description updated, build hints replaced by reference to the tutorial
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README.md
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README.md
@ -22,28 +22,18 @@ The code already provides a solid fundament for an automotive GUI with
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currently ~300K lines of pure C++ code. As expected it results
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in a good startup performance and a low memory footprint.
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Nontheless QSkinny is lacking in areas like documentation or appealing
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default skins. The QML API has not been completed after reaching a
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proof of concept state. Furthermore the current selection of the implemented
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controls is limited to the needs of the driving projects.
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Nontheless QSkinny is lacking in areas like documentation.
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The QML API has not been completed after reaching a proof of concept state.
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QSkinny is supposed to run on all platforms being supported by Qt/Quick.
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But so far only Linux is actively tested.
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It might support all versions Qt >= 5.15, but you can rely on:
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It might support other versions of Qt, but you can rely on:
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- Qt 5.15
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- current long term supported ( LTS ) version of Qt ( at the moment Qt 6.5.x )
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- current version of Qt
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On Debian these packages need to be installed for Qt6: `build-essential cmake
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qtbase6-dev qtbase6-private-dev qtdeclarative6-dev qtdeclarative6-private-dev libqt6svg-dev qt6-shadertools`
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For Qt5 you need: `build-essential cmake
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qtbase5-dev qtbase5-private-dev qtdeclarative5-dev qtdeclarative5-private-dev libqt5svg-dev`.
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> Optional: When enabling the `hunspell` feature the following package needs to be installed: `libhunspell-dev`
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> Optional: When enabling the `pinyin` feature the following package needs to be installed: `libimepinyin-dev`
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How to build/install and use QSkinny is described in this
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[tutorial](doc/doc/tutorials/03-writing-your-first-application.asciidoc)
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If you want to know more about QSkinny - or even like to give it a specific
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direction - please contact support@qskinny.org.
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