gradient != m_gradient )
{
m_gradient = gradient;
update();
}
}
const Gradient& ShapeItem::gradient() const
{
return m_gradient;
}
void ShapeItem::setPath( const QPainterPath& path )
{
if ( path != m_path )
{
m_path = path;
update();
}
}
QPainterPath ShapeItem::path() const
{
return m_path;
}
void ShapeItem::updateNode( QSGNode* parentNode )
{
enum NodeRole
{
FillRole,
BorderRole
};
const auto rect = contentsRect();
const auto pathRect = m_path.controlPointRect();
auto fillNode = static_cast< ShapeNode* >(
QskSGNode::findChildNode( parentNode, FillRole ) );
auto borderNode = static_cast< QskStrokeNode* >(
QskSGNode::findChildNode( parentNode, BorderRole ) );
if ( rect.isEmpty() || pathRect.isEmpty() )
{
delete fillNode;
delete borderNode;
return;
}
if ( m_gradient.isVisible() )
{
if ( fillNode == nullptr )
{
fillNode = new ShapeNode;
QskSGNode::setNodeRole( fillNode, FillRole );
parentNode->prependChildNode( fillNode );
}
auto fillRect = rect;
if ( m_pen.style() != Qt::NoPen )
{
const auto pw2 = 0.5 * ::effectivePenWidth( m_pen, rect, pathRect );
fillRect.adjust( pw2, pw2, -pw2, -pw2 );
}
const auto transform = ::transformForRects( pathRect, fillRect );
fillNode->updateShape( m_path, transform, fillRect, m_gradient );
}
else
{
delete fillNode;
}
if ( ::isVisible( m_pen ) )
{
#if 0
if ( m_pen.widthF() > 1.0 )
{
if ( !( m_pen.isSolid() && m_pen.color().alpha() == 255 ) )
{
/*
We might end up with overlapping parts
at corners with angles < 180°
What about translating the stroke into
a path ( QPainterPathStroker ) and using
a QskShapeNode then. TODO ...
*/
}
}
#endif
if ( borderNode == nullptr )
{
borderNode = new QskStrokeNode;
QskSGNode::setNodeRole( borderNode, BorderRole );
parentNode->appendChildNode( borderNode );
}
const auto transform = ::transformForRects( pathRect, rect );
borderNode->updateNode( m_path, transform, m_pen );
}
else
{
delete borderNode;
}
}
#include "moc_ShapeItem.cpp"