191 lines
5.0 KiB
C++
191 lines
5.0 KiB
C++
/******************************************************************************
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* QSkinny - Copyright (C) 2016 Uwe Rathmann
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* This file may be used under the terms of the QSkinny License, Version 1.0
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*****************************************************************************/
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#include "QskBoxNode.h"
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#include "QskBoxRenderer.h"
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#include "QskBoxShapeMetrics.h"
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#include "QskBoxBorderMetrics.h"
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#include "QskBoxBorderColors.h"
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#include "QskGradient.h"
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#include <QSGVertexColorMaterial>
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#include <QSGFlatColorMaterial>
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#include <QGlobalStatic>
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Q_GLOBAL_STATIC( QSGVertexColorMaterial, qskMaterialVertex )
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static inline uint qskMetricsHash( const QskBoxShapeMetrics& shape,
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const QskBoxBorderMetrics& borderMetrics )
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{
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uint hash = 13000;
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hash = shape.hash( hash );
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return borderMetrics.hash( hash );
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}
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static inline uint qskColorsHash( const QskBoxBorderColors& borderColors,
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const QskGradient& fillGradient )
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{
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uint hash = 13000;
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hash = borderColors.hash( hash );
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return fillGradient.hash( hash );
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}
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QskBoxNode::QskBoxNode():
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m_metricsHash( 0 ),
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m_colorsHash( 0 ),
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m_geometry( QSGGeometry::defaultAttributes_ColoredPoint2D(), 0 )
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{
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setMaterial( qskMaterialVertex );
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setGeometry( &m_geometry );
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}
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QskBoxNode::~QskBoxNode()
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{
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if ( material() != qskMaterialVertex )
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delete material();
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}
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void QskBoxNode::setBoxData( const QRectF& rect, const QskGradient& fillGradient )
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{
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setBoxData( rect, QskBoxShapeMetrics(), QskBoxBorderMetrics(),
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QskBoxBorderColors(), fillGradient );
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}
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void QskBoxNode::setBoxData( const QRectF& rect,
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const QskBoxShapeMetrics& shape, const QskBoxBorderMetrics& borderMetrics,
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const QskBoxBorderColors& borderColors, const QskGradient& fillGradient )
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{
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#if 1
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const uint metricsHash = qskMetricsHash( shape, borderMetrics );
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const uint colorsHash = qskColorsHash( borderColors, fillGradient );
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if ( ( metricsHash == m_metricsHash ) &&
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( colorsHash == m_colorsHash ) && ( rect == m_rect ) )
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{
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return;
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}
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m_metricsHash = metricsHash;
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m_colorsHash = colorsHash;
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m_rect = rect;
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markDirty( QSGNode::DirtyMaterial );
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markDirty( QSGNode::DirtyGeometry );
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#endif
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if ( rect.isEmpty() )
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{
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m_geometry.allocate( 0 );
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return;
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}
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bool hasFill = fillGradient.isValid();
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bool hasBorder = !borderMetrics.isNull();
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if ( hasBorder )
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{
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/*
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Wrong as the border width should have an
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effect - even if not being visible. TODO ...
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*/
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hasBorder = borderColors.isVisible();
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}
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if ( !hasBorder && !hasFill )
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{
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m_geometry.allocate( 0 );
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return;
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}
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const bool isFillMonochrome = hasFill ? fillGradient.isMonochrome() : true;
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const bool isBorderMonochrome = hasBorder ? borderColors.isMonochrome() : true;
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if ( hasFill && hasBorder )
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{
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if ( isFillMonochrome && isBorderMonochrome )
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{
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if ( borderColors.color( Qsk::Left ) == fillGradient.startColor() )
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{
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// we can draw border and background in one
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hasBorder = false;
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}
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}
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}
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bool maybeFlat = false;
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/*
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Always using the same material result in a better batching
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but wastes some memory. when we have a solid color.
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Maybe its worth to introduce a flag to control the behaviour,
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but for the moment we go with performance.
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*/
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if ( maybeFlat )
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{
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if ( ( hasFill && hasBorder ) || ( hasFill && !isFillMonochrome )
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|| ( hasBorder && !isBorderMonochrome ) )
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{
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maybeFlat = false;
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}
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}
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QskBoxRenderer renderer;
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if ( !maybeFlat )
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{
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setMonochrome( false );
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renderer.renderBox( m_rect, shape, borderMetrics,
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borderColors, fillGradient, *geometry() );
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}
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else
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{
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// all is done with one color
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setMonochrome( true );
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auto* flatMaterial = static_cast< QSGFlatColorMaterial *>( material() );
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if ( hasFill )
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{
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flatMaterial->setColor( fillGradient.startColor() );
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renderer.renderFill( m_rect, shape, QskBoxBorderMetrics(), *geometry() );
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}
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else
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{
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flatMaterial->setColor( borderColors.color( Qsk::Left ).rgba() );
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renderer.renderBorder( m_rect, shape, borderMetrics, *geometry() );
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}
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}
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}
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void QskBoxNode::setMonochrome( bool on )
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{
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const auto material = this->material();
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if ( on == ( material != qskMaterialVertex ) )
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return;
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m_geometry.allocate( 0 );
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if ( on )
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{
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setMaterial( new QSGFlatColorMaterial() );
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const QSGGeometry g( QSGGeometry::defaultAttributes_Point2D(), 0 );
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memcpy( (void *)&m_geometry, (void *)&g, sizeof( QSGGeometry ) );
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}
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else
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{
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setMaterial( qskMaterialVertex );
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delete material;
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const QSGGeometry g( QSGGeometry::defaultAttributes_ColoredPoint2D(), 0 );
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memcpy( (void *)&m_geometry, (void *)&g, sizeof( QSGGeometry ) );
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}
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}
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