![Uwe Rathmann](/assets/img/avatar_default.png)
textures now. Implementation is almost complete beside of the not yet done Qt antialiasing mode. Not all sort of linear gradients ( see QLinearGradients ) are implemented - needs 1-2 days more. The aspect flags for box primitives have been substantially changed from too atomic to more strutured units. The skins are currently incomplete - will be fixed later.
41 lines
970 B
C++
41 lines
970 B
C++
/******************************************************************************
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* QSkinny - Copyright (C) 2016 Uwe Rathmann
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* This file may be used under the terms of the QSkinny License, Version 1.0
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*****************************************************************************/
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#ifndef QSK_POPUP_SKINLET_H
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#define QSK_POPUP_SKINLET_H
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#include "QskGlobal.h"
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#include "QskSkinlet.h"
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class QskPopup;
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class QSK_EXPORT QskPopupSkinlet : public QskSkinlet
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{
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Q_GADGET
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using Inherited = QskSkinlet;
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public:
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enum NodeRole
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{
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OverlayRole
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};
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Q_INVOKABLE QskPopupSkinlet( QskSkin* = nullptr );
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virtual ~QskPopupSkinlet();
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virtual QRectF subControlRect( const QskSkinnable*,
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QskAspect::Subcontrol ) const override;
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protected:
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virtual QSGNode* updateSubNode( const QskSkinnable*,
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quint8 nodeRole, QSGNode* ) const override;
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private:
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QSGNode* updateOverlayNode( const QskPopup*, QSGNode* ) const;
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};
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#endif
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