Uwe Rathmann
fe1706905e
passing QQuickWindow to the box renderer, so it knows about detals of
...
the render target ( f.e devivePixelratio )
2024-11-07 11:21:45 +01:00
Uwe Rathmann
cc455dff5a
using more intuitive function names for QskBoxRenderer
2024-09-19 08:39:14 +02:00
Uwe Rathmann
511db2650e
copyright notice generalised
2024-01-17 14:31:45 +01:00
Uwe Rathmann
1e3e1f83de
QskBox namespace renamed to QskBoxRenderer to avoid name clashes with
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QskBox from QskBox.h
2023-12-17 17:18:35 +01:00
Uwe Rathmann
68cca6a53c
QskBoxFillNode introduced
2023-11-15 11:47:56 +01:00
Uwe Rathmann
23f970650f
always use stencil clipping - unfortunately the batch renderer
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introduces rounding errors for the significantly faster scissor clips
2023-07-19 15:10:25 +02:00
Uwe Rathmann
9e583166ff
BSD-3-Clause license
2023-04-06 09:23:37 +02:00
Uwe Rathmann
31feeff9aa
Complete support of linear gradients from the box renderer - only
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expection are reflect/repeat spreading.
Code has been reimplemented or cleaned up significantly
2023-02-08 17:58:09 +01:00
Uwe Rathmann
e66520294c
minor API changes
2023-01-11 12:51:16 +01:00
Uwe Rathmann
9d409ab89b
QskBoxRenderer with static methods
2022-12-05 17:06:55 +01:00
Uwe Rathmann
55d5f99575
introducing QskHashValue to work around Qt5/6 incompatibilities
2022-03-25 10:28:06 +01:00
Uwe Rathmann
0a92cb82db
playing with clang-format
2018-08-03 08:15:28 +02:00
Uwe Rathmann
6589f7a696
QskScrollArea once more changed, this time again without having to copy
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the viewport clip node
2018-01-16 20:26:18 +01:00
Uwe Rathmann
b1c3acde8e
QskScrollArea reimplemented to have a proper filtering of child events
2018-01-12 15:46:15 +01:00
Uwe Rathmann
6479937294
All box subcontrols are displayd with vertex lists instead of textures
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now. Implementation is almost complete beside of the not yet done Qt
antialiasing mode. Not all sort of linear gradients ( see
QLinearGradients ) are implemented - needs 1-2 days more.
The aspect flags for box primitives have been substantially changed from
too atomic to more strutured units.
The skins are currently incomplete - will be fixed later.
2017-10-17 17:29:02 +02:00