19 Commits

Author SHA1 Message Date
Uwe Rathmann
1cb0461829 debug print removed 2022-08-29 12:06:35 +02:00
Uwe Rathmann
54b55c0324 default graphic pipeline without native OpenGL calls.
code is QRHI compiant now
2022-06-02 16:02:42 +02:00
Uwe Rathmann
55d5f99575 introducing QskHashValue to work around Qt5/6 incompatibilities 2022-03-25 10:28:06 +01:00
Uwe Rathmann
738de14d4c hiding the devicePixelRato scaling in the nodes 2021-12-13 16:43:34 +01:00
Uwe Rathmann
40b257a36f hash function for QskGraphic added 2021-02-05 13:21:35 +01:00
Uwe Rathmann
75cdda5f6a working towards Qt6 2020-11-01 15:44:15 +01:00
Uwe Rathmann
4d7d9735dc prepairing Qt6 usage 2020-10-26 18:06:06 +01:00
Uwe Rathmann
a5cf44a869 missing include added 2020-10-20 17:46:22 +02:00
Uwe Rathmann
8fccc35156 detection of non-translating transformations fixed 2019-12-05 11:26:48 +01:00
Uwe Rathmann
3046650f0d QskGraphic::Commandtypes added 2019-12-04 18:33:30 +01:00
Uwe Rathmann
6dc7fcd6c9 don't recreate textures when the target size for non scalable graphics
has changed
2019-10-16 10:08:05 +02:00
Uwe Rathmann
8fd6910ca4 manually scaling textures according to window coordinates 2019-04-10 19:39:06 +02:00
Uwe Rathmann
4e54d1cb58 uncrustified 2019-01-04 13:42:16 +01:00
Uwe Rathmann
280ce5149d aspectRatio as parameter added, using IgnoreAspectRatio for graphics
what fixes resizing the background of the automotive example
2018-11-25 16:47:27 +01:00
Uwe Rathmann
da0fb28290 QskPaintedNode/QskTextureRenderer added 2018-10-04 16:15:42 +02:00
Uwe Rathmann
0a92cb82db playing with clang-format 2018-08-03 08:15:28 +02:00
Uwe Rathmann
ed9433c229 no reason for recreating a texture, when it is only translated 2018-01-03 15:44:40 +01:00
Uwe Rathmann
e6f0088ae4 All box subcontrols are displayd with vertex lists instead of
textures
    now. Implementation is almost complete beside of the not yet done Qt
    antialiasing mode. Not all sort of linear gradients ( see
    QLinearGradients ) are implemented - needs 1-2 days more.
    The aspect flags for box primitives have been substantially changed
from
    too atomic to more strutured units.
    The skins are currently incomplete - will be fixed later.
2017-10-17 17:34:00 +02:00
Uwe
3cdfeaaf1c initial commit 2017-07-21 18:21:34 +02:00