qskinny/src/nodes/QskTextureRenderer.h
2022-03-24 17:12:34 +01:00

62 lines
1.6 KiB
C++

/******************************************************************************
* QSkinny - Copyright (C) 2016 Uwe Rathmann
* This file may be used under the terms of the QSkinny License, Version 1.0
*****************************************************************************/
#ifndef QSK_TEXTURE_RENDERER_H
#define QSK_TEXTURE_RENDERER_H
#include "QskGlobal.h"
#include <qnamespace.h>
class QskGraphic;
class QskColorFilter;
class QPainter;
class QSize;
class QSGTexture;
class QQuickWindow;
namespace QskTextureRenderer
{
/*
Raster usually provides a better antialiasing and is less buggy,
while OpenGL might be faster - depending on the content that has
to be painted.
Since Qt 5.10 X11 is back and could be an interesting option
with good quality and hardware accelerated performance. TODO ...
*/
enum RenderMode
{
AutoDetect, // depends on QskSetup::controlFlags()
Raster,
OpenGL
};
class QSK_EXPORT PaintHelper
{
public:
PaintHelper() = default;
virtual ~PaintHelper() = default;
virtual void paint( QPainter*, const QSize& ) = 0;
private:
Q_DISABLE_COPY( PaintHelper )
};
QSK_EXPORT uint createTexture(
QQuickWindow*, RenderMode, const QSize&, PaintHelper* );
QSK_EXPORT uint createTextureFromGraphic(
QQuickWindow*, RenderMode, const QSize&, const QskGraphic&,
const QskColorFilter&, Qt::AspectRatioMode );
QSK_EXPORT QSGTexture* textureFromId(
QQuickWindow*, uint textureId, const QSize& );
}
#endif