#include "QskGestureRecognizer.h" #include #include #include #include #include #include #include QSK_QT_PRIVATE_BEGIN #include QSK_QT_PRIVATE_END static inline QMouseEvent* qskClonedMouseEvent( const QMouseEvent* mouseEvent, const QQuickItem* item = nullptr ) { QMouseEvent* clonedEvent; QMouseEvent* event = const_cast< QMouseEvent* >( mouseEvent ); if ( item ) { QPointF localPos = item->mapFromScene( event->windowPos() ); clonedEvent = QQuickWindowPrivate::cloneMouseEvent( event, &localPos ); } else { clonedEvent = QQuickWindowPrivate::cloneMouseEvent( event, nullptr ); } clonedEvent->setAccepted( false ); return clonedEvent; } namespace { /* As we don't want QskGestureRecognizer being a QObject we need some extra timers - usually one per screen. */ class Timer final : public QObject { public: Timer(): m_recognizer( nullptr ) { } void start( int ms, QskGestureRecognizer* recognizer ) { if ( m_timer.isActive() ) qWarning() << "QskGestureRecognizer: resetting an active timer"; m_recognizer = recognizer; m_timer.start( ms, this ); } void stop() { m_timer.stop(); m_recognizer = nullptr; } const QskGestureRecognizer* recognizer() const { return m_recognizer; } protected: virtual void timerEvent( QTimerEvent* ) override final { m_timer.stop(); if ( m_recognizer ) { auto recognizer = m_recognizer; m_recognizer = nullptr; recognizer->reject(); } } QBasicTimer m_timer; QskGestureRecognizer* m_recognizer; }; class TimerTable { public: ~TimerTable() { qDeleteAll( m_table ); } void startTimer( int ms, QskGestureRecognizer* recognizer ) { Timer* timer = nullptr; for ( auto t : qskAsConst( m_table ) ) { if ( t->recognizer() == nullptr || t->recognizer() == recognizer ) { timer = t; break; } } if ( timer == nullptr ) { timer = new Timer(); m_table += timer; } timer->start( ms, recognizer ); } void stopTimer( const QskGestureRecognizer* recognizer ) { for ( auto timer : qskAsConst( m_table ) ) { if ( timer->recognizer() == recognizer ) { // we keep the timer to be used later again timer->stop(); return; } } } private: /* Usually we have not more than one entry. Only when having more than one screen we might have mouse events to be processed simultaneously. */ QVector< Timer* > m_table; }; class PendingEvents : public QVector< QMouseEvent* > { public: ~PendingEvents() { qDeleteAll( *this ); } void reset() { qDeleteAll( *this ); clear(); } }; } Q_GLOBAL_STATIC( TimerTable, qskTimerTable ) class QskGestureRecognizer::PrivateData { public: PrivateData(): watchedItem( nullptr ), timestamp( 0 ), timestampProcessed( 0 ), timeout( -1 ), buttons( Qt::NoButton ), state( QskGestureRecognizer::Idle ), isReplayingEvents( false ) { } QQuickItem* watchedItem; PendingEvents pendingEvents; ulong timestamp; ulong timestampProcessed; int timeout; // ms Qt::MouseButtons buttons; int state : 4; bool isReplayingEvents : 1; // not exception safe !!! }; QskGestureRecognizer::QskGestureRecognizer(): m_data( new PrivateData() ) { } QskGestureRecognizer::~QskGestureRecognizer() { qskTimerTable->stopTimer( this ); } void QskGestureRecognizer::setWatchedItem( QQuickItem* item ) { m_data->watchedItem = item; } QQuickItem* QskGestureRecognizer::watchedItem() const { return m_data->watchedItem; } void QskGestureRecognizer::setAcceptedMouseButtons( Qt::MouseButtons buttons ) { m_data->buttons = buttons; } Qt::MouseButtons QskGestureRecognizer::acceptedMouseButtons() const { return m_data->buttons; } void QskGestureRecognizer::setTimeout( int ms ) { m_data->timeout = ms; } int QskGestureRecognizer::timeout() const { return m_data->timeout; } ulong QskGestureRecognizer::timestamp() const { return m_data->timestamp; } bool QskGestureRecognizer::hasProcessedBefore( const QMouseEvent* event ) const { return event && ( event->timestamp() <= m_data->timestampProcessed ); } bool QskGestureRecognizer::isReplaying() const { return m_data->isReplayingEvents; } void QskGestureRecognizer::setState( State state ) { if ( state != m_data->state ) { const State oldState = static_cast< QskGestureRecognizer::State >( m_data->state ); m_data->state = state; stateChanged( oldState, state ); } } QskGestureRecognizer::State QskGestureRecognizer::state() const { return static_cast< QskGestureRecognizer::State >( m_data->state ); } bool QskGestureRecognizer::processEvent( QQuickItem* item, QEvent* event, bool blockReplayedEvents ) { if ( m_data->isReplayingEvents && blockReplayedEvents ) { /* This one is a replayed event after we had decided that this interaction is to be ignored */ return false; } auto& watchedItem = m_data->watchedItem; if ( watchedItem == nullptr || !watchedItem->isEnabled() || !watchedItem->isVisible() || watchedItem->window() == nullptr ) { reset(); return false; } QScopedPointer< QMouseEvent > clonedPress; if ( event->type() == QEvent::MouseButtonPress ) { if ( m_data->state != Idle ) { // should not happen, when using the recognizer correctly qWarning() << "QskGestureRecognizer: pressed, while not being idle"; return false; } auto mouseGrabber = watchedItem->window()->mouseGrabberItem(); if ( mouseGrabber && ( mouseGrabber != watchedItem ) ) { if ( mouseGrabber->keepMouseGrab() || mouseGrabber->keepTouchGrab() ) { /* Another child has grabbed mouse/touch and is not willing to be intercepted: we respect this. */ return false; } } Qt::MouseButtons buttons = m_data->buttons; if ( buttons == Qt::NoButton ) buttons = watchedItem->acceptedMouseButtons(); auto mouseEvent = static_cast< QMouseEvent* >( event ); if ( !( buttons & mouseEvent->button() ) ) return false; /* We grab the mouse for watchedItem and indicate, that we want to keep it. From now on all mouse events should end up at watchedItem. */ watchedItem->grabMouse(); watchedItem->setKeepMouseGrab( true ); m_data->timestamp = mouseEvent->timestamp(); if ( item != watchedItem ) { /* The first press happens before having the mouse grab and might have been for a child of watchedItem. Then we create a clone of the event with positions translated into the coordinate system of watchedItem. */ clonedPress.reset( qskClonedMouseEvent( mouseEvent, watchedItem ) ); item = watchedItem; event = clonedPress.data(); } if ( m_data->timeout != 0 ) { /* We need to be able to replay the press in case we later find out, that we don't want to handle the mouse event sequence, */ if ( m_data->timeout > 0 ) qskTimerTable->startTimer( m_data->timeout, this ); setState( Pending ); } else { setState( Accepted ); } } if ( ( item == watchedItem ) && ( m_data->state > Idle ) ) { switch( event->type() ) { case QEvent::MouseButtonPress: { auto mouseEvent = static_cast< QMouseEvent* >( event ); m_data->pendingEvents += qskClonedMouseEvent( mouseEvent ); pressEvent( mouseEvent ); return true; } case QEvent::MouseMove: { auto mouseEvent = static_cast< QMouseEvent* >( event ); m_data->pendingEvents += qskClonedMouseEvent( mouseEvent ); moveEvent( mouseEvent ); return true; } case QEvent::MouseButtonRelease: { auto mouseEvent = static_cast< QMouseEvent* >( event ); m_data->pendingEvents += qskClonedMouseEvent( mouseEvent ); if ( m_data->state == Pending ) { reject(); } else { releaseEvent( mouseEvent ); reset(); } return true; } case QEvent::UngrabMouse: { // someone took away our grab, we have to give up reset(); break; } default: break; } } return false; } void QskGestureRecognizer::pressEvent( const QMouseEvent* ) { } void QskGestureRecognizer::moveEvent( const QMouseEvent* ) { } void QskGestureRecognizer::releaseEvent( const QMouseEvent* ) { } void QskGestureRecognizer::stateChanged( State from, State to ) { Q_UNUSED( from ) Q_UNUSED( to ) } void QskGestureRecognizer::accept() { qskTimerTable->stopTimer( this ); m_data->pendingEvents.reset(); setState( Accepted ); } void QskGestureRecognizer::reject() { const auto events = m_data->pendingEvents; m_data->pendingEvents.clear(); reset(); m_data->isReplayingEvents = true; const auto window = m_data->watchedItem->window(); if ( window->mouseGrabberItem() == m_data->watchedItem ) m_data->watchedItem->ungrabMouse(); if ( !events.isEmpty() && events[0]->type() == QEvent::MouseButtonPress ) { /* In a situation of several recognizers ( f.e a vertical scroll view inside a horizontal swipe view ), we might receive cloned events from another recognizer. To avoid to process them twice we store the most recent timestamp of the cloned events we have already processed, but reposted. */ m_data->timestampProcessed = events.last()->timestamp(); QCoreApplication::sendEvent( window, events[0] ); /* After resending the initial press someone else might be interested in this sequence. */ if ( window->mouseGrabberItem() ) { for ( int i = 1; i < events.size(); i++ ) QCoreApplication::sendEvent( window, events[i] ); } } m_data->isReplayingEvents = false; } void QskGestureRecognizer::abort() { reset(); } void QskGestureRecognizer::reset() { qskTimerTable->stopTimer( this ); m_data->watchedItem->setKeepMouseGrab( false ); m_data->pendingEvents.reset(); m_data->timestamp = 0; setState( Idle ); }