/****************************************************************************** * QSkinny - Copyright (C) 2016 Uwe Rathmann * This file may be used under the terms of the QSkinny License, Version 1.0 *****************************************************************************/ #include "QskPushButtonSkinlet.h" #include "QskPushButton.h" #include "QskGraphic.h" #include "QskTextOptions.h" #include #include QskPushButtonSkinlet::QskPushButtonSkinlet( QskSkin* skin ) : Inherited( skin ) { setNodeRoles( { PanelRole, GraphicRole, TextRole } ); } QskPushButtonSkinlet::~QskPushButtonSkinlet() = default; QRectF QskPushButtonSkinlet::subControlRect( const QskSkinnable* skinnable, QskAspect::Subcontrol subControl ) const { const auto button = static_cast< const QskPushButton* >( skinnable ); if ( subControl == QskPushButton::Text ) { return textRect( button ); } else if ( subControl == QskPushButton::Graphic ) { return graphicRect( button ); } else if ( subControl == QskPushButton::Panel ) { return button->contentsRect(); } return Inherited::subControlRect( skinnable, subControl ); } QSGNode* QskPushButtonSkinlet::updateSubNode( const QskSkinnable* skinnable, quint8 nodeRole, QSGNode* node ) const { const auto button = static_cast< const QskPushButton* >( skinnable ); switch ( nodeRole ) { case PanelRole: { return updateBoxNode( button, node, QskPushButton::Panel ); } case TextRole: { return updateTextNode( button, node ); } case GraphicRole: { return updateGraphicNode( button, node, button->graphic(), QskPushButton::Graphic ); } } return Inherited::updateSubNode( skinnable, nodeRole, node ); } QRectF QskPushButtonSkinlet::textRect( const QskPushButton* button ) const { // buttonShift -> TODO QRectF r = button->innerBox( QskPushButton::Panel, subControlRect( button, QskPushButton::Panel ) ); if ( button->hasGraphic() ) { // in case of having text + graphic we put the text at the bottom qreal h = QFontMetricsF( button->effectiveFont( QskPushButton::Text ) ).height(); if ( h < r.height() ) r.setTop( r.bottom() - h ); } return r; } QRectF QskPushButtonSkinlet::graphicRect( const QskPushButton* button ) const { // buttonShift -> TODO QRectF r = button->innerBox( QskPushButton::Panel, button->contentsRect() ); if ( !button->text().isEmpty() ) { qreal h = textRect( button ).height() + button->metric( QskPushButton::Panel | QskAspect::Spacing ); if ( h < r.height() ) r.setBottom( r.bottom() - h ); else r.setHeight( 0 ); } const auto maxSize = button->graphicSourceSize(); if ( maxSize.width() >= 0 || maxSize.height() >= 0 ) { // limiting the size by graphicSize const qreal maxW = maxSize.width(); const qreal maxH = maxSize.height(); if ( maxW >= 0.0 && maxW < r.width() ) { r.setX( r.center().x() - 0.5 * maxW ); r.setWidth( maxW ); } if ( maxH >= 0.0 && maxH < r.height() ) { r.setY( r.center().y() - 0.5 * maxH ); r.setHeight( maxH ); } } const QSizeF sz = button->graphic().defaultSize(); if ( !( r.isEmpty() || sz.isEmpty() ) ) { // inner rectangle according to the aspect ratio const double scaleFactor = qMin( r.width() / sz.width(), r.height() / sz.height() ); // early aligning to avoid pointless operations, that finally will // have no effect, when drawing to an integer based paint device const int w = qFloor( scaleFactor * sz.width() ); const int h = qFloor( scaleFactor * sz.height() ); const int x = qFloor( r.center().x() - 0.5 * w ); const int y = qFloor( r.center().y() - 0.5 * h ); r = QRectF( x, y, w, h ); } return r; } QSGNode* QskPushButtonSkinlet::updateTextNode( const QskPushButton* button, QSGNode* node ) const { const auto rect = subControlRect( button, QskPushButton::Text ).toAlignedRect(); const QFontMetricsF fm( button->effectiveFont( QskPushButton::Text ) ); if ( !button->clip() && ( rect.height() < fm.height() ) ) return nullptr; const auto alignment = button->flagHint< Qt::Alignment >( QskPushButton::Text | QskAspect::Alignment, Qt::AlignCenter ); return QskSkinlet::updateTextNode( button, node, rect, alignment, button->text(), button->textOptions(), QskPushButton::Text ); } #include "moc_QskPushButtonSkinlet.cpp"