Add windows style

This commit is contained in:
Peter Hartmann 2023-04-13 17:19:36 +02:00 committed by uwerat
parent 8f4d008900
commit b309bc99d9
21 changed files with 990 additions and 4 deletions

View File

@ -388,7 +388,7 @@ jobs:
env:
QT_DEBUG_PLUGINS: "1"
run: |
$env:Path += ";./qskinny_install/bin;./qskinny_install/lib;./qskinny_install/plugins/skins;./qskinny_build/skins/material3/Release;./qskinny_build/skins/squiek/Release"
$env:Path += ";./qskinny_install/bin;./qskinny_install/lib;./qskinny_install/plugins/skins;./qskinny_build/skins/material3/Release;./qskinny_build/skins/windows/Release;./qskinny_build/skins/squiek/Release"
echo "starting iotdashboard"
Start-Process qskinny_build\examples\bin\Release\iotdashboard.exe -ArgumentList "-qwindowgeometry 1024x600+0+0 --screenshot ${{ matrix.config.screenshot_filename }}"
Start-Sleep -Seconds 10

View File

@ -69,9 +69,9 @@ int main( int argc, char* argv[] )
// disable default skins
qskSkinManager->setPluginPaths( QStringList() ); // no plugins
qskSkinManager->unregisterFactory( "materialfactory" );
qskSkinManager->unregisterFactory( "material3factory" );
qskSkinManager->unregisterFactory( "squiekfactory" );
qskSkinManager->unregisterFactory( "windowsfactory" );
qskSkinManager->registerFactory(
QStringLiteral( "SampleSkinFactory" ), new SkinFactory() );

View File

@ -1,2 +1,3 @@
add_subdirectory(squiek)
add_subdirectory(material3)
add_subdirectory(material3)
add_subdirectory(windows)

View File

@ -0,0 +1,13 @@
############################################################################
# QSkinny - Copyright (C) 2016 Uwe Rathmann
# SPDX-License-Identifier: BSD-3-Clause
############################################################################
set(SOURCES
QskWindowsGlobal.h QskWindowsSkin.h QskWindowsSkin.cpp
QskWindowsSkinFactory.h QskWindowsSkinFactory.cpp
)
qt_add_resources(SOURCES icons.qrc)
qsk_add_plugin(windowsskin skins QskWindowsSkinFactory ${SOURCES})
set_target_properties(windowsskin PROPERTIES DEFINE_SYMBOL QSK_Windows_MAKEDLL )

View File

@ -0,0 +1,25 @@
/******************************************************************************
* QSkinny - Copyright (C) 2016 Uwe Rathmann
* SPDX-License-Identifier: BSD-3-Clause
*****************************************************************************/
#ifndef QSK_WINDOWS_GLOBAL_H
#define QSK_WINDOWS_GLOBAL_H
#include "QskGlobal.h"
#ifdef QSK_DLL
#if defined( QSK_WINDOWS_MAKEDLL ) // create a DLL library
#define QSK_WINDOWS_EXPORT Q_DECL_EXPORT
#else // use a DLL library
#define QSK_WINDOWS_EXPORT Q_DECL_IMPORT
#endif
#endif // QSK_DLL
#ifndef QSK_WINDOWS_EXPORT
#define QSK_WINDOWS_EXPORT
#endif
#endif

View File

@ -0,0 +1,490 @@
/******************************************************************************
* QSkinny - Copyright (C) 2022 Edelhirsch Software GmbH
* SPDX-License-Identifier: BSD-3-Clause
*****************************************************************************/
#include "QskWindowsSkin.h"
#include <QskSkinHintTableEditor.h>
#include <QskBox.h>
#include <QskCheckBox.h>
#include <QskComboBox.h>
#include <QskColorFilter.h>
#include <QskDialogButtonBox.h>
#include <QskFocusIndicator.h>
#include <QskFunctions.h>
#include <QskGraphic.h>
#include <QskGraphicIO.h>
#include <QskInputPanelBox.h>
#include <QskListView.h>
#include <QskMenu.h>
#include <QskPageIndicator.h>
#include <QskPushButton.h>
#include <QskProgressBar.h>
#include <QskRadioBox.h>
#include <QskScrollView.h>
#include <QskSegmentedBar.h>
#include <QskSeparator.h>
#include <QskShadowMetrics.h>
#include <QskSlider.h>
#include <QskSpinBox.h>
#include <QskStandardSymbol.h>
#include <QskSubWindow.h>
#include <QskSwitchButton.h>
#include <QskSwitchButtonSkinlet.h>
#include <QskTabBar.h>
#include <QskTabButton.h>
#include <QskTabView.h>
#include <QskTextInput.h>
#include <QskTextLabel.h>
#include <QskVirtualKeyboard.h>
#include <QskAnimationHint.h>
#include <QskAspect.h>
#include <QskBoxBorderColors.h>
#include <QskBoxBorderMetrics.h>
#include <QskBoxShapeMetrics.h>
#include <QskMargins.h>
#include <QskRgbValue.h>
#include <QskNamespace.h>
#include <QskPlatform.h>
#include <QGuiApplication>
#include <QScreen>
static const int qskDuration = 150;
namespace
{
class Editor : private QskSkinHintTableEditor
{
public:
Editor( QskSkinHintTable* table, const QskWindowsTheme& palette )
: QskSkinHintTableEditor( table )
, theme( palette )
{
}
void setup();
private:
void setupBox();
void setupCheckBox();
void setupComboBox();
void setupDialogButtonBox();
void setupFocusIndicator();
void setupInputPanel();
void setupListView();
void setupMenu();
void setupPageIndicator();
void setupPopup();
void setupProgressBar();
void setupPushButton();
void setupRadioBox();
void setupScrollView();
void setupSegmentedBar();
void setupSeparator();
void setupSlider();
void setupSpinBox();
void setupSubWindow();
void setupSwitchButton();
void setupTabButton();
void setupTabBar();
void setupTabView();
void setupTextInput();
void setupTextLabel();
void setupVirtualKeyboard();
QskGraphic symbol( const char* name ) const
{
const QString path = QStringLiteral( ":windows/icons/qvg/" )
+ name + QStringLiteral( ".qvg" );
return QskGraphicIO::read( path );
}
const QskWindowsTheme& theme;
};
QFont createFont( const QString& name, qreal lineHeight,
qreal size, qreal tracking, QFont::Weight weight )
{
QFont font( name, qRound( size ) );
font.setPixelSize( qRound( lineHeight ) );
if( !qskFuzzyCompare( tracking, 0.0 ) )
font.setLetterSpacing( QFont::AbsoluteSpacing, tracking );
font.setWeight( weight );
return font;
}
inline QRgb flattenedColor( QRgb foregroundColor, QRgb backgroundColor )
{
const qreal alphaRatio = ( ( foregroundColor & QskRgb::AlphaMask ) >> 24 ) / 255.0;
return QskRgb::interpolated( backgroundColor, foregroundColor, alphaRatio );
}
}
void Editor::setup()
{
setupBox();
setupCheckBox();
setupComboBox();
setupDialogButtonBox();
setupFocusIndicator();
setupInputPanel();
setupListView();
setupMenu();
setupPageIndicator();
setupPopup();
setupProgressBar();
setupPushButton();
setupRadioBox();
setupScrollView();
setupSegmentedBar();
setupSeparator();
setupSlider();
setupSpinBox();
setupSubWindow();
setupSwitchButton();
setupTabButton();
setupTabBar();
setupTabView();
setupTextInput();
setupTextLabel();
setupVirtualKeyboard();
}
void Editor::setupBox()
{
}
void Editor::setupCheckBox()
{
}
void Editor::setupComboBox()
{
}
void Editor::setupDialogButtonBox()
{
}
void Editor::setupFocusIndicator()
{
}
void Editor::setupInputPanel()
{
}
void Editor::setupListView()
{
}
void Editor::setupMenu()
{
}
void Editor::setupPageIndicator()
{
}
void Editor::setupPopup()
{
}
void Editor::setupProgressBar()
{
}
void Editor::setupPushButton()
{
using Q = QskPushButton;
setStrutSize( Q::Panel, { 120, 32 } );
setGradient( Q::Panel, theme.palette.fillColor.accent.defaultColor );
setBoxShape( Q::Panel, 4 );
setBoxBorderMetrics( Q::Panel, 1 );
QColor restBorderColor1, restBorderColor2;
restBorderColor1 = flattenedColor( theme.palette.elevation.accentControl.border[ 0 ],
theme.palette.fillColor.accent.defaultColor );
restBorderColor2 = flattenedColor( theme.palette.elevation.accentControl.border[ 1 ],
theme.palette.fillColor.accent.defaultColor );
setBoxBorderColors( Q::Panel, { restBorderColor1, restBorderColor1, restBorderColor1, restBorderColor2 } );
setStrutSize( Q::Icon, { 0, 0 } );
setFontRole( Q::Text, QskWindowsSkin::Body );
setColor( Q::Text, theme.palette.fillColor.textOnAccent.primary );
}
void Editor::setupRadioBox()
{
}
void Editor::setupScrollView()
{
}
void Editor::setupSegmentedBar()
{
}
void Editor::setupSeparator()
{
}
void Editor::setupSlider()
{
}
void Editor::setupSpinBox()
{
}
void Editor::setupTabBar()
{
}
void Editor::setupTabButton()
{
}
void Editor::setupTabView()
{
}
void Editor::setupTextLabel()
{
}
void Editor::setupTextInput()
{
}
void Editor::setupSwitchButton()
{
}
void Editor::setupSubWindow()
{
}
void Editor::setupVirtualKeyboard()
{
}
QskWindowsTheme::QskWindowsTheme( Theme lightness )
: QskWindowsTheme( lightness,
{ // default Windows accent colors:
0xff98ecfe,
0xff60ccfe,
0xff0093f9,
0xff0078d4,
0xff005eb7,
0xff003d92,
0xff001968
} )
{
}
QskWindowsTheme::QskWindowsTheme( Theme theme, std::array< QRgb, NumAccentColors > accentColors )
{
if( theme == Light )
{
// Fill color:
palette.fillColor.text.primary = QskRgb::toTransparentF( 0xff000000, 0.8956 );
palette.fillColor.text.secondary = QskRgb::toTransparentF( 0xff000000, 0.6063 );
palette.fillColor.text.tertiary = QskRgb::toTransparentF( 0xff000000, 0.4458 );
palette.fillColor.text.disabled = QskRgb::toTransparentF( 0xff000000, 0.3614 );
palette.fillColor.accentText.primary = accentColors[ AccentDark2 ];
palette.fillColor.accentText.secondary = accentColors[ AccentDark3 ];
palette.fillColor.accentText.tertiary = accentColors[ AccentDark1 ];
palette.fillColor.accentText.disabled = QskRgb::toTransparentF( 0xff000000, 0.3614 );
palette.fillColor.textOnAccent.primary = 0xffffffff;
palette.fillColor.textOnAccent.secondary = QskRgb::toTransparentF( 0xff000000, 0.70 );
palette.fillColor.textOnAccent.disabled = 0xffffffff;
palette.fillColor.textOnAccent.selectedText = 0xffffffff;
palette.fillColor.control.transparent = Qt::transparent;
palette.fillColor.control.defaultColor = QskRgb::toTransparentF( 0xff000000, 0.70 );
palette.fillColor.control.secondary = QskRgb::toTransparentF( 0xff000000, 0.50 );
palette.fillColor.control.tertiary = QskRgb::toTransparentF( 0xff000000, 0.30 );
palette.fillColor.control.inputActive = 0xffffffff;
palette.fillColor.control.disabled = QskRgb::toTransparentF( 0xfff9f9f9, 0.30 );
palette.fillColor.controlStrong.defaultColor = QskRgb::toTransparentF( 0xff000000, 0.4458 );
palette.fillColor.controlStrong.disabled = QskRgb::toTransparentF( 0xff000000, 0.3173 );
palette.fillColor.subtle.transparent = Qt::transparent;
palette.fillColor.subtle.secondary =QskRgb::toTransparentF( 0xff000000, 0.0373 );
palette.fillColor.subtle.tertiary = QskRgb::toTransparentF( 0xff000000, 0.0241 );
palette.fillColor.subtle.disabled = Qt::transparent;
palette.fillColor.controlSolid.defaultColor = 0xffffffff;
palette.fillColor.controlAlt.transparent = Qt::transparent;
palette.fillColor.controlAlt.secondary = QskRgb::toTransparentF( 0xff000000, 0.0241 );
palette.fillColor.controlAlt.tertiary = QskRgb::toTransparentF( 0xff000000, 0.0578 );
palette.fillColor.controlAlt.quaternary = QskRgb::toTransparentF( 0xff000000, 0.0924 );
palette.fillColor.controlAlt.disabled = Qt::transparent;
palette.fillColor.accent.defaultColor = accentColors[ AccentDark1 ];
palette.fillColor.accent.secondary = QskRgb::toTransparentF( accentColors[ AccentDark1 ], 0.90 );
palette.fillColor.accent.tertiary = QskRgb::toTransparentF( accentColors[ AccentDark1 ], 0.80 );
palette.fillColor.accent.disabled = QskRgb::toTransparentF( 0xff000000, 0.2169 );
palette.fillColor.accent.selectedTextBackground = accentColors[ AccentBase ];
palette.fillColor.system.critical = 0xffC42B1C;
palette.fillColor.system.success = 0xff0F7B0F;
palette.fillColor.system.attention = 0xff005FB7;
palette.fillColor.system.caution = 0xff9D5D00;
palette.fillColor.system.attentionBackground = QskRgb::toTransparentF( 0xffF6F6F6, 0.50 );
palette.fillColor.system.successBackground = 0xffDFF6DD;
palette.fillColor.system.cautionBackground = 0xffFFF4CE;
palette.fillColor.system.criticalBackground = 0xffFDE7E9;
palette.fillColor.system.neutral = QskRgb::toTransparentF( 0xff000000, 0.4458 );
palette.fillColor.system.neutralBackground = QskRgb::toTransparentF( 0xff000000, 0.0241 );
palette.fillColor.system.solidNeutral = 0xff8A8A8A;
palette.fillColor.system.solidAttentionBackground = 0xffF7F7F7;
palette.fillColor.system.solidNeutralBackground = 0xffF3F3F3;
// Elevation:
palette.elevation.control.border = { QskRgb::toTransparentF( 0xff000000, 0.0578 ),
QskRgb::toTransparentF( 0xff000000, 0.1622 ) };
palette.elevation.circle.border = { QskRgb::toTransparentF( 0xff000000, 0.0578 ),
QskRgb::toTransparentF( 0xff000000, 0.1622 ) };
palette.elevation.textControl.border = { QskRgb::toTransparentF( 0xff000000, 0.0578 ),
QskRgb::toTransparentF( 0xff000000, 0.0578 ) };
palette.elevation.textControl.borderFocused = { QskRgb::toTransparentF( 0xff000000, 0.0578 ),
QskRgb::toTransparentF( 0xff000000, 0.0578 ) };
palette.elevation.accentControl.border = { QskRgb::toTransparentF( 0xffffffff, 0.08 ),
QskRgb::toTransparentF( 0xff000000, 0.40 ) };
// Stroke color:
palette.strokeColor.controlStroke.defaultColor = QskRgb::toTransparentF( 0xff000000, 0.0578 );
palette.strokeColor.controlStroke.secondary = QskRgb::toTransparentF( 0xff000000, 0.1622 );
palette.strokeColor.controlStroke.onAccentDefault = QskRgb::toTransparentF( 0xffffffff, 0.08 );
palette.strokeColor.controlStroke.onAccentSecondary = QskRgb::toTransparentF( 0xff000000, 0.40 );
palette.strokeColor.controlStroke.onAccentTertiary = QskRgb::toTransparentF( 0xff000000, 0.2169 );
palette.strokeColor.controlStroke.onAccentDisabled = QskRgb::toTransparentF( 0xff000000, 0.0578 );
palette.strokeColor.controlStroke.forStrongFillWhenOnImage = QskRgb::toTransparentF( 0xffffffff, 0.35 );
palette.strokeColor.controlStrongStroke.defaultColor = QskRgb::toTransparentF( 0xff000000, 0.4458 );
palette.strokeColor.controlStrongStroke.disabled = QskRgb::toTransparentF( 0xff000000, 0.2169 );
palette.strokeColor.cardStroke.defaultColor = QskRgb::toTransparentF( 0xff000000, 0.0578 );
palette.strokeColor.cardStroke.defaultSolid = 0xffEBEBEB;
palette.strokeColor.dividerStroke.defaultColor = QskRgb::toTransparentF( 0xff000000, 0.0803 );
palette.strokeColor.surfaceStroke.defaultColor = QskRgb::toTransparentF( 0xff757575, 0.40 );
palette.strokeColor.surfaceStroke.flyout = QskRgb::toTransparentF( 0xff000000, 0.0578 );
palette.strokeColor.focusStroke.outer = QskRgb::toTransparentF( 0xff000000, 0.8956 );
palette.strokeColor.focusStroke.inner = 0xffffffff;
// Background:
palette.background.fillColor.cardBackground.defaultColor = QskRgb::toTransparentF( 0xffffffff, 0.70 );
palette.background.fillColor.cardBackground.secondary = QskRgb::toTransparentF( 0xffF6F6F6, 0.50 );
palette.background.fillColor.cardBackground.tertiary = 0xffffffff;
palette.background.fillColor.stroke.defaultColor = QskRgb::toTransparentF( 0xff000000, 0.30 );
palette.background.fillColor.layer.defaultColor = QskRgb::toTransparentF( 0xffffffff, 0.50 );
palette.background.fillColor.layer.alt = 0xffffffff;
palette.background.fillColor.layerOnAcrylic.defaultColor = QskRgb::toTransparentF( 0xffffffff, 0.25 );
palette.background.fillColor.layerOnAccentAcrylic.defaultColor = QskRgb::toTransparentF( 0xffffffff, 0.25 );
palette.background.fillColor.acrylicBackground.defaultColor = QskRgb::toTransparentF( 0xffFCFCFC, 0.85 );
palette.background.fillColor.acrylicBackground.base = QskRgb::toTransparentF( 0xffF3F3F3, 0.90 );
palette.background.fillColor.accentAcrylicBackground.base = QskRgb::toTransparentF( accentColors[ AccentLight3 ], 0.90 );
palette.background.fillColor.accentAcrylicBackground.defaultColor = QskRgb::toTransparentF( accentColors[ AccentLight3 ], 0.90 );
palette.background.fillColor.micaBackground.base = QskRgb::toTransparentF( 0xffffffff, 0.50 );
palette.background.fillColor.solidBackground.base = 0xffF3F3F3;
palette.background.fillColor.solidBackground.secondary = 0xffEEEEEE;
palette.background.fillColor.solidBackground.tertiary = 0xffF9F9F9;
palette.background.fillColor.solidBackground.quaternary = 0xffffffff;
}
else if( theme == Dark )
{
}
}
QskWindowsSkin::QskWindowsSkin( const QskWindowsTheme& palette, QObject* parent )
: Inherited( parent )
{
setupFonts();
setupGraphicFilters( palette );
Editor editor( &hintTable(), palette );
editor.setup();
}
QskWindowsSkin::~QskWindowsSkin()
{
}
void QskWindowsSkin::setupFonts()
{
static QString fontName( QStringLiteral( "Segoe UI Variable" ) );
Inherited::setupFonts( fontName );
setFont( Caption, createFont( fontName, 12, 16, 0.0, QFont::Normal ) );
setFont( Body, createFont( fontName, 14, 20, 0.0, QFont::Normal ) );
setFont( BodyStrong, createFont( fontName, 14, 20, 0.0, QFont::DemiBold ) );
setFont( BodyLarge, createFont( fontName, 18, 24, 0.0, QFont::Medium ) );
setFont( Subtitle, createFont( fontName, 20, 28, 0.0, QFont::DemiBold ) );
setFont( Title, createFont( fontName, 28, 36, 0.0, QFont::DemiBold ) );
setFont( TitleLarge, createFont( fontName, 40, 52, 0.0, QFont::DemiBold ) );
setFont( Display, createFont( fontName, 68, 92, 0.0, QFont::DemiBold ) );
}
void QskWindowsSkin::setGraphicColor( GraphicRole role, QRgb rgb )
{
QskColorFilter colorFilter;
colorFilter.setMask( QskRgb::RGBAMask );
colorFilter.addColorSubstitution( QskRgb::Black, rgb );
setGraphicFilter( role, colorFilter );
}
void QskWindowsSkin::setupGraphicFilters( const QskWindowsTheme& theme )
{
// setGraphicColor( GraphicRoleOnPrimary, palette.onPrimary );
// setGraphicColor( GraphicRoleOnSecondaryContainer, palette.onSecondaryContainer );
// setGraphicColor( GraphicRoleOnError, palette.onError );
// setGraphicColor( GraphicRoleOnSurface, palette.onSurface );
// setGraphicColor( GraphicRoleOnSurface38, palette.onSurface38 );
// setGraphicColor( GraphicRoleOnSurfaceVariant, palette.onSurfaceVariant );
// setGraphicColor( GraphicRolePrimary, palette.primary );
// setGraphicColor( GraphicRoleSurface, palette.surface );
}
#include "moc_QskWindowsSkin.cpp"

View File

@ -0,0 +1,357 @@
/******************************************************************************
* QSkinny - Copyright (C) 2022 Edelhirsch Software GmbH
* SPDX-License-Identifier: BSD-3-Clause
*****************************************************************************/
#ifndef QSK_WINDOWS_SKIN_H
#define QSK_WINDOWS_SKIN_H
#include "QskWindowsGlobal.h"
#include <QskBoxShapeMetrics.h>
#include <QskGradient.h>
#include <QskSkin.h>
#include <QskShadowMetrics.h>
#include <array>
class QSK_WINDOWS_EXPORT QskWindowsTheme
{
public:
enum Theme
{
Light,
Dark
};
enum AccentColors
{
AccentLight3,
AccentLight2,
AccentLight1,
AccentBase,
AccentDark1,
AccentDark2,
AccentDark3,
NumAccentColors
};
QskWindowsTheme( Theme );
QskWindowsTheme( Theme, std::array< QRgb, NumAccentColors > );
struct FillColor
{
struct Text
{
QRgb primary;
QRgb secondary;
QRgb tertiary;
QRgb disabled;
};
struct AccentText
{
QRgb primary;
QRgb secondary;
QRgb tertiary;
QRgb disabled;
};
struct TextOnAccent
{
QRgb primary;
QRgb secondary;
QRgb tertiary;
QRgb disabled;
QRgb selectedText;
};
struct Control
{
QRgb transparent;
QRgb defaultColor;
QRgb secondary;
QRgb tertiary;
QRgb inputActive;
QRgb disabled;
};
struct ControlStrong
{
QRgb defaultColor;
QRgb disabled;
};
struct Subtle
{
QRgb transparent;
QRgb secondary;
QRgb tertiary;
QRgb disabled;
};
struct ControlSolid
{
QRgb defaultColor;
};
struct ControlAlt
{
QRgb transparent;
QRgb secondary;
QRgb tertiary;
QRgb quaternary;
QRgb disabled;
};
struct Accent
{
QRgb defaultColor;
QRgb secondary;
QRgb tertiary;
QRgb disabled;
QRgb selectedTextBackground;
};
struct System
{
QRgb critical;
QRgb success;
QRgb attention;
QRgb caution;
QRgb attentionBackground;
QRgb successBackground;
QRgb cautionBackground;
QRgb criticalBackground;
QRgb neutral;
QRgb neutralBackground;
QRgb solidNeutral;
QRgb solidAttentionBackground;
QRgb solidNeutralBackground;
};
struct ControlOnImage
{
QRgb defaultColor;
QRgb secondary;
QRgb tertiary;
QRgb disabled;
};
Text text;
AccentText accentText;
TextOnAccent textOnAccent;
Control control;
ControlStrong controlStrong;
Subtle subtle;
ControlSolid controlSolid;
ControlAlt controlAlt;
Accent accent;
System system;
ControlOnImage controlOnImage;
};
struct Elevation
{
struct Control
{
std::array< QRgb, 2 > border;
};
struct Circle
{
std::array< QRgb, 2 > border;
};
struct TextControl
{
std::array< QRgb, 2 > border;
std::array< QRgb, 2 > borderFocused;
};
struct AccentControl
{
std::array< QRgb, 2 > border;
};
Control control;
Circle circle;
TextControl textControl;
AccentControl accentControl;
};
struct StrokeColor
{
struct ControlStroke
{
QRgb defaultColor;
QRgb secondary;
QRgb onAccentDefault;
QRgb onAccentSecondary;
QRgb onAccentTertiary;
QRgb onAccentDisabled;
QRgb forStrongFillWhenOnImage;
};
struct ControlStrongStroke
{
QRgb defaultColor;
QRgb disabled;
};
struct CardStroke
{
QRgb defaultColor;
QRgb defaultSolid;
};
struct DividerStroke
{
QRgb defaultColor;
};
struct SurfaceStroke
{
QRgb defaultColor;
QRgb flyout;
};
struct FocusStroke
{
QRgb outer;
QRgb inner;
};
ControlStroke controlStroke;
ControlStrongStroke controlStrongStroke;
CardStroke cardStroke;
DividerStroke dividerStroke;
SurfaceStroke surfaceStroke;
FocusStroke focusStroke;
};
struct Background
{
struct FillColor
{
struct CardBackground
{
QRgb defaultColor;
QRgb secondary;
QRgb tertiary;
};
struct Stroke
{
QRgb defaultColor;
};
struct Layer
{
QRgb defaultColor;
QRgb alt;
};
struct LayerOnAcrylic
{
QRgb defaultColor;
};
struct LayerOnAccentAcrylic
{
QRgb defaultColor;
};
struct AcrylicBackground
{
QRgb defaultColor;
QRgb base;
};
struct AccentAcrylicBackground
{
QRgb base;
QRgb defaultColor;
};
struct MicaBackground
{
QRgb base;
};
struct SolidBackground
{
QRgb base;
QRgb secondary;
QRgb tertiary;
QRgb quaternary;
};
CardBackground cardBackground;
Stroke stroke;
Layer layer;
LayerOnAcrylic layerOnAcrylic;
LayerOnAccentAcrylic layerOnAccentAcrylic;
AcrylicBackground acrylicBackground;
AccentAcrylicBackground accentAcrylicBackground;
MicaBackground micaBackground;
SolidBackground solidBackground;
};
FillColor fillColor;
};
struct Palette
{
FillColor fillColor;
Elevation elevation;
StrokeColor strokeColor;
Background background;
};
Palette palette;
};
class QSK_WINDOWS_EXPORT QskWindowsSkin : public QskSkin
{
Q_OBJECT
using Inherited = QskSkin;
public:
QskWindowsSkin( const QskWindowsTheme&, QObject* parent = nullptr );
~QskWindowsSkin() override;
enum GraphicRole
{
GraphicRoleOnError,
GraphicRoleOnPrimary,
GraphicRoleOnSecondaryContainer,
GraphicRoleOnSurface,
GraphicRoleOnSurface38,
GraphicRoleOnSurfaceVariant,
GraphicRolePrimary,
GraphicRoleSurface,
};
enum FontRole
{
Caption = QskSkin::HugeFont + 1, // ### define QskSkin enums
Body,
BodyStrong,
BodyLarge,
Subtitle,
Title,
TitleLarge,
Display
};
private:
void setupFonts();
void setupGraphicFilters( const QskWindowsTheme& palette );
void setGraphicColor( GraphicRole, QRgb );
};
#endif

View File

@ -0,0 +1,42 @@
/******************************************************************************
* QSkinny - Copyright (C) 2016 Uwe Rathmann
* SPDX-License-Identifier: BSD-3-Clause
*****************************************************************************/
#include "QskWindowsSkinFactory.h"
#include "QskWindowsSkin.h"
static const QString windowsLightSkinName = QStringLiteral( "Windows Light" );
static const QString windowsDarkSkinName = QStringLiteral( "Windows Dark" );
QskWindowsSkinFactory::QskWindowsSkinFactory( QObject* parent )
: QskSkinFactory( parent )
{
}
QskWindowsSkinFactory::~QskWindowsSkinFactory()
{
}
QStringList QskWindowsSkinFactory::skinNames() const
{
return { windowsLightSkinName, windowsDarkSkinName };
}
QskSkin* QskWindowsSkinFactory::createSkin( const QString& skinName )
{
if ( QString::compare( skinName, windowsLightSkinName, Qt::CaseInsensitive ) == 0 )
{
QskWindowsTheme theme( QskWindowsTheme::Light );
return new QskWindowsSkin( theme );
}
else if ( QString::compare( skinName, windowsDarkSkinName, Qt::CaseInsensitive ) == 0 )
{
QskWindowsTheme theme( QskWindowsTheme::Dark );
return new QskWindowsSkin( theme );
}
return nullptr;
}
#include "moc_QskWindowsSkinFactory.cpp"

View File

@ -0,0 +1,28 @@
/******************************************************************************
* QSkinny - Copyright (C) 2016 Uwe Rathmann
* SPDX-License-Identifier: BSD-3-Clause
*****************************************************************************/
#ifndef QSK_WINDOWS_SKIN_FACTORY_H
#define QSK_WINDOWS_SKIN_FACTORY_H
#include "QskWindowsGlobal.h"
#include <QskSkinFactory.h>
class QSK_WINDOWS_EXPORT QskWindowsSkinFactory : public QskSkinFactory
{
Q_OBJECT
#if defined( QSK_Windows_MAKEDLL )
Q_PLUGIN_METADATA( IID QskSkinFactoryIID FILE "metadata.json" )
Q_INTERFACES( QskSkinFactory )
#endif
public:
QskWindowsSkinFactory( QObject* parent = nullptr );
~QskWindowsSkinFactory() override;
QStringList skinNames() const override;
QskSkin* createSkin( const QString& skinName ) override;
};
#endif

8
skins/windows/icons.qrc Normal file
View File

@ -0,0 +1,8 @@
<RCC>
<qresource prefix="/m3">
<file>icons/qvg/check_small.qvg</file>
<file>icons/qvg/combo-box-arrow-closed.qvg</file>
<file>icons/qvg/combo-box-arrow-open.qvg</file>
<file>icons/qvg/segmented-button-check.qvg</file>
</qresource>
</RCC>

View File

@ -0,0 +1,4 @@
<svg width="12" height="10" viewBox="0 0 12 10" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M4 9.4L0 5.4L1.4 4L4 6.6L10.6 0L12 1.4L4 9.4Z" fill="black"/>
</svg>

After

Width:  |  Height:  |  Size: 175 B

View File

@ -0,0 +1,4 @@
<svg width="8" height="5" viewBox="0 0 8 5" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M0.25 0.5L4 4.25L7.75 0.5H0.25Z" fill="black"/>
</svg>

After

Width:  |  Height:  |  Size: 157 B

View File

@ -0,0 +1,4 @@
<svg width="8" height="5" viewBox="0 0 8 5" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M0.25 0.5L4 4.25L7.75 0.5H0.25Z" transform="rotate(180 4 2.5)" fill="black"/>
</svg>

After

Width:  |  Height:  |  Size: 187 B

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,4 @@
<svg width="14" height="11" viewBox="0 0 14 11" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M4.24914 8.12738L1.12164 4.99988L0.0566406 6.05738L4.24914 10.2499L13.2491 1.24988L12.1916 0.192383L4.24914 8.12738Z" fill="black"/>
</svg>

After

Width:  |  Height:  |  Size: 246 B

View File

@ -0,0 +1,4 @@
{
"FactoryId": "WindowsFactory",
"Skins": [ "Windows Light", "Windows Dark" ]
}

View File

@ -33,7 +33,7 @@ target_include_directories(${target} PUBLIC ${CMAKE_CURRENT_LIST_DIR})
if(ENABLE_ENSURE_SKINS)
target_include_directories(${target} PRIVATE ${CMAKE_SOURCE_DIR}/skins)
target_compile_definitions(${target} PRIVATE ENSURE_SKINS)
target_link_libraries(${target} PRIVATE squiekskin material3skin)
target_link_libraries(${target} PRIVATE squiekskin material3skin windowsskin)
endif()
set(HIDE_SYSTEM_FONTS ON)

View File

@ -51,6 +51,7 @@ static bool pluginPath = initPluginPath();
#include <squiek/QskSquiekSkinFactory.h>
#include <material3/QskMaterial3SkinFactory.h>
#include <windows/QskWindowsSkinFactory.h>
static void initSkins()
{
@ -63,6 +64,7 @@ static bool pluginPath = initPluginPath();
qskSkinManager->registerFactory( "SquiekFactory", new QskSquiekSkinFactory() );
qskSkinManager->registerFactory( "Material3Factory", new QskMaterial3SkinFactory() );
qskSkinManager->registerFactory( "WindowsFactory", new QskWindowsSkinFactory() );
qWarning() << "Couldn't find skin plugins, adding some manually.";
}