Uwe Rathmann
1cb0461829
debug print removed
2022-08-29 12:06:35 +02:00
Uwe Rathmann
54b55c0324
default graphic pipeline without native OpenGL calls.
...
code is QRHI compiant now
2022-06-02 16:02:42 +02:00
Uwe Rathmann
55d5f99575
introducing QskHashValue to work around Qt5/6 incompatibilities
2022-03-25 10:28:06 +01:00
Uwe Rathmann
738de14d4c
hiding the devicePixelRato scaling in the nodes
2021-12-13 16:43:34 +01:00
Uwe Rathmann
40b257a36f
hash function for QskGraphic added
2021-02-05 13:21:35 +01:00
Uwe Rathmann
75cdda5f6a
working towards Qt6
2020-11-01 15:44:15 +01:00
Uwe Rathmann
4d7d9735dc
prepairing Qt6 usage
2020-10-26 18:06:06 +01:00
Uwe Rathmann
a5cf44a869
missing include added
2020-10-20 17:46:22 +02:00
Uwe Rathmann
8fccc35156
detection of non-translating transformations fixed
2019-12-05 11:26:48 +01:00
Uwe Rathmann
3046650f0d
QskGraphic::Commandtypes added
2019-12-04 18:33:30 +01:00
Uwe Rathmann
6dc7fcd6c9
don't recreate textures when the target size for non scalable graphics
...
has changed
2019-10-16 10:08:05 +02:00
Uwe Rathmann
8fd6910ca4
manually scaling textures according to window coordinates
2019-04-10 19:39:06 +02:00
Uwe Rathmann
4e54d1cb58
uncrustified
2019-01-04 13:42:16 +01:00
Uwe Rathmann
280ce5149d
aspectRatio as parameter added, using IgnoreAspectRatio for graphics
...
what fixes resizing the background of the automotive example
2018-11-25 16:47:27 +01:00
Uwe Rathmann
da0fb28290
QskPaintedNode/QskTextureRenderer added
2018-10-04 16:15:42 +02:00
Uwe Rathmann
0a92cb82db
playing with clang-format
2018-08-03 08:15:28 +02:00
Uwe Rathmann
ed9433c229
no reason for recreating a texture, when it is only translated
2018-01-03 15:44:40 +01:00
Uwe Rathmann
e6f0088ae4
All box subcontrols are displayd with vertex lists instead of
...
textures
now. Implementation is almost complete beside of the not yet done Qt
antialiasing mode. Not all sort of linear gradients ( see
QLinearGradients ) are implemented - needs 1-2 days more.
The aspect flags for box primitives have been substantially changed
from
too atomic to more strutured units.
The skins are currently incomplete - will be fixed later.
2017-10-17 17:34:00 +02:00
Uwe
3cdfeaaf1c
initial commit
2017-07-21 18:21:34 +02:00