/**************************************************************************** ** ** Copyright 2021 Edelhirsch Software GmbH. All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of the copyright holder nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ** ****************************************************************************/ #include "MainWindow.h" #include "Skin.h" #include #include #include #include #include #include #include #include #include #include namespace { class SkinFactory : public QskSkinFactory { Q_OBJECT public: SkinFactory( QObject* parent = nullptr ) : QskSkinFactory( parent ) { } QStringList skinNames() const override { return { "DaytimeSkin", "NighttimeSkin" }; } QskSkin* createSkin( const QString& skinName ) override { if( skinName == "DaytimeSkin" ) { return new DaytimeSkin; } if( skinName == "NighttimeSkin" ) { return new NighttimeSkin; } return nullptr; } }; } int main( int argc, char* argv[] ) { QGuiApplication app( argc, argv ); SkinnyFont::init( &app ); SkinFactory skinFactory; qskSkinManager->setPluginPaths( QStringList() ); // no plugins qskSkinManager->unregisterFactory( "materialfactory" ); qskSkinManager->unregisterFactory( "squiekfactory" ); qskSkinManager->registerFactory( QStringLiteral( "SampleSkinFactory" ), &skinFactory ); // QskShortcutMap::addShortcut( QKeySequence( Qt::CTRL + Qt::Key_T ), // false, skinFactory, SLOT(toggleScheme()) ); // QskShortcutMap::addShortcut( QKeySequence( Qt::CTRL + Qt::Key_S ), // true, &skinFactory, SLOT( rotateSkin() ) ); qskSetup->setSkin( "DaytimeSkin" ); // With CTRL-B you can rotate a couple of visual debug modes SkinnyShortcut::enable( SkinnyShortcut::RotateSkin | SkinnyShortcut::DebugBackground | SkinnyShortcut::DebugStatistics | SkinnyShortcut::Quit ); MainWindow window; window.show(); return app.exec(); } #include "main.moc"