return early with no node, when trying to create textures from empty

rects
This commit is contained in:
Uwe Rathmann 2017-07-27 15:50:56 +02:00
parent 8a806a5386
commit ce10af1c98

View File

@ -61,6 +61,9 @@ static inline QSGNode* qskUpdateGraphicNode(
const QskGraphic& graphic, const QskColorFilter& colorFilter,
const QRect& rect )
{
if ( rect.isEmpty() )
return nullptr;
auto mode = QskGraphicTextureFactory::OpenGL;
const QskControl* control = skinnable->owningControl();