62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
/******************************************************************************
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* QSkinny - Copyright (C) 2016 Uwe Rathmann
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* This file may be used under the terms of the QSkinny License, Version 1.0
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*****************************************************************************/
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#ifndef QSK_TEXTURE_RENDERER_H
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#define QSK_TEXTURE_RENDERER_H
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#include "QskGlobal.h"
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#include <qnamespace.h>
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class QskGraphic;
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class QskColorFilter;
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class QPainter;
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class QSize;
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class QSGTexture;
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class QQuickWindow;
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namespace QskTextureRenderer
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{
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/*
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Raster usually provides a better antialiasing and is less buggy,
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while OpenGL might be faster - depending on the content that has
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to be painted.
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Since Qt 5.10 X11 is back and could be an interesting option
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with good quality and hardware accelerated performance. TODO ...
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*/
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enum RenderMode
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{
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AutoDetect, // depends on QskSetup::controlFlags()
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Raster,
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OpenGL
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};
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class QSK_EXPORT PaintHelper
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{
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public:
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PaintHelper() = default;
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virtual ~PaintHelper() = default;
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virtual void paint( QPainter*, const QSize& ) = 0;
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private:
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Q_DISABLE_COPY( PaintHelper )
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};
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QSK_EXPORT uint createTexture(
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QQuickWindow*, RenderMode, const QSize&, PaintHelper* );
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QSK_EXPORT uint createTextureFromGraphic(
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QQuickWindow*, RenderMode, const QSize&, const QskGraphic&,
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const QskColorFilter&, Qt::AspectRatioMode );
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QSK_EXPORT QSGTexture* textureFromId(
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QQuickWindow*, uint textureId, const QSize& );
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}
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#endif
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