/****************************************************************************** * QSkinny - Copyright (C) 2016 Uwe Rathmann * This file may be used under the terms of the QSkinny License, Version 1.0 *****************************************************************************/ #include "QskWindow.h" #include "QskControl.h" #include "QskAspect.h" #include "QskSetup.h" #include "QskSkin.h" #include #include QSK_QT_PRIVATE_BEGIN #include #include #include #include #include QSK_QT_PRIVATE_END static void qskResolveLocale( QskWindow* ); static bool qskEnforcedSkin = false; static void qskSendEventTo( QObject* object, QEvent::Type type ) { QEvent event( type ); QCoreApplication::sendEvent( object, &event ); } namespace { class ChildListener final : public QQuickItemChangeListener { public: void setEnabled( QQuickItem* item, bool on ) { m_item = item; const QQuickItemPrivate::ChangeTypes types = QQuickItemPrivate::Children; QQuickItemPrivate* p = QQuickItemPrivate::get( item ); if ( on ) p->addItemChangeListener( this, types ); else p->removeItemChangeListener( this, types ); } virtual void itemChildAdded( QQuickItem*, QQuickItem* ) override final { QskWindow* window = static_cast< QskWindow* >( m_item->window() ); if ( window->isExposed() ) { // the child might not be fully constructed, better delay update QCoreApplication::postEvent( window, new QEvent( QEvent::LayoutRequest ) ); } } private: QQuickItem* m_item; }; } static inline int qskToIntegerConstraint( qreal valueF ) { int value = -1; if ( valueF >= 0.0 ) { if ( valueF >= std::numeric_limits< int >::max() ) value = std::numeric_limits< int >::max(); else value = ( int )qCeil( valueF ); } return value; } class QskWindowPrivate : public QQuickWindowPrivate { Q_DECLARE_PUBLIC( QskWindow ) public: QskWindowPrivate(): preferredSize( -1, -1 ), framebufferMode( QskWindow::DefaultFramebufferMode ), explicitLocale( false ), deleteOnClose( false ), autoLayoutChildren( true ) { } ChildListener contentItemListener; QLocale locale; // minimum/maximum constraints are offered by QWindow QSize preferredSize; QMetaObject::Connection renderTargetConnection; QskWindow::FramebufferMode framebufferMode : 1; bool explicitLocale : 1; bool deleteOnClose : 1; bool autoLayoutChildren : 1; }; QskWindow::QskWindow( QWindow* parent ): Inherited( *( new QskWindowPrivate() ), parent ) { QSurfaceFormat fmt = format(); fmt.setSamples( 4 ); setFormat( fmt ); if ( parent ) { // also when the parent changes TODO ... qskResolveLocale( this ); } d_func()->contentItemListener.setEnabled( contentItem(), true ); if ( !qskEnforcedSkin ) connect( this, &QQuickWindow::afterAnimating, this, &QskWindow::enforceSkin ); } QskWindow::~QskWindow() { // When being used from Qml the item destruction would run in the most // unefficient way, leading to lots of QQuickItem::ItemChildRemovedChange // depending operations. So let's remove the toplevel children manually. QList< QQuickItem* > items; const auto children = contentItem()->childItems(); for ( auto child : children ) { if ( child->parent() == contentItem() ) items += child; } for ( auto item : qskAsConst( items ) ) delete item; } void QskWindow::resizeF( const QSizeF& size ) { const int w = static_cast< int >( qCeil( size.width() ) ); const int h = static_cast< int >( qCeil( size.height() ) ); resize( w, h ); } bool QskWindow::deleteOnClose() const { Q_D( const QskWindow ); return d->deleteOnClose; } void QskWindow::setDeleteOnClose( bool on ) { Q_D( QskWindow ); if ( on != d->deleteOnClose ) { d->deleteOnClose = on; Q_EMIT deleteOnCloseChanged(); } } void QskWindow::setAutoLayoutChildren( bool on ) { Q_D( QskWindow ); if ( on != d->autoLayoutChildren ) { d->autoLayoutChildren = on; if ( on ) qskSendEventTo( this, QEvent::LayoutRequest ); Q_EMIT autoLayoutChildrenChanged(); } } bool QskWindow::autoLayoutChildren() const { Q_D( const QskWindow ); return d->autoLayoutChildren; } void QskWindow::addItem( QQuickItem* item ) { if ( item == nullptr ) return; item->setParent( contentItem() ); item->setParentItem( contentItem() ); } void QskWindow::polishItems() { Q_D( QskWindow ); d->polishItems(); } bool QskWindow::event( QEvent* event ) { switch( event->type() ) { case QEvent::Show: { if ( size().isEmpty() ) { const QSize sz = effectivePreferredSize(); if ( !sz.isEmpty() ) resize( effectivePreferredSize() ); } break; } case QEvent::LayoutRequest: { if ( isExposed() ) layoutItems(); break; } case QEvent::LocaleChange: { Q_EMIT localeChanged( locale() ); break; } case QEvent::Close: { if ( event->isAccepted() ) { Q_D( const QskWindow ); if ( d->deleteOnClose ) deleteLater(); } break; } default: break; } return Inherited::event( event ); } void QskWindow::exposeEvent( QExposeEvent* event ) { layoutItems(); Inherited::exposeEvent( event ); } void QskWindow::resizeEvent( QResizeEvent* event ) { Inherited::resizeEvent( event ); if ( isExposed() ) layoutItems(); Q_D( QskWindow ); if ( d->framebufferMode == OffscreenFramebufferMode ) d->renderTargetSize = size() * devicePixelRatio(); } QLocale QskWindow::locale() const { Q_D( const QskWindow ); return d->locale; } void QskWindow::setLocale( const QLocale& locale ) { Q_D( QskWindow ); d->explicitLocale = true; if ( d->locale != locale ) { d->locale = locale; qskSendEventTo( this, QEvent::LocaleChange ); qskSetup->inheritLocale( this, locale ); } } void QskWindow::resetLocale() { Q_D( QskWindow ); d->explicitLocale = false; qskResolveLocale( this ); } bool qskInheritLocale( QskWindow* window, const QLocale& locale ) { auto d = static_cast< QskWindowPrivate* >( QQuickWindowPrivate::get( window ) ); if ( d->explicitLocale || d->locale == locale ) return false; d->locale = locale; qskSendEventTo( window, QEvent::LocaleChange ); return true; } static void qskResolveLocale( QskWindow* window ) { auto d = static_cast< QskWindowPrivate* >( QQuickWindowPrivate::get( window ) ); const QLocale locale = qskSetup->inheritedLocale( window ); if ( d->locale != locale ) { d->locale = locale; qskSendEventTo( window, QEvent::LocaleChange ); qskSetup->inheritLocale( window, locale ); } } void QskWindow::setPreferredSize( const QSize& size ) { Q_D( QskWindow ); d->preferredSize = size; } QSize QskWindow::preferredSize() const { Q_D( const QskWindow ); return d->preferredSize; } QSize QskWindow::effectivePreferredSize() const { Q_D( const QskWindow ); QSizeF constraint = d->preferredSize; if ( !constraint.isValid() ) { const bool doWidth = constraint.width() < 0; const bool doHeight = constraint.height() < 0; const QList< QQuickItem* > children = contentItem()->childItems(); for ( auto child : children ) { if ( QskControl* control = qobject_cast< QskControl* >( child ) ) { const QSizeF itemConstraint = control->effectiveConstraint( Qt::PreferredSize ); if ( doWidth ) constraint.setWidth( qMax( constraint.width(), itemConstraint.width() ) ); if ( doHeight ) constraint.setHeight( qMax( constraint.height(), itemConstraint.height() ) ); } } } // QWindow geometries are in integers return QSize( qskToIntegerConstraint( constraint.width() ), qskToIntegerConstraint( constraint.height() ) ); } void QskWindow::setFixedSize( const QSize& size ) { // ???? setMinimumSize( size ); setMaximumSize( size ); } void QskWindow::layoutItems() { Q_D( QskWindow ); if ( !d->autoLayoutChildren ) return; const QSizeF sz( contentItem()->width(), contentItem()->height() ); const auto children = contentItem()->childItems(); for ( auto child : children ) { if ( !QskControl::isTransparentForPositioner( child ) ) { child->setPosition( contentItem()->position() ); child->setSize( sz ); } } } void QskWindow::setCustomRenderMode( const char* mode ) { class RenderJob final : public QRunnable { public: RenderJob( QQuickWindow* window, const QByteArray mode ): m_window( window ), m_mode( mode ) { } virtual void run() override final { auto* d = QQuickWindowPrivate::get( m_window ); d->customRenderMode = m_mode; if ( d->renderer ) { delete d->renderer->rootNode(); delete d->renderer; d->renderer = nullptr; QMetaObject::invokeMethod( m_window, "update" ); } } private: QQuickWindow* m_window; const QByteArray m_mode; }; const QByteArray m( mode ); Q_D( QskWindow ); if ( m != d->customRenderMode ) { /* batch renderer uses an optimized memory allocation strategy, that is disabled, when a customRenderMode is enabled. This seems to be the reason for crashes, when changing the mode at runtime. The code above tries to get rid of all memory from the previous allocation strategy by deleting the renderer after swapping. */ if ( m.isEmpty() != d->customRenderMode.isEmpty() ) scheduleRenderJob( new RenderJob( this, m ), AfterRenderingStage ); else d->customRenderMode = m; update(); } } const char* QskWindow::customRenderMode() const { Q_D( const QskWindow ); return d->customRenderMode; } void QskWindow::setFramebufferMode( FramebufferMode framebufferMode ) { Q_D( QskWindow ); if ( d->framebufferMode == framebufferMode ) return; d->framebufferMode = framebufferMode; Q_EMIT framebufferModeChanged( d->framebufferMode ); connect( this, &QQuickWindow::beforeRendering, this, &QskWindow::resizeFramebuffer ); } QskWindow::FramebufferMode QskWindow::framebufferMode() const { Q_D( const QskWindow ); return d->framebufferMode; } void QskWindow::resizeFramebuffer() { Q_D( QskWindow ); QObject::disconnect( this, &QQuickWindow::beforeRendering, this, &QskWindow::resizeFramebuffer ); if ( d->framebufferMode == DefaultFramebufferMode ) { delete renderTarget(); setRenderTarget( nullptr ); if ( d->renderTargetConnection ) QObject::disconnect( d->renderTargetConnection ); return; } QOpenGLFramebufferObjectFormat renderTargetFormat; renderTargetFormat.setAttachment( QOpenGLFramebufferObject::CombinedDepthStencil ); const auto samples = format().samples(); if ( samples && QOpenGLExtensions( openglContext() ).hasOpenGLExtension( QOpenGLExtensions::FramebufferMultisample ) ) { renderTargetFormat.setSamples( format().samples() ); } delete renderTarget(); const auto framebufferSize = size() * devicePixelRatio(); setRenderTarget( new QOpenGLFramebufferObject( framebufferSize, renderTargetFormat ) ); // Hack the size to render to a portion of the FBO d->renderTargetSize = framebufferSize; if ( !d->renderTargetConnection ) { connect( this, &QQuickWindow::afterRendering, this, &QskWindow::blitFramebuffer ); } } void QskWindow::blitFramebuffer() { if ( clearBeforeRendering() ) { QOpenGLFunctions gl( openglContext() ); QOpenGLFramebufferObject::bindDefault(); const auto c = color(); gl.glClearColor( c.redF(), c.greenF(), c.blueF(), c.alphaF() ); gl.glClear( GL_COLOR_BUFFER_BIT ); } const QRect rect( QPoint(), renderTargetSize() ); QOpenGLFramebufferObject::blitFramebuffer( nullptr, rect, renderTarget(), rect, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT ); } void QskWindow::enforceSkin() { if ( !qskEnforcedSkin ) { // usually the skin is set in the application startup code, but if not // let's create a default skin on the GUI thread - whatever it is // good for. (void) qskSetup->skin(); qskEnforcedSkin = true; } disconnect( this, &QQuickWindow::afterAnimating, this, &QskWindow::enforceSkin ); } #include "moc_QskWindow.cpp"