Fluent2 skin reactivated

This commit is contained in:
Uwe Rathmann 2023-07-03 17:50:57 +02:00
parent 5cf3f09364
commit e5e2921bba
6 changed files with 1507 additions and 603 deletions

File diff suppressed because it is too large Load Diff

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@ -18,9 +18,12 @@ class QSK_FLUENT2_EXPORT QskFluent2Skin : public QskSkin
using Inherited = QskSkin;
public:
QskFluent2Skin( const QskFluent2Theme&, QObject* parent = nullptr );
QskFluent2Skin( QObject* parent = nullptr );
~QskFluent2Skin() override;
void addTheme( QskAspect::Section, const QskFluent2Theme& );
void setup();
enum GraphicRole
{
GraphicRoleFillColorTextDisabled,

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@ -7,8 +7,16 @@
#include "QskFluent2Skin.h"
#include "QskFluent2Theme.h"
static const QString fluent2LightSkinName = QStringLiteral( "Fluent2 Light" );
static const QString fluent2DarkSkinName = QStringLiteral( "Fluent2 Dark" );
static const QString nameLight = QStringLiteral( "Fluent2 Light" );
static const QString nameDark = QStringLiteral( "Fluent2 Dark" );
namespace
{
inline constexpr QRgb rgbGray( int value )
{
return qRgba( value, value, value, 255 );
}
}
QskFluent2SkinFactory::QskFluent2SkinFactory( QObject* parent )
: QskSkinFactory( parent )
@ -21,23 +29,71 @@ QskFluent2SkinFactory::~QskFluent2SkinFactory()
QStringList QskFluent2SkinFactory::skinNames() const
{
return { fluent2LightSkinName, fluent2DarkSkinName };
return { nameLight, nameDark };
}
QskSkin* QskFluent2SkinFactory::createSkin( const QString& skinName )
{
if ( QString::compare( skinName, fluent2LightSkinName, Qt::CaseInsensitive ) == 0 )
QskSkin::ColorScheme colorScheme;
if ( QString::compare( skinName, nameLight, Qt::CaseInsensitive ) == 0 )
{
QskFluent2Theme theme( QskSkin::LightScheme );
return new QskFluent2Skin( theme );
colorScheme = QskSkin::LightScheme;
}
else if ( QString::compare( skinName, fluent2DarkSkinName, Qt::CaseInsensitive ) == 0 )
else if ( QString::compare( skinName, nameDark, Qt::CaseInsensitive ) == 0 )
{
QskFluent2Theme theme( QskSkin::DarkScheme );
return new QskFluent2Skin( theme );
colorScheme = QskSkin::DarkScheme;
}
else
{
return nullptr;
}
return nullptr;
struct
{
QskSkin::ColorScheme scheme;
QskFluent2Theme::BaseColors baseColors;
QskFluent2Theme::AccentColors accentColors;
QskFluent2Theme theme() const { return { scheme, baseColors, accentColors }; }
} colors[2];
switch( colorScheme )
{
case QskSkin::LightScheme:
{
colors[0].scheme = colorScheme;
colors[0].baseColors = { rgbGray( 243 ), rgbGray( 249 ), rgbGray( 238 ) };
colors[0].accentColors = { 0xff0078d4, 0xff005eb7, 0xff003d92, 0xff001968 };
colors[1].scheme = colorScheme;
colors[1].baseColors = { rgbGray( 249 ), rgbGray( 249 ), rgbGray( 238 ) };
colors[1].accentColors = colors[0].accentColors;
break;
}
case QskSkin::DarkScheme:
{
colors[0].scheme = colorScheme;
colors[0].baseColors = { rgbGray( 32 ), rgbGray( 40 ), rgbGray( 28 ) };
colors[0].accentColors = { 0xff0078d4, 0xff0093f9, 0xff60ccfe, 0xff98ecfe };
colors[1].scheme = colorScheme;
colors[1].baseColors = { rgbGray( 40 ), rgbGray( 44 ), rgbGray( 28 ) };
colors[1].accentColors = colors[0].accentColors;
break;
}
default:;
}
auto skin = new QskFluent2Skin();
skin->addTheme( QskAspect::Body, colors[0].theme() );
skin->addTheme( QskAspect::Header, colors[1].theme() );
skin->addTheme( QskAspect::Footer, colors[1].theme() );
return skin;
}
#include "moc_QskFluent2SkinFactory.cpp"

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@ -14,27 +14,25 @@ namespace
}
}
QskFluent2Theme::QskFluent2Theme( QskSkin::ColorScheme colorScheme )
: QskFluent2Theme( colorScheme,
{ // default Fluent accent colors:
0xff98ecfe,
0xff60ccfe,
0xff0093f9,
0xff0078d4,
0xff005eb7,
0xff003d92,
0xff001968
} )
{
}
QskFluent2Theme::QskFluent2Theme( QskSkin::ColorScheme colorScheme,
const std::array< QRgb, NumAccentColors >& accentColors )
const BaseColors& baseColors, const AccentColors& accentColors )
{
using namespace QskRgb;
{
auto& colors = palette.background;
colors.solid.base = baseColors.primary;
colors.solid.secondary = baseColors.secondary;
colors.solid.tertiary = baseColors.tertiary;
}
if( colorScheme != QskSkin::DarkScheme )
{
{
palette.background.solid.quaternary = rgbGray( 255 );
}
{
auto& colors = palette.fillColor;
@ -43,9 +41,10 @@ QskFluent2Theme::QskFluent2Theme( QskSkin::ColorScheme colorScheme,
colors.text.tertiary = rgbGray( 0, 0.4458 );
colors.text.disabled = rgbGray( 0, 0.3614 );
colors.accentText.primary = accentColors[ AccentDark2 ];
colors.accentText.secondary = accentColors[ AccentDark3 ];
colors.accentText.tertiary = accentColors[ AccentDark1 ];
colors.accentText.primary = accentColors.tertiary;
colors.accentText.secondary = accentColors.quaternary;
colors.accentText.tertiary = accentColors.secondary;
colors.accentText.disabled = rgbGray( 0, 0.3614 );
colors.textOnAccent.primary = rgbGray( 255 );
@ -73,13 +72,34 @@ QskFluent2Theme::QskFluent2Theme( QskSkin::ColorScheme colorScheme,
colors.controlAlt.quaternary = rgbGray( 0, 0.0924 );
colors.controlAlt.disabled = Qt::transparent;
colors.accent.defaultColor = accentColors[ AccentDark1 ];
colors.accent.secondary = toTransparentF( accentColors[ AccentDark1 ], 0.90 );
colors.accent.tertiary = toTransparentF( accentColors[ AccentDark1 ], 0.80 );
colors.accent.defaultColor = accentColors.secondary;
colors.accent.secondary = toTransparentF( accentColors.secondary, 0.90 );
colors.accent.tertiary = toTransparentF( accentColors.secondary, 0.80 );
colors.accent.disabled = rgbGray( 0, 0.2169 );
colors.accent.selectedTextBackground = accentColors[ AccentBase ];
colors.accent.selectedTextBackground = accentColors.primary;
}
#if 0
{
// system colors
critical = 0xffc42b1c;
success = 0xff0f7b0f;
attention = 0xff005fb7;
caution = 0xff9d5d00;
attentionBackground = rgbGray( 246, 0.50 );
successBackground = 0xffdff6dd;
cautionBackground = 0xfffff4ce;
criticalBackground = 0xfffde7e9;
neutral = rgbGray( 0, 0.4458 );
neutralBackground = rgbGray( 0, 0.0241 );
solidNeutral = rgbGray( 138 );
solidAttentionBackground = rgbGray( 247 );
solidNeutralBackground = rgbGray( 243 );
}
#endif
{
auto& colors = palette.elevation;
@ -118,30 +138,23 @@ QskFluent2Theme::QskFluent2Theme( QskSkin::ColorScheme colorScheme,
{
auto& colors = palette.background;
colors.card.defaultColor = rgbGray( 255, 0.70 );
colors.card.secondary = rgbGray( 246, 0.50 );
colors.card.tertiary = rgbGray( 255 );
colors.overlay.defaultColor = rgbGray( 0, 0.30 );
colors.layer.alt = rgbGray( 255 );
colors.flyout.defaultColor = rgbGray( 252, 0.85 );
colors.solid.base = rgbGray( 243 );
colors.solid.secondary = rgbGray( 238 );
colors.solid.tertiary = rgbGray( 249 );
colors.solid.quaternary = rgbGray( 255 );
}
// Shadow:
shadow.cardRest = { QskShadowMetrics( 0, 4, QPointF( 0, 2 ) ), rgbGray( 0, 0.04 ) };
shadow.cardHover = { QskShadowMetrics( 0, 4, QPointF( 0, 2 ) ), rgbGray( 0, 0.10 ) };
shadow.flyout = { QskShadowMetrics( 0, 16, QPointF( 0, 8 ) ), rgbGray( 0, 0.14 ) };
// ### should actually be drawn twice with different values:
shadow.dialog = { QskShadowMetrics( 0, 21, QPointF( 0, 2 ) ), rgbGray( 0, 0.1474 ) };
}
else
{
{
palette.background.solid.quaternary = rgbGray( 44 );
}
{
auto& colors = palette.fillColor;
@ -150,9 +163,9 @@ QskFluent2Theme::QskFluent2Theme( QskSkin::ColorScheme colorScheme,
colors.text.tertiary = rgbGray( 255, 0.5442 );
colors.text.disabled = rgbGray( 255, 0.3628 );
colors.accentText.primary = accentColors[ AccentLight3 ];
colors.accentText.secondary = accentColors[ AccentLight3 ];
colors.accentText.tertiary = accentColors[ AccentLight2 ];
colors.accentText.primary = accentColors.quaternary;
colors.accentText.secondary = accentColors.quaternary;
colors.accentText.tertiary = accentColors.tertiary;
colors.accentText.disabled = rgbGray( 255, 0.3628 );
colors.textOnAccent.primary = rgbGray( 0 );
@ -180,13 +193,33 @@ QskFluent2Theme::QskFluent2Theme( QskSkin::ColorScheme colorScheme,
colors.controlAlt.quaternary = rgbGray( 255, 0.0698 );
colors.controlAlt.disabled = Qt::transparent;
colors.accent.defaultColor = accentColors[ AccentLight2 ];
colors.accent.secondary = toTransparentF( accentColors[ AccentLight2 ], 0.90 );
colors.accent.tertiary = toTransparentF( accentColors[ AccentLight2 ], 0.80 );
colors.accent.defaultColor = accentColors.tertiary;
colors.accent.secondary = toTransparentF( accentColors.tertiary, 0.90 );
colors.accent.tertiary = toTransparentF( accentColors.tertiary, 0.80 );
colors.accent.disabled = rgbGray( 255, 0.1581 );
colors.accent.selectedTextBackground = accentColors[ AccentBase ];
colors.accent.selectedTextBackground = accentColors.primary;
}
#if 0
{
// system colors
critical = 0xffff99a4;
success = 0xff6ccb5f;
attention = 0xff60cdff;
caution = 0xfffce100;
attentionBackground = rgbGray( 255, 0.0326 );
successBackground = 0xff393d1b;
cautionBackground = 0xff433519;
criticalBackground = 0xff442726;
neutral = rgbGray( 255, 0.5442 );
neutralBackground = rgbGray( 255, 0.0326 );
solidNeutral = rgbGray( 157 );
solidAttentionBackground = rgbGray( 46 );
solidNeutralBackground = rgbGray( 46 );
}
#endif
{
auto& colors = palette.elevation;
@ -227,24 +260,13 @@ QskFluent2Theme::QskFluent2Theme( QskSkin::ColorScheme colorScheme,
{
auto& colors = palette.background;
colors.card.defaultColor = rgbGray( 255, 0.0512 );
colors.card.secondary = rgbGray( 255, 0.0326 );
colors.card.tertiary = rgbGray( 255 ); // not set in Figma
colors.overlay.defaultColor = rgbGray( 0, 0.30 );
colors.layer.alt = rgbGray( 255, 0.0538 );
colors.flyout.defaultColor = rgbGray( 44, 0.96 );
colors.solid.base = rgbGray( 32 );
colors.solid.secondary = rgbGray( 28 );
colors.solid.tertiary = rgbGray( 40 );
colors.solid.quaternary = rgbGray( 44 );
}
// Shadow:
shadow.cardRest = { QskShadowMetrics( 0, 4, QPointF( 0, 2 ) ), rgbGray( 0, 0.13 ) };
shadow.cardHover = { QskShadowMetrics( 0, 4, QPointF( 0, 2 ) ), rgbGray( 0, 0.26 ) };
shadow.flyout = { QskShadowMetrics( 0, 16, QPointF( 0, 8 ) ), rgbGray( 0, 0.26 ) };
// ### should actually be drawn twice with different values:
shadow.dialog = { QskShadowMetrics( 0, 21, QPointF( 0, 2 ) ), rgbGray( 0, 0.37 ) };

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@ -17,21 +17,23 @@
class QSK_FLUENT2_EXPORT QskFluent2Theme
{
public:
enum AccentColors
struct BaseColors
{
AccentLight3,
AccentLight2,
AccentLight1,
AccentBase,
AccentDark1,
AccentDark2,
AccentDark3,
NumAccentColors
QRgb primary;
QRgb secondary;
QRgb tertiary;
};
QskFluent2Theme( QskSkin::ColorScheme );
QskFluent2Theme( QskSkin::ColorScheme, const std::array< QRgb, NumAccentColors >& );
struct AccentColors
{
QRgb primary;
QRgb secondary;
QRgb tertiary;
QRgb quaternary;
};
QskFluent2Theme( QskSkin::ColorScheme, const BaseColors& baseColors,
const AccentColors& accentColors );
typedef std::array< QRgb, 2 > BorderGradient;
@ -175,13 +177,6 @@ class QSK_FLUENT2_EXPORT QskFluent2Theme
struct Background
{
struct
{
QRgb defaultColor;
QRgb secondary;
QRgb tertiary;
} card;
struct
{
QRgb defaultColor;
@ -222,8 +217,6 @@ class QSK_FLUENT2_EXPORT QskFluent2Theme
struct
{
ShadowSettings cardRest;
ShadowSettings cardHover;
ShadowSettings flyout;
ShadowSettings dialog;
} shadow;

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@ -90,10 +90,6 @@ namespace
const auto factoryData = pluginData.value( TokenData ).toObject();
m_factoryId = factoryData.value( TokenFactoryId ).toString().toLower();
#if 1
if ( m_factoryId == "fluent2factory" )
return false; // we need to solve a couple of problems first
#endif
if ( m_factoryId.isEmpty() )
{
// Creating a dummy factory id