#include "QskGestureRecognizer.h" #include #include #include #include #include #include QSK_QT_PRIVATE_BEGIN #include QSK_QT_PRIVATE_END static inline QMouseEvent* qskClonedMouseEvent( const QMouseEvent* mouseEvent, const QQuickItem* item = nullptr ) { QMouseEvent* clonedEvent; QMouseEvent* event = const_cast< QMouseEvent* >( mouseEvent ); if ( item ) { QPointF localPos = item->mapFromScene( event->windowPos() ); clonedEvent = QQuickWindowPrivate::cloneMouseEvent( event, &localPos ); } else { clonedEvent = QQuickWindowPrivate::cloneMouseEvent( event, nullptr ); } clonedEvent->setAccepted( false ); return clonedEvent; } namespace { // again we try to avoid creating unnecessary QObjects by // using the same timer Object for all gesture recognizers class Timer final : public QObject { public: static Timer* instance() { // ther should be only one mouse being pressed at the same time static Timer timer; return &timer; } void start( int ms, QskGestureRecognizer* recognizer ) { if ( m_recognizer && m_recognizer != recognizer ) { qWarning() << "QskGestureRecognizer: running more than one recognizer at the same time"; m_recognizer->reject(); // should never happen } m_recognizer = recognizer; m_timer.start( ms, this ); } void stop( const QskGestureRecognizer* recognizer ) { if ( recognizer == m_recognizer ) { m_timer.stop(); m_recognizer = nullptr; } } protected: virtual void timerEvent( QTimerEvent* ) override final { m_timer.stop(); if ( m_recognizer ) { m_recognizer->reject(); m_recognizer = nullptr; } } QBasicTimer m_timer; QskGestureRecognizer* m_recognizer; }; } class QskGestureRecognizer::PrivateData { public: PrivateData(): watchedItem( nullptr ), pendingPress( nullptr ), timestamp( 0 ), timeout( -1 ), buttons( Qt::NoButton ), state( QskGestureRecognizer::Idle ), isReplayingEvents( false ) { } ~PrivateData() { delete pendingPress; } QQuickItem* watchedItem; QMouseEvent* pendingPress; ulong timestamp; int timeout; // ms Qt::MouseButtons buttons; int state : 4; bool isReplayingEvents : 1; // not exception safe !!! }; QskGestureRecognizer::QskGestureRecognizer(): m_data( new PrivateData() ) { } QskGestureRecognizer::~QskGestureRecognizer() { Timer::instance()->stop( this ); } void QskGestureRecognizer::setWatchedItem( QQuickItem* item ) { m_data->watchedItem = item; } QQuickItem* QskGestureRecognizer::watchedItem() const { return m_data->watchedItem; } void QskGestureRecognizer::setAcceptedMouseButtons( Qt::MouseButtons buttons ) { m_data->buttons = buttons; } Qt::MouseButtons QskGestureRecognizer::acceptedMouseButtons() const { return m_data->buttons; } void QskGestureRecognizer::setTimeout( int ms ) { m_data->timeout = ms; } int QskGestureRecognizer::timeout() const { return m_data->timeout; } ulong QskGestureRecognizer::timestamp() const { return m_data->timestamp; } void QskGestureRecognizer::setState( State state ) { if ( state != m_data->state ) { const State oldState = static_cast< QskGestureRecognizer::State >( m_data->state ); m_data->state = state; stateChanged( oldState, state ); } } QskGestureRecognizer::State QskGestureRecognizer::state() const { return static_cast< QskGestureRecognizer::State >( m_data->state ); } bool QskGestureRecognizer::processEvent( QQuickItem* item, QEvent* event ) { if ( m_data->isReplayingEvents ) { /* This one is a replayed event after we had decided that this interaction is to be ignored */ return false; } auto& watchedItem = m_data->watchedItem; if ( watchedItem == nullptr || !watchedItem->isEnabled() || !watchedItem->isVisible() || watchedItem->window() == nullptr ) { reset(); return false; } QScopedPointer< QMouseEvent > clonedPress; if ( event->type() == QEvent::MouseButtonPress ) { if ( m_data->state != Idle ) { // should not happen, when using the recognizer correctly qWarning() << "QskGestureRecognizer: pressed, while not being idle"; return false; } auto mouseGrabber = watchedItem->window()->mouseGrabberItem(); if ( mouseGrabber && ( mouseGrabber != watchedItem ) ) { if ( mouseGrabber->keepMouseGrab() || mouseGrabber->keepTouchGrab() ) { /* Another child has grabbed mouse/touch and is not willing to be intercepted: we respect this. */ return false; } } Qt::MouseButtons buttons = m_data->buttons; if ( buttons == Qt::NoButton ) buttons = watchedItem->acceptedMouseButtons(); auto mouseEvent = static_cast< QMouseEvent* >( event ); if ( !( buttons & mouseEvent->button() ) ) return false; /* We grab the mouse for watchedItem and indicate, that we want to keep it. From now on all mouse events should end up at watchedItem. */ watchedItem->grabMouse(); watchedItem->setKeepMouseGrab( true ); m_data->timestamp = mouseEvent->timestamp(); if ( item != watchedItem ) { /* The first press happens before having the mouse grab and might have been for a child of watchedItem. Then we create a clone of the event with positions translated into the coordinate system of watchedItem. */ clonedPress.reset( qskClonedMouseEvent( mouseEvent, watchedItem ) ); item = watchedItem; event = clonedPress.data(); } if ( m_data->timeout != 0 ) { /* We need to be able to replay the press in case we later find out, that we don't want to handle the mouse event sequence, */ m_data->pendingPress = qskClonedMouseEvent( mouseEvent ); if ( m_data->timeout > 0 ) Timer::instance()->start( m_data->timeout, this ); setState( Pending ); } else { setState( Accepted ); } } if ( ( item == watchedItem ) && ( m_data->state > Idle ) ) { switch( event->type() ) { case QEvent::MouseButtonPress: { pressEvent( static_cast< QMouseEvent* >( event ) ); return true; } case QEvent::MouseMove: { moveEvent( static_cast< QMouseEvent* >( event ) ); return true; } case QEvent::MouseButtonRelease: { auto mouseEvent = static_cast< QMouseEvent* >( event ); if ( m_data->state == Pending ) { reject(); // sending the pending press auto mouseGrabber = watchedItem->window()->mouseGrabberItem(); if ( mouseGrabber && ( mouseGrabber != watchedItem ) ) { /* After resending the initial press someone else might be interested in this sequence. Then we also have to resend the release event, being translated into the coordinate system of the new grabber. */ QScopedPointer< QMouseEvent > clonedRelease( qskClonedMouseEvent( mouseEvent, mouseGrabber ) ); m_data->isReplayingEvents = true; QCoreApplication::sendEvent( watchedItem->window(), clonedRelease.data() ); m_data->isReplayingEvents = false; } } else { releaseEvent( mouseEvent ); reset(); } return true; } case QEvent::UngrabMouse: { // someone took away our grab, we have to give up reset(); break; } default: break; } } return false; } void QskGestureRecognizer::pressEvent( const QMouseEvent* ) { } void QskGestureRecognizer::moveEvent( const QMouseEvent* ) { } void QskGestureRecognizer::releaseEvent( const QMouseEvent* ) { } void QskGestureRecognizer::stateChanged( State from, State to ) { Q_UNUSED( from ) Q_UNUSED( to ) } void QskGestureRecognizer::accept() { Timer::instance()->stop( this ); delete m_data->pendingPress; m_data->pendingPress = nullptr; setState( Accepted ); } void QskGestureRecognizer::reject() { QScopedPointer< QMouseEvent > mousePress( m_data->pendingPress ); m_data->pendingPress = nullptr; reset(); if ( mousePress.data() ) { const auto window = m_data->watchedItem->window(); if ( window->mouseGrabberItem() == m_data->watchedItem ) m_data->watchedItem->ungrabMouse(); m_data->isReplayingEvents = true; QCoreApplication::sendEvent( window, mousePress.data() ); m_data->isReplayingEvents = false; } } void QskGestureRecognizer::abort() { reset(); } void QskGestureRecognizer::reset() { Timer::instance()->stop( this ); m_data->watchedItem->setKeepMouseGrab( false ); delete m_data->pendingPress; m_data->pendingPress = nullptr; m_data->timestamp = 0; setState( Idle ); }