QskPaintedNode/QskTextureRenderer added
This commit is contained in:
parent
c4160ac539
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da0fb28290
@ -7,7 +7,8 @@
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#include <QskGraphic.h>
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#include <QskGraphicIO.h>
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#include <QskGraphicTextureFactory.h>
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#include <QskColorFilter.h>
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#include <QskTextureRenderer.h>
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#include <QDebug>
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#include <QDir>
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@ -116,14 +117,15 @@ bool Benchmark::run( const QString& dirName )
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timer.start();
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const QRect targetRect( 0, 0, 200, 200 );
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const QSize targetSize( 200, 200 );
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const QskColorFilter colorFilter;
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for ( int i = 0; i < qvgFiles.size(); i++ )
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{
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const auto textureId = QskGraphicTextureFactory::createTexture(
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QskGraphicTextureFactory::OpenGL, targetRect, Qt::KeepAspectRatio,
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graphics[ i ], colorFilter );
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using namespace QskTextureRenderer;
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const auto textureId = createTextureFromGraphic(
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OpenGL, targetSize, graphics[ i ], colorFilter );
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if ( textureId == 0 )
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{
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@ -140,14 +142,15 @@ bool Benchmark::run( const QString& dirName )
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timer.start();
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const QRect targetRect( 0, 0, 100, 100 );
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const QSize targetSize( 200, 200 );
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const QskColorFilter colorFilter;
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for ( int i = 0; i < qvgFiles.size(); i++ )
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{
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const auto textureId = QskGraphicTextureFactory::createTexture(
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QskGraphicTextureFactory::Raster, targetRect, Qt::KeepAspectRatio,
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graphics[ i ], colorFilter );
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using namespace QskTextureRenderer;
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const auto textureId = createTextureFromGraphic(
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Raster, targetSize, graphics[ i ], colorFilter );
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if ( textureId == 0 )
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{
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@ -76,11 +76,11 @@ static inline QSGNode* qskUpdateGraphicNode(
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if ( rect.isEmpty() )
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return nullptr;
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auto mode = QskGraphicTextureFactory::OpenGL;
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auto mode = QskTextureRenderer::OpenGL;
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const auto control = skinnable->owningControl();
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if ( control && control->testControlFlag( QskControl::PreferRasterForTextures ) )
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mode = QskGraphicTextureFactory::Raster;
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mode = QskTextureRenderer::Raster;
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auto graphicNode = static_cast< QskGraphicNode* >( node );
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if ( graphicNode == nullptr )
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@ -4,120 +4,10 @@
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*****************************************************************************/
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#include "QskGraphicTextureFactory.h"
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#include "QskTextureRenderer.h"
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#include <qopenglcontext.h>
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#include <qopenglframebufferobject.h>
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#include <qopenglfunctions.h>
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#include <qopenglextrafunctions.h>
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#include <qopenglpaintdevice.h>
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#include <qopengltexture.h>
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#include <qpainter.h>
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#include <qquickwindow.h>
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static uint qskTextureFBO(
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const QRect& rect, Qt::AspectRatioMode scalingMode,
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const QskGraphic& graphic, const QskColorFilter& filter )
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{
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QOpenGLFramebufferObjectFormat format1;
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format1.setAttachment( QOpenGLFramebufferObject::CombinedDepthStencil );
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// ### TODO: get samples from window instead
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format1.setSamples( QOpenGLContext::currentContext()->format().samples() );
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const QRect sourceRect( QPoint(), rect.size() );
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QOpenGLFramebufferObject multisampledFbo( sourceRect.size(), format1 );
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QOpenGLPaintDevice pd( sourceRect.size() );
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QPainter painter( &pd );
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graphic.render( &painter, sourceRect, filter, scalingMode );
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#if 1
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if ( format1.samples() > 0 )
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{
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// multisampling in the window surface might get lost
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// as a side effect of rendering to the FBO.
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// weired, needs to be investigated more
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painter.setRenderHint( QPainter::Antialiasing, true );
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}
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#endif
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painter.end();
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QOpenGLFramebufferObjectFormat format2;
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format2.setAttachment( QOpenGLFramebufferObject::NoAttachment );
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QOpenGLFramebufferObject fbo( sourceRect.size(), format2 );
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// mirror vertically to be compliant with what QQuickTextureFactory expects.
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// for some reason we have to add 1 pixel to avoid that the mirrored
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// image gets cut off.
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const QRect targetRect( sourceRect.x(), sourceRect.bottom() + 1,
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sourceRect.width(), -sourceRect.height() );
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QOpenGLFramebufferObject::blitFramebuffer(
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&fbo, sourceRect, &multisampledFbo, targetRect );
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return fbo.takeTexture();
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}
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static uint qskTextureRaster(
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const QRect& rect, Qt::AspectRatioMode scalingMode,
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const QskGraphic& graphic, const QskColorFilter& filter )
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{
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QImage image( rect.size(), QImage::Format_RGBA8888_Premultiplied );
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image.fill( Qt::transparent );
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{
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QPainter painter( &image );
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graphic.render( &painter, rect, filter, scalingMode );
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}
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const auto target = QOpenGLTexture::Target2D;
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auto context = QOpenGLContext::currentContext();
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if ( context == nullptr )
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return 0;
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auto& f = *context->functions();
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GLint oldTexture; // we can't rely on having OpenGL Direct State Access
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f.glGetIntegerv( QOpenGLTexture::BindingTarget2D, &oldTexture );
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GLuint textureId;
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f.glGenTextures( 1, &textureId );
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f.glBindTexture( target, textureId );
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f.glTexParameteri( target, GL_TEXTURE_MIN_FILTER, QOpenGLTexture::Nearest );
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f.glTexParameteri( target, GL_TEXTURE_MAG_FILTER, QOpenGLTexture::Nearest );
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f.glTexParameteri( target, GL_TEXTURE_WRAP_S, QOpenGLTexture::ClampToEdge );
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f.glTexParameteri( target, GL_TEXTURE_WRAP_T, QOpenGLTexture::ClampToEdge );
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if ( QOpenGLTexture::hasFeature( QOpenGLTexture::ImmutableStorage ) )
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{
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auto& ef = *context->extraFunctions();
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ef.glTexStorage2D( target, 1,
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QOpenGLTexture::RGBA8_UNorm, image.width(), image.height() );
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f.glTexSubImage2D( target, 0, 0, 0, image.width(), image.height(),
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QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, image.constBits() );
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}
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else
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{
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f.glTexImage2D( target, 0, QOpenGLTexture::RGBA8_UNorm,
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image.width(), image.height(), 0,
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QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, image.constBits() );
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}
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f.glBindTexture( target, oldTexture );
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return textureId;
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}
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QskGraphicTextureFactory::QskGraphicTextureFactory()
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{
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}
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@ -135,10 +25,8 @@ QskGraphicTextureFactory::~QskGraphicTextureFactory()
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QSGTexture* QskGraphicTextureFactory::createTexture( QQuickWindow* window ) const
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{
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const QRect textureRect( 0, 0, m_size.width(), m_size.height() );
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const uint textureId = createTexture( QskGraphicTextureFactory::OpenGL,
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textureRect, Qt::KeepAspectRatio, m_graphic, m_colorFilter );
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const uint textureId = QskTextureRenderer::createTextureFromGraphic(
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QskTextureRenderer::OpenGL, m_size, m_graphic, m_colorFilter );
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const auto flags = static_cast< QQuickWindow::CreateTextureOptions >(
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QQuickWindow::TextureHasAlphaChannel | QQuickWindow::TextureOwnsGLTexture );
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@ -160,14 +48,3 @@ QImage QskGraphicTextureFactory::image() const
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{
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return m_graphic.toImage( m_size, Qt::KeepAspectRatio );
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}
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// ### TODO: get the FBO samples from the window
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uint QskGraphicTextureFactory::createTexture(
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RenderMode mode, const QRect& rect, Qt::AspectRatioMode scalingMode,
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const QskGraphic& graphic, const QskColorFilter& filter )
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{
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if ( mode == QskGraphicTextureFactory::Raster )
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return qskTextureRaster( rect, scalingMode, graphic, filter );
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else
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return qskTextureFBO( rect, scalingMode, graphic, filter );
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}
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@ -8,17 +8,12 @@
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#include "QskColorFilter.h"
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#include "QskGraphic.h"
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#include <qquickimageprovider.h>
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class QSK_EXPORT QskGraphicTextureFactory : public QQuickTextureFactory
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{
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public:
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enum RenderMode
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{
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Raster,
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OpenGL
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};
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QskGraphicTextureFactory();
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QskGraphicTextureFactory( const QskGraphic&, const QSize& size );
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@ -39,9 +34,6 @@ class QSK_EXPORT QskGraphicTextureFactory : public QQuickTextureFactory
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QImage image() const override;
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static uint createTexture( RenderMode, const QRect& rect,
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Qt::AspectRatioMode, const QskGraphic&, const QskColorFilter& );
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private:
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QskGraphic m_graphic;
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QskColorFilter m_colorFilter;
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@ -4,10 +4,12 @@
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*****************************************************************************/
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#include "QskGraphicNode.h"
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#include "QskGraphic.h"
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#include "QskColorFilter.h"
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static inline uint qskHash(
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const QskGraphic& graphic, const QskColorFilter& colorFilter,
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QskGraphicTextureFactory::RenderMode renderMode )
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QskTextureRenderer::RenderMode renderMode )
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{
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uint hash = 0;
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@ -45,7 +47,7 @@ QskGraphicNode::~QskGraphicNode()
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void QskGraphicNode::setGraphic(
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const QskGraphic& graphic, const QskColorFilter& colorFilter,
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QskGraphicTextureFactory::RenderMode renderMode, const QRect& rect )
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QskTextureRenderer::RenderMode renderMode, const QRect& rect )
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{
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bool isTextureDirty = ( QskTextureNode::textureId() == 0 );
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@ -67,10 +69,8 @@ void QskGraphicNode::setGraphic(
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if ( isTextureDirty )
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{
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const QRect textureRect( 0, 0, rect.width(), rect.height() );
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uint textureId = QskGraphicTextureFactory::createTexture(
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renderMode, textureRect, Qt::IgnoreAspectRatio, graphic, colorFilter );
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const uint textureId = QskTextureRenderer::createTextureFromGraphic(
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renderMode, rect.size(), graphic, colorFilter );
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QskTextureNode::setTextureId( textureId );
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}
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@ -6,7 +6,7 @@
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#ifndef QSK_GRAPHIC_NODE_H
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#define QSK_GRAPHIC_NODE_H
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#include "QskGraphicTextureFactory.h"
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#include "QskTextureRenderer.h"
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#include "QskTextureNode.h"
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class QskGraphic;
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@ -19,7 +19,7 @@ class QSK_EXPORT QskGraphicNode : public QskTextureNode
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~QskGraphicNode() override;
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void setGraphic( const QskGraphic&, const QskColorFilter&,
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QskGraphicTextureFactory::RenderMode, const QRect& );
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QskTextureRenderer::RenderMode, const QRect& );
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private:
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void setTextureId( int ) = delete;
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63
src/nodes/QskPaintedNode.cpp
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63
src/nodes/QskPaintedNode.cpp
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@ -0,0 +1,63 @@
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/******************************************************************************
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* QSkinny - Copyright (C) 2016 Uwe Rathmann
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* This file may be used under the terms of the QSkinny License, Version 1.0
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*****************************************************************************/
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#include "QskPaintedNode.h"
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#include "QskTextureRenderer.h"
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class QskPaintedNode::PaintHelper : public QskTextureRenderer::PaintHelper
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{
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public:
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inline PaintHelper( QskPaintedNode* node )
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: m_node( node )
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{
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}
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void paint( QPainter* painter, const QSize& size ) override
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{
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m_node->paint( painter, size );
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}
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private:
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QskPaintedNode* m_node;
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};
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QskPaintedNode::QskPaintedNode()
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{
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}
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QskPaintedNode::~QskPaintedNode()
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{
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}
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void QskPaintedNode::update(
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QskTextureRenderer::RenderMode renderMode, const QRect& rect )
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{
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bool isTextureDirty = ( QskTextureNode::textureId() == 0 );
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if ( !isTextureDirty )
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{
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const auto oldRect = QskTextureNode::rect();
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isTextureDirty = ( rect.width() != static_cast< int >( oldRect.width() ) ) ||
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( rect.height() != static_cast< int >( oldRect.height() ) );
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}
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QskTextureNode::setRect( rect );
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const uint newHash = hash();
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if ( ( newHash == 0 ) || ( newHash != m_hash ) )
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{
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m_hash = newHash;
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isTextureDirty = true;
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}
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if ( isTextureDirty )
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{
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PaintHelper helper( this );
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const uint textureId =
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QskTextureRenderer::createTexture( renderMode, rect.size(), &helper );
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QskTextureNode::setTextureId( textureId );
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}
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}
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35
src/nodes/QskPaintedNode.h
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35
src/nodes/QskPaintedNode.h
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@ -0,0 +1,35 @@
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/******************************************************************************
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* QSkinny - Copyright (C) 2016 Uwe Rathmann
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* This file may be used under the terms of the QSkinny License, Version 1.0
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*****************************************************************************/
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#ifndef QSK_PAINTED_NODE_H
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#define QSK_PAINTED_NODE_H
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#include "QskTextureNode.h"
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#include "QskTextureRenderer.h"
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class QSK_EXPORT QskPaintedNode : public QskTextureNode
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{
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public:
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QskPaintedNode();
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~QskPaintedNode() override;
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void update( QskTextureRenderer::RenderMode, const QRect& );
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protected:
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virtual void paint( QPainter*, const QSizeF& ) = 0;
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// a hash value of '0' always results in repainting
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virtual uint hash() = 0;
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private:
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class PaintHelper;
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void setTextureId( int ) = delete;
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void setRect( const QRectF& ) = delete;
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uint m_hash;
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};
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#endif
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176
src/nodes/QskTextureRenderer.cpp
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176
src/nodes/QskTextureRenderer.cpp
Normal file
@ -0,0 +1,176 @@
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/******************************************************************************
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* QSkinny - Copyright (C) 2016 Uwe Rathmann
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* This file may be used under the terms of the QSkinny License, Version 1.0
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*****************************************************************************/
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#include "QskTextureRenderer.h"
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#include "QskColorFilter.h"
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#include "QskGraphic.h"
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#include "QskSetup.h"
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#include <qopenglcontext.h>
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#include <qopenglextrafunctions.h>
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#include <qopenglframebufferobject.h>
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#include <qopenglfunctions.h>
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#include <qopenglpaintdevice.h>
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#include <qopengltexture.h>
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#include <qimage.h>
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#include <qpainter.h>
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static uint qskCreateTextureOpenGL(
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const QSize& size, QskTextureRenderer::PaintHelper* helper )
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{
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const int width = size.width();
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const int height = size.height();
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QOpenGLFramebufferObjectFormat format1;
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format1.setAttachment( QOpenGLFramebufferObject::CombinedDepthStencil );
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// ### TODO: get samples from window instead
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format1.setSamples( QOpenGLContext::currentContext()->format().samples() );
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QOpenGLFramebufferObject multisampledFbo( width, height, format1 );
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QOpenGLPaintDevice pd( width, height );
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{
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QPainter painter( &pd );
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helper->paint( &painter, size );
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#if 1
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if ( format1.samples() > 0 )
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{
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/*
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Multisampling in the window surface might get lost
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as a side effect of rendering to the FBO.
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weired, needs to be investigated more
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*/
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painter.setRenderHint( QPainter::Antialiasing, true );
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}
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#endif
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}
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QOpenGLFramebufferObjectFormat format2;
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format2.setAttachment( QOpenGLFramebufferObject::NoAttachment );
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QOpenGLFramebufferObject fbo( width, height, format2 );
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/*
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Mirror vertically to be compliant with what QQuickTextureFactory expects.
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for some reason we have to add 1 pixel to avoid that the mirrored
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image gets cut off.
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*/
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const QRect sourceRect( 0, 0, width, height );
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const QRect targetRect( 0, height + 1, width, -height );
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QOpenGLFramebufferObject::blitFramebuffer(
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&fbo, sourceRect, &multisampledFbo, targetRect );
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return fbo.takeTexture();
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}
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static uint qskCreateTextureRaster(
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const QSize& size, QskTextureRenderer::PaintHelper* helper )
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{
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QImage image( size, QImage::Format_RGBA8888_Premultiplied );
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image.fill( Qt::transparent );
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{
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QPainter painter( &image );
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helper->paint( &painter, size );
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}
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const auto target = QOpenGLTexture::Target2D;
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auto context = QOpenGLContext::currentContext();
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if ( context == nullptr )
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return 0;
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|
||||
auto& f = *context->functions();
|
||||
|
||||
GLint oldTexture; // we can't rely on having OpenGL Direct State Access
|
||||
f.glGetIntegerv( QOpenGLTexture::BindingTarget2D, &oldTexture );
|
||||
|
||||
GLuint textureId;
|
||||
f.glGenTextures( 1, &textureId );
|
||||
|
||||
f.glBindTexture( target, textureId );
|
||||
|
||||
f.glTexParameteri( target, GL_TEXTURE_MIN_FILTER, QOpenGLTexture::Nearest );
|
||||
f.glTexParameteri( target, GL_TEXTURE_MAG_FILTER, QOpenGLTexture::Nearest );
|
||||
|
||||
f.glTexParameteri( target, GL_TEXTURE_WRAP_S, QOpenGLTexture::ClampToEdge );
|
||||
f.glTexParameteri( target, GL_TEXTURE_WRAP_T, QOpenGLTexture::ClampToEdge );
|
||||
|
||||
if ( QOpenGLTexture::hasFeature( QOpenGLTexture::ImmutableStorage ) )
|
||||
{
|
||||
auto& ef = *context->extraFunctions();
|
||||
ef.glTexStorage2D( target, 1,
|
||||
QOpenGLTexture::RGBA8_UNorm, image.width(), image.height() );
|
||||
|
||||
f.glTexSubImage2D( target, 0, 0, 0, image.width(), image.height(),
|
||||
QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, image.constBits() );
|
||||
}
|
||||
else
|
||||
{
|
||||
f.glTexImage2D( target, 0, QOpenGLTexture::RGBA8_UNorm,
|
||||
image.width(), image.height(), 0,
|
||||
QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, image.constBits() );
|
||||
}
|
||||
|
||||
f.glBindTexture( target, oldTexture );
|
||||
|
||||
return textureId;
|
||||
}
|
||||
|
||||
QskTextureRenderer::PaintHelper::~PaintHelper()
|
||||
{
|
||||
}
|
||||
|
||||
uint QskTextureRenderer::createTexture(
|
||||
RenderMode renderMode, const QSize& size, PaintHelper* helper )
|
||||
{
|
||||
if ( renderMode == AutoDetect )
|
||||
{
|
||||
if ( qskSetup->controlFlags() & QskSetup::PreferRasterForTextures )
|
||||
renderMode = Raster;
|
||||
else
|
||||
renderMode = OpenGL;
|
||||
}
|
||||
|
||||
if ( renderMode == Raster )
|
||||
return qskCreateTextureRaster( size, helper );
|
||||
else
|
||||
return qskCreateTextureOpenGL( size, helper );
|
||||
}
|
||||
|
||||
uint QskTextureRenderer::createTextureFromGraphic(
|
||||
RenderMode renderMode, const QSize& size,
|
||||
const QskGraphic& graphic, const QskColorFilter& colorFilter )
|
||||
{
|
||||
class PaintHelper : public QskTextureRenderer::PaintHelper
|
||||
{
|
||||
public:
|
||||
PaintHelper( const QskGraphic& graphic, const QskColorFilter& filter )
|
||||
: m_graphic( graphic )
|
||||
, m_filter( filter )
|
||||
{
|
||||
}
|
||||
|
||||
void paint( QPainter* painter, const QSize& size ) override
|
||||
{
|
||||
const QRect rect( 0, 0, size.width(), size.height() );
|
||||
m_graphic.render( painter, rect, m_filter, Qt::KeepAspectRatio );
|
||||
}
|
||||
|
||||
private:
|
||||
const QskGraphic& m_graphic;
|
||||
const QskColorFilter& m_filter;
|
||||
};
|
||||
|
||||
PaintHelper helper( graphic, colorFilter );
|
||||
return createTexture( renderMode, size, &helper );
|
||||
}
|
49
src/nodes/QskTextureRenderer.h
Normal file
49
src/nodes/QskTextureRenderer.h
Normal file
@ -0,0 +1,49 @@
|
||||
/******************************************************************************
|
||||
* QSkinny - Copyright (C) 2016 Uwe Rathmann
|
||||
* This file may be used under the terms of the QSkinny License, Version 1.0
|
||||
*****************************************************************************/
|
||||
|
||||
#ifndef QSK_TEXTURE_RENDERER_H
|
||||
#define QSK_TEXTURE_RENDERER_H
|
||||
|
||||
#include "QskGlobal.h"
|
||||
|
||||
class QskGraphic;
|
||||
class QskColorFilter;
|
||||
|
||||
class QPainter;
|
||||
class QSize;
|
||||
|
||||
namespace QskTextureRenderer
|
||||
{
|
||||
/*
|
||||
Raster usually provides a better antialiasing and is less buggy,
|
||||
while OpenGL might be faster - depending on the content that has
|
||||
to be painted.
|
||||
|
||||
Since Qt 5.10 X11 is back and could be an interesting option
|
||||
with good quality and hardware accelerated performance. TODO ...
|
||||
*/
|
||||
enum RenderMode
|
||||
{
|
||||
AutoDetect, // depends on QskSetup::controlFlags()
|
||||
|
||||
Raster,
|
||||
OpenGL
|
||||
};
|
||||
|
||||
class QSK_EXPORT PaintHelper
|
||||
{
|
||||
public:
|
||||
virtual ~PaintHelper();
|
||||
virtual void paint( QPainter*, const QSize& ) = 0;
|
||||
};
|
||||
|
||||
QSK_EXPORT uint createTexture(
|
||||
RenderMode, const QSize&, PaintHelper* helper );
|
||||
|
||||
QSK_EXPORT uint createTextureFromGraphic(
|
||||
RenderMode, const QSize&, const QskGraphic&, const QskColorFilter& );
|
||||
}
|
||||
|
||||
#endif
|
23
src/src.pro
23
src/src.pro
@ -95,11 +95,13 @@ HEADERS += \
|
||||
nodes/QskBoxRenderer.h \
|
||||
nodes/QskBoxRendererColorMap.h \
|
||||
nodes/QskGraphicNode.h \
|
||||
nodes/QskPaintedNode.h \
|
||||
nodes/QskPlainTextRenderer.h \
|
||||
nodes/QskRichTextRenderer.h \
|
||||
nodes/QskTextRenderer.h \
|
||||
nodes/QskTextNode.h \
|
||||
nodes/QskTextRenderer.h \
|
||||
nodes/QskTextureNode.h \
|
||||
nodes/QskTextureRenderer.h \
|
||||
nodes/QskVertex.h
|
||||
|
||||
SOURCES += \
|
||||
@ -109,11 +111,13 @@ SOURCES += \
|
||||
nodes/QskBoxRendererEllipse.cpp \
|
||||
nodes/QskBoxRendererDEllipse.cpp \
|
||||
nodes/QskGraphicNode.cpp \
|
||||
nodes/QskPaintedNode.cpp \
|
||||
nodes/QskPlainTextRenderer.cpp \
|
||||
nodes/QskRichTextRenderer.cpp \
|
||||
nodes/QskTextRenderer.cpp \
|
||||
nodes/QskTextNode.cpp \
|
||||
nodes/QskTextRenderer.cpp \
|
||||
nodes/QskTextureNode.cpp \
|
||||
nodes/QskTextureRenderer.cpp \
|
||||
nodes/QskVertex.cpp
|
||||
|
||||
HEADERS += \
|
||||
@ -295,6 +299,14 @@ SOURCES += \
|
||||
dialogs/QskSelectionSubWindow.cpp \
|
||||
dialogs/QskSelectionWindow.cpp
|
||||
|
||||
HEADERS += \
|
||||
inputpanel/QskTextPredictor.h \
|
||||
inputpanel/QskInputContext.h \
|
||||
inputpanel/QskInputPanel.h \
|
||||
inputpanel/QskInputPanelBox.h \
|
||||
inputpanel/QskInputPredictionBar.h \
|
||||
inputpanel/QskVirtualKeyboard.h
|
||||
|
||||
SOURCES += \
|
||||
inputpanel/QskTextPredictor.cpp \
|
||||
inputpanel/QskInputContext.cpp \
|
||||
@ -303,10 +315,3 @@ SOURCES += \
|
||||
inputpanel/QskInputPredictionBar.cpp \
|
||||
inputpanel/QskVirtualKeyboard.cpp
|
||||
|
||||
HEADERS += \
|
||||
inputpanel/QskTextPredictor.h \
|
||||
inputpanel/QskInputContext.h \
|
||||
inputpanel/QskInputPanel.h \
|
||||
inputpanel/QskInputPanelBox.h \
|
||||
inputpanel/QskInputPredictionBar.h \
|
||||
inputpanel/QskVirtualKeyboard.h
|
||||
|
Loading…
x
Reference in New Issue
Block a user