description updated, build hints replaced by reference to the tutorial

This commit is contained in:
Uwe Rathmann 2024-01-13 11:01:38 +01:00
parent ffb5934597
commit f04c3d3a63

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@ -22,28 +22,18 @@ The code already provides a solid fundament for an automotive GUI with
currently ~300K lines of pure C++ code. As expected it results
in a good startup performance and a low memory footprint.
Nontheless QSkinny is lacking in areas like documentation or appealing
default skins. The QML API has not been completed after reaching a
proof of concept state. Furthermore the current selection of the implemented
controls is limited to the needs of the driving projects.
Nontheless QSkinny is lacking in areas like documentation.
The QML API has not been completed after reaching a proof of concept state.
QSkinny is supposed to run on all platforms being supported by Qt/Quick.
But so far only Linux is actively tested.
It might support all versions Qt >= 5.15, but you can rely on:
It might support other versions of Qt, but you can rely on:
- Qt 5.15
- current long term supported ( LTS ) version of Qt ( at the moment Qt 6.5.x )
- current version of Qt
On Debian these packages need to be installed for Qt6: `build-essential cmake
qtbase6-dev qtbase6-private-dev qtdeclarative6-dev qtdeclarative6-private-dev libqt6svg-dev qt6-shadertools`
For Qt5 you need: `build-essential cmake
qtbase5-dev qtbase5-private-dev qtdeclarative5-dev qtdeclarative5-private-dev libqt5svg-dev`.
> Optional: When enabling the `hunspell` feature the following package needs to be installed: `libhunspell-dev`
> Optional: When enabling the `pinyin` feature the following package needs to be installed: `libimepinyin-dev`
How to build/install and use QSkinny is described in this
[tutorial](doc/doc/tutorials/03-writing-your-first-application.asciidoc)
If you want to know more about QSkinny - or even like to give it a specific
direction - please contact support@qskinny.org.