96 lines
2.6 KiB
C++
96 lines
2.6 KiB
C++
/******************************************************************************
|
|
* QSkinny - Copyright (C) 2016 Uwe Rathmann
|
|
* This file may be used under the terms of the QSkinny License, Version 1.0
|
|
*****************************************************************************/
|
|
|
|
#include "QskGraphicNode.h"
|
|
#include "QskGraphic.h"
|
|
#include "QskColorFilter.h"
|
|
|
|
static inline uint qskHash(
|
|
const QskGraphic& graphic, const QskColorFilter& colorFilter,
|
|
QskTextureRenderer::RenderMode renderMode )
|
|
{
|
|
uint hash = 0;
|
|
|
|
const auto& substitutions = colorFilter.substitutions();
|
|
if ( substitutions.size() > 0 )
|
|
{
|
|
hash = qHashBits( substitutions.constData(),
|
|
substitutions.size() * sizeof( substitutions[ 0 ] ), hash );
|
|
}
|
|
|
|
const auto& commands = graphic.commands();
|
|
if ( commands.size() > 0 )
|
|
{
|
|
hash = qHash( commands.constData(), hash );
|
|
}
|
|
|
|
hash = qHash( graphic.renderHints(), hash );
|
|
|
|
const QSizeF sz = graphic.defaultSize();
|
|
hash = qHashBits( &sz, sizeof( sz ), hash );
|
|
|
|
hash = qHash( renderMode, hash );
|
|
|
|
return hash;
|
|
}
|
|
|
|
QskGraphicNode::QskGraphicNode()
|
|
: m_hash( 0 )
|
|
{
|
|
}
|
|
|
|
QskGraphicNode::~QskGraphicNode()
|
|
{
|
|
}
|
|
|
|
void QskGraphicNode::setGraphic(
|
|
const QskGraphic& graphic, const QskColorFilter& colorFilter,
|
|
QskTextureRenderer::RenderMode renderMode, const QRectF& rect )
|
|
{
|
|
bool isTextureDirty = ( QskTextureNode::textureId() == 0 );
|
|
|
|
QSize textureSize;
|
|
|
|
constexpr auto mask = QskGraphic::VectorData | QskGraphic::Transformation;
|
|
|
|
if ( graphic.commandTypes() & mask )
|
|
{
|
|
textureSize = rect.size().toSize();
|
|
|
|
if ( !isTextureDirty )
|
|
{
|
|
const auto oldRect = QskTextureNode::rect();
|
|
isTextureDirty = ( rect.width() != static_cast< int >( oldRect.width() ) ) ||
|
|
( rect.height() != static_cast< int >( oldRect.height() ) );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/*
|
|
simple raster data - usually a QImage/QPixmap only.
|
|
There is no benefit in rescaling it into the target rectangle
|
|
by the CPU and creating a new texture.
|
|
*/
|
|
textureSize = graphic.defaultSize().toSize();
|
|
}
|
|
|
|
QskTextureNode::setRect( rect );
|
|
|
|
const uint hash = qskHash( graphic, colorFilter, renderMode );
|
|
if ( hash != m_hash )
|
|
{
|
|
m_hash = hash;
|
|
isTextureDirty = true;
|
|
}
|
|
|
|
if ( isTextureDirty )
|
|
{
|
|
const uint textureId = QskTextureRenderer::createTextureFromGraphic(
|
|
renderMode, textureSize, graphic, colorFilter, Qt::IgnoreAspectRatio );
|
|
|
|
QskTextureNode::setTextureId( textureId );
|
|
}
|
|
}
|