QskSceneTexture added

This commit is contained in:
Uwe Rathmann 2023-12-17 17:32:07 +01:00
parent bdf4bb045c
commit fb3d09430f
5 changed files with 369 additions and 1 deletions

View File

@ -120,6 +120,7 @@ list(APPEND HEADERS
nodes/QskPaintedNode.h
nodes/QskPlainTextRenderer.h
nodes/QskRichTextRenderer.h
nodes/QskSceneTexture.h
nodes/QskSGNode.h
nodes/QskStrokeNode.h
nodes/QskStippledLineRenderer.h
@ -157,6 +158,7 @@ list(APPEND SOURCES
nodes/QskPlainTextRenderer.cpp
nodes/QskRectangleNode.cpp
nodes/QskRichTextRenderer.cpp
nodes/QskSceneTexture.cpp
nodes/QskSGNode.cpp
nodes/QskStrokeNode.cpp
nodes/QskStippledLineRenderer.cpp

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@ -12,6 +12,8 @@
QSK_QT_PRIVATE_BEGIN
#include <private/qquickitem_p.h>
#include <private/qquickwindow_p.h>
#include <private/qsgrenderer_p.h>
QSK_QT_PRIVATE_END
#include <qpa/qplatforminputcontext.h>
@ -387,6 +389,48 @@ const QSGNode* qskPaintNode( const QQuickItem* item )
return QQuickItemPrivate::get( item )->paintNode;
}
const QSGRootNode* qskScenegraphAnchorNode( const QQuickItem* item )
{
if ( item == nullptr )
return nullptr;
return QQuickItemPrivate::get( item )->rootNode();
}
const QSGRootNode* qskScenegraphAnchorNode( const QQuickWindow* window )
{
if ( window )
{
if ( auto renderer = QQuickWindowPrivate::get( window )->renderer )
return renderer->rootNode();
}
return nullptr;
}
void qskSetScenegraphAnchor( QQuickItem* item, bool on )
{
/*
For setting up a subtree renderer ( f.e in QskSceneTexture ) we need
to insert a QSGRootNode above the paintNode.
( In Qt this feature is exlusively used in the Qt/Quick Effects module
what lead to the not very intuitive name "refFromEffectItem" )
refFromEffectItem also allows to insert a opacity node of 0 to
hide the subtree from the main renderer by setting its parameter to
true. We have QskItemNode to achieve the same.
*/
if ( item )
{
auto d = QQuickItemPrivate::get( item );
if ( on )
d->refFromEffectItem( false );
else
d->derefFromEffectItem( false );
}
}
QSizeF qskEffectiveSizeHint( const QQuickItem* item,
Qt::SizeHint whichHint, const QSizeF& constraint )
{

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@ -14,10 +14,11 @@
class QskSizePolicy;
class QQuickItem;
class QSGNode;
class QSGTransformNode;
class QSGRootNode;
class QRectF;
template< typename T > class QList;
/*
@ -71,6 +72,10 @@ QSK_EXPORT void qskInputMethodSetVisible( const QQuickItem*, bool );
QSK_EXPORT const QSGTransformNode* qskItemNode( const QQuickItem* );
QSK_EXPORT const QSGNode* qskPaintNode( const QQuickItem* );
QSK_EXPORT const QSGRootNode* qskScenegraphAnchorNode( const QQuickItem* );
QSK_EXPORT const QSGRootNode* qskScenegraphAnchorNode( const QQuickWindow* );
QSK_EXPORT void qskSetScenegraphAnchor( QQuickItem*, bool on, bool hide = false );
QSK_EXPORT void qskItemUpdateRecursive( QQuickItem* );
QSK_EXPORT bool qskGrabMouse( QQuickItem* );

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@ -0,0 +1,268 @@
/******************************************************************************
* QSkinny - Copyright (C) 2016 Uwe Rathmann
* SPDX-License-Identifier: BSD-3-Clause
*****************************************************************************/
#include "QskSceneTexture.h"
#include "QskTreeNode.h"
QSK_QT_PRIVATE_BEGIN
#include <private/qquickwindow_p.h>
#include <private/qsgbatchrenderer_p.h>
QSK_QT_PRIVATE_END
namespace
{
inline QSGRendererInterface::RenderMode contextRenderMode(
QSGDefaultRenderContext* context )
{
return context->useDepthBufferFor2D()
? QSGRendererInterface::RenderMode2D
: QSGRendererInterface::RenderMode2DNoDepthBuffer;
}
class Renderer final : public QSGBatchRenderer::Renderer
{
using Inherited = QSGBatchRenderer::Renderer;
public:
Renderer( QskSceneTexture*, QSGDefaultRenderContext* );
~Renderer() override;
void setFinalNode( QSGTransformNode* );
QRhiTexture* texture() const { return m_rhiTexture; }
void setProjection( const QRectF& );
void setTextureSize( const QSize& );
protected:
void nodeChanged( QSGNode*, QSGNode::DirtyState ) override;
void render() override;
private:
void createTarget( const QSize& );
void clearTarget();
private:
QRhiTexture* m_rhiTexture = nullptr;
QSGTransformNode* m_finalNode = nullptr;
QskSceneTexture* m_texture = nullptr;
};
Renderer::Renderer( QskSceneTexture* texture, QSGDefaultRenderContext* context )
: Inherited( context, contextRenderMode( context ) )
, m_texture( texture )
{
setClearColor( Qt::transparent );
}
Renderer::~Renderer()
{
clearTarget();
}
void Renderer::setFinalNode( QSGTransformNode* node )
{
if ( node != m_finalNode )
{
m_finalNode = node;
}
}
void Renderer::setProjection( const QRectF& rect )
{
const auto rhi = context()->rhi();
auto r = rect;
if ( rhi->isYUpInFramebuffer() )
{
r.moveTop( r.bottom() );
r.setHeight( -r.height() );
}
MatrixTransformFlags matrixFlags;
if ( !rhi->isYUpInNDC() )
matrixFlags |= QSGAbstractRenderer::MatrixTransformFlipY;
setProjectionMatrixToRect( r, matrixFlags );
}
void Renderer::setTextureSize( const QSize& size )
{
if ( m_rt.rt && m_rt.rt->pixelSize() != size )
clearTarget();
if ( m_rt.rt == nullptr )
createTarget( size );
const QRect r( 0, 0, size.width(), size.height() );
setDeviceRect( r );
setViewportRect( r );
}
void Renderer::render()
{
qskTryBlockTrailingNodes( m_finalNode, rootNode(), true, false );
#if 0
QSGNodeDumper::dump( rootNode() );
#endif
Inherited::render();
qskTryBlockTrailingNodes( m_finalNode, rootNode(), false, false );
}
void Renderer::nodeChanged( QSGNode* node, QSGNode::DirtyState state )
{
// do not forward nodes that are blocked while rendering
const bool isTrailingNode = false; // TODO ...
if ( !isTrailingNode )
{
Inherited::nodeChanged( node, state );
Q_EMIT m_texture->updateRequested();
}
}
void Renderer::createTarget( const QSize& size )
{
const auto rhi = context()->rhi();
auto flags = QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource;
m_rhiTexture = rhi->newTexture( QRhiTexture::RGBA8, size, 1, flags );
m_rhiTexture->create();
QRhiColorAttachment color0( m_rhiTexture );
auto target = rhi->newTextureRenderTarget( { color0 } );
target->setRenderPassDescriptor(
target->newCompatibleRenderPassDescriptor() );
target->create();
m_rt.rt = target;
m_rt.rpDesc = target->renderPassDescriptor();
auto defaultContext = qobject_cast< QSGDefaultRenderContext* >( context() );
m_rt.cb = defaultContext->currentFrameCommandBuffer();
}
void Renderer::clearTarget()
{
delete m_rt.rt;
m_rt.rt = nullptr;
delete m_rt.rpDesc;
m_rt.rpDesc = nullptr;
delete m_rhiTexture;
m_rhiTexture = nullptr;
}
}
class QskSceneTexturePrivate final : public QSGTexturePrivate
{
public:
QskSceneTexturePrivate( const QQuickWindow* window, QskSceneTexture* texture )
: QSGTexturePrivate( texture )
, devicePixelRatio( window->effectiveDevicePixelRatio() )
{
context = dynamic_cast< QSGDefaultRenderContext* >(
QQuickWindowPrivate::get( window )->context );
}
QRectF rect;
const qreal devicePixelRatio;
Renderer* renderer = nullptr;
QSGDefaultRenderContext* context = nullptr;
};
QskSceneTexture::QskSceneTexture( const QQuickWindow* window )
: Inherited(*( new QskSceneTexturePrivate( window, this ) ) )
{
Q_ASSERT( d_func()->context );
}
QskSceneTexture::~QskSceneTexture()
{
delete d_func()->renderer;
}
QSize QskSceneTexture::textureSize() const
{
Q_D( const QskSceneTexture );
QSize size( qCeil( d->rect.width() ), qCeil( d->rect.height() ) );
size *= d->devicePixelRatio;
const QSize minSize = d->context->sceneGraphContext()->minimumFBOSize();
while ( size.width() < minSize.width() )
size.rwidth() *= 2;
while ( size.height() < minSize.height() )
size.rheight() *= 2;
return size;
}
qint64 QskSceneTexture::comparisonKey() const
{
return qint64( rhiTexture() );
}
QRhiTexture* QskSceneTexture::rhiTexture() const
{
Q_D( const QskSceneTexture );
return d->renderer ? d->renderer->texture() : nullptr;
}
void QskSceneTexture::render( const QSGRootNode* rootNode,
const QSGTransformNode* finalNode, const QRectF& rect )
{
Q_D( QskSceneTexture );
d->rect = rect;
const auto pixelSize = textureSize();
if ( d->renderer == nullptr )
{
d->renderer = new Renderer( this, d->context );
d->renderer->setDevicePixelRatio( d->devicePixelRatio );
}
d->renderer->setRootNode( const_cast< QSGRootNode* >( rootNode ) );
d->renderer->setFinalNode( const_cast< QSGTransformNode* >( finalNode ) );
d->renderer->setProjection( d->rect );
d->renderer->setTextureSize( pixelSize );
d->renderer->renderScene();
}
QRectF QskSceneTexture::normalizedTextureSubRect() const
{
return QRectF( 0, 1, 1, -1 );
}
bool QskSceneTexture::hasAlphaChannel() const
{
return false;
}
bool QskSceneTexture::hasMipmaps() const
{
return false;
}
void QskSceneTexture::commitTextureOperations( QRhi*, QRhiResourceUpdateBatch* )
{
// what to do here ?
}
#include "moc_QskSceneTexture.cpp"

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@ -0,0 +1,49 @@
/******************************************************************************
* QSkinny - Copyright (C) 2016 Uwe Rathmann
* SPDX-License-Identifier: BSD-3-Clause
*****************************************************************************/
#ifndef QSK_SCENE_TEXTURE_H
#define QSK_SCENE_TEXTURE_H
#include "QskGlobal.h"
#include <qsgtexture.h>
class QskSceneTexturePrivate;
class QSGRootNode;
class QSGTransformNode;
class QQuickWindow;
class QSK_EXPORT QskSceneTexture : public QSGTexture
{
Q_OBJECT
using Inherited = QSGTexture;
public:
QskSceneTexture( const QQuickWindow* );
~QskSceneTexture();
void render( const QSGRootNode*, const QSGTransformNode*, const QRectF& );
QSize textureSize() const override;
qint64 comparisonKey() const override;
QRhiTexture* rhiTexture() const override;
QRectF normalizedTextureSubRect() const override;
// satisfy the QSGTexture API
bool hasAlphaChannel() const override;
bool hasMipmaps() const override;
void commitTextureOperations( QRhi*, QRhiResourceUpdateBatch* ) override;
Q_SIGNALS:
void updateRequested();
private:
Q_DECLARE_PRIVATE( QskSceneTexture )
};
#endif