Uwe Rathmann
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738de14d4c
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hiding the devicePixelRato scaling in the nodes
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2021-12-13 16:43:34 +01:00 |
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Uwe Rathmann
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271b595609
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code moved to QskTextureRenderer
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2020-11-01 10:43:16 +01:00 |
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Uwe Rathmann
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9426e69e3e
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Qt6 incomptibilities
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2020-11-01 08:48:50 +01:00 |
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Uwe Rathmann
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89b8321ed7
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avoid deprecation warnings
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2020-03-12 09:56:38 +01:00 |
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Uwe Rathmann
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280ce5149d
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aspectRatio as parameter added, using IgnoreAspectRatio for graphics
what fixes resizing the background of the automotive example
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2018-11-25 16:47:27 +01:00 |
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Uwe Rathmann
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da0fb28290
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QskPaintedNode/QskTextureRenderer added
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2018-10-04 16:15:42 +02:00 |
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Uwe Rathmann
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cdc0c108ab
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not using QOpenGLTexture anymore and now we have access to the textureId
in a MSVC compatible way ( also not having to create a temporary QObject
for translating a QImage into a texture )
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2018-09-30 18:09:17 +02:00 |
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Uwe Rathmann
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a5b3a70e7d
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some temporary workarounds for MSVC problems
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2018-09-23 17:25:32 +02:00 |
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Uwe Rathmann
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0a92cb82db
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playing with clang-format
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2018-08-03 08:15:28 +02:00 |
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Uwe Rathmann
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aaac57de94
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unused member removed
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2018-07-19 14:10:48 +02:00 |
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Uwe Rathmann
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4b67e7f37b
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better handling of devicePixelRatio
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2018-07-13 15:09:25 +02:00 |
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Uwe Rathmann
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ee4317ccd4
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satisfying clang pedantic checks
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2017-12-07 17:04:05 +01:00 |
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Uwe
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3cdfeaaf1c
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initial commit
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2017-07-21 18:21:34 +02:00 |
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