auto reparenting the focus indicator to be always below the most inner
clip
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@ -22,7 +22,7 @@ static void qskSetupGeometryConnections(
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}
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QskFocusIndicator::QskFocusIndicator( QQuickItem* parent ):
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Inherited( parent )
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Inherited( parent ) // parentItem() might change, but parent() stays
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{
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setTransparentForPositioner( true );
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resetConnections();
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@ -43,30 +43,58 @@ void QskFocusIndicator::onFocusItemChanged()
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{
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disconnect( this, SLOT( onFocusItemGeometryChanged() ) );
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const QQuickItem* focusItem = window() ? window()->activeFocusItem() : nullptr;
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if ( window() == nullptr )
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return;
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if ( focusItem )
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const QQuickItem* focusItem = window()->activeFocusItem();
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if ( ( focusItem == nullptr ) || ( focusItem == window()->contentItem() ) )
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{
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qskSetupGeometryConnections( focusItem,
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this, SLOT(onFocusItemGeometryChanged()) );
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/*
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We might get here, when the previously focused item was destroyed.
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Might happen in common situations, like when a subwindow
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was closed. We put ourself below the root item then.
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*/
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// we might have to raise on top, but the code below
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// might not be good enough to cover all corner cases ??
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const QQuickItem* item = focusItem;
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while ( item->parentItem() )
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if ( parentItem() != window()->contentItem() )
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{
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if ( item->parentItem() == parentItem() )
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{
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setZ( item->z() + 10e-6 );
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break;
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}
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item = item->parentItem();
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qskSetupGeometryConnections( item,
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this, SLOT(onFocusItemGeometryChanged()) );
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setParentItem( window()->contentItem() );
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updateFocusFrame();
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}
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return;
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}
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qskSetupGeometryConnections( focusItem,
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this, SLOT( onFocusItemGeometryChanged() ) );
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const QQuickItem* item = focusItem;
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while ( item->parentItem() )
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{
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auto itemParent = item->parentItem();
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if ( itemParent == window()->contentItem() || itemParent->clip() )
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{
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/*
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When the focus item is clipped - maybe because of being at the
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border of a scrollarea - the focus indicator needs to be
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clipped as well. The easiest way to have this is to put us
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below the item having the clip.
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*/
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setParentItem( itemParent );
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}
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if ( itemParent == parentItem() )
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{
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// We want to be on top, but do we cover all corner cases ???
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setZ( item->z() + 10e-6 );
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break;
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}
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item = itemParent;
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qskSetupGeometryConnections( item,
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this, SLOT( onFocusItemGeometryChanged() ) );
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}
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updateFocusFrame();
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@ -91,7 +119,7 @@ QRectF QskFocusIndicator::focusRect() const
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if ( window() && parentItem() )
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{
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const QQuickItem* focusItem = window()->activeFocusItem();
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if ( focusItem )
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if ( focusItem && ( focusItem != window()->contentItem() ) )
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return parentItem()->mapRectFromItem( focusItem, focusItem->boundingRect() );
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}
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