shaders for gradients ( QGradient variations ) added

This commit is contained in:
Uwe Rathmann 2022-09-28 20:14:10 +02:00
parent f3acb55170
commit b138d04053
8 changed files with 945 additions and 30 deletions

View File

@ -33,20 +33,17 @@ QPen ShapeItem::pen() const
return m_pen;
}
void ShapeItem::setFillColor( const QColor& color )
void ShapeItem::setGradient( const QColor& c1, const QColor& c2 )
{
if ( color != m_fillColor )
if ( c1 != m_fillColor[0] || c2 != m_fillColor[1] )
{
m_fillColor = color;
m_fillColor[0] = c1;
m_fillColor[1] = c2;
update();
}
}
QColor ShapeItem::fillColor() const
{
return m_fillColor;
}
void ShapeItem::setPath( const QPainterPath& path )
{
if ( path != m_path )
@ -92,7 +89,20 @@ void ShapeItem::updateNode( QSGNode* parentNode )
QskSGNode::setNodeRole( fillNode, FillRole );
}
fillNode->updateNode( path, m_fillColor );
if ( m_fillColor[0] != m_fillColor[1] )
{
QLinearGradient gradient;
gradient.setStart( rect.topLeft() );
gradient.setFinalStop( rect.bottomRight() );
gradient.setColorAt( 0.0, m_fillColor[0] );
gradient.setColorAt( 1.0, m_fillColor[1] );
fillNode->updateNode( path, &gradient );
}
else
{
fillNode->updateNode( path, m_fillColor[0] );
}
if ( fillNode->parent() != parentNode )
parentNode->prependChildNode( fillNode );

View File

@ -20,8 +20,7 @@ class ShapeItem : public QskControl
void setPen( const QPen& );
QPen pen() const;
void setFillColor( const QColor& );
QColor fillColor() const;
void setGradient( const QColor&, const QColor& );
void setPath( const QPainterPath& );
QPainterPath path() const;
@ -33,6 +32,6 @@ class ShapeItem : public QskControl
QPainterPath scaledPath( const QRectF& ) const;
QPen m_pen;
QColor m_fillColor;
QColor m_fillColor[2];
QPainterPath m_path;
};

View File

@ -36,8 +36,8 @@ int main( int argc, char* argv[] )
auto shapeItem = new ShapeItem();
shapeItem->setPath( path( SkinnyShapeFactory::Hexagon ) );
shapeItem->setPen( QPen( Qt::darkBlue, 20 ) );
shapeItem->setFillColor( Qt::darkYellow );
shapeItem->setPen( QPen( Qt::darkCyan, 20 ) );
shapeItem->setGradient( Qt::red, Qt::blue );
window.addItem( shapeItem );
window.resize( 600, 600 );

View File

@ -0,0 +1,812 @@
#include "QskGradientMaterial.h"
#include "QskFunctions.h"
#include "QskRgbValue.h"
QSK_QT_PRIVATE_BEGIN
#include <private/qrhi_p.h>
#include <private/qdrawhelper_p.h>
#include <private/qsgplaintexture_p.h>
QSK_QT_PRIVATE_END
// RHI shaders are supported by Qt 5.15 and Qt 6.x
#define SHADER_RHI
#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
// Old type of shaders only with Qt 5.x
#define SHADER_GL
#endif
#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
#include <QSGMaterialRhiShader>
using RhiShader = QSGMaterialRhiShader;
#else
using RhiShader = QSGMaterialShader;
#endif
/*
The shaders for the gradient are implemented in the quickshapes module
Beside them we do not need this module.
*/
#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
QSK_QT_PRIVATE_BEGIN
#ifndef signals
#define signals Q_SIGNALS
#endif
#include <private/qquickshape_p.h>
QSK_QT_PRIVATE_END
static void QQuickShapes_initializeModule()
{
QQuickShapesModule::defineModule();
}
#else
extern void QQuickShapes_initializeModule();
#endif
Q_CONSTRUCTOR_FUNCTION( QQuickShapes_initializeModule )
namespace
{
/*
Qt offers QGradient compatible shaders in the quickshapes module.
So why reimplementing the wheel ...
Those shaders ( f.e lineargradient.frag ) want to have a lookup table
with the interpolated colors, being uploaded as a texture.
A 1 dimensional 256x1 texture is how Chrome, Firefox, and Android render
gradients - so let's do the same.
*/
class GradientImage : public QImage
{
public:
GradientImage( const QGradientStops& stops )
: QImage( 256, 1, QImage::Format_RGBA8888_Premultiplied )
{
constexpr int numColors = 256;
auto colorTable = reinterpret_cast< uint* >( bits() );
int index1, index2;
QRgb rgb1, rgb2;
index1 = index2 = qRound( stops[0].first * numColors );
rgb1 = rgb2 = stops[0].second.rgba();
if ( index1 > 0 )
{
const auto v = value( rgb1 );
for ( int i = 0; i < index1; i++ )
colorTable[i] = v;
}
for ( int i = 1; i < stops.count(); i++ )
{
const auto& stop = stops[i];
index2 = qRound( stop.first * numColors );
rgb2 = stop.second.rgba();
const auto n = index2 - index1;
for ( int j = 0; j < n; j++ )
{
const auto rgb = QskRgb::interpolated( rgb1, rgb2, qreal( j ) / n );
colorTable[ index1 + j] = value( rgb );
}
index1 = index2;
rgb1 = rgb2;
}
if ( index1 < numColors - 1 )
{
const auto v = value( rgb1 );
for ( int i = index1; i < numColors ; i++ )
colorTable[i] = v;
}
}
private:
inline uint value( const QRgb rgb ) const
{
return ARGB2RGBA( qPremultiply( rgb ) );
}
};
class GradientTexture : public QSGPlainTexture
{
public:
GradientTexture( const QGradientStops& stops, QGradient::Spread spread )
{
setImage( GradientImage( stops ) );
const auto wrapMode = this->wrapMode( spread );
setHorizontalWrapMode( wrapMode );
setVerticalWrapMode( wrapMode );
setFiltering( QSGTexture::Linear );
};
private:
static inline QSGTexture::WrapMode wrapMode( QGradient::Spread spread )
{
switch ( spread )
{
case QGradient::RepeatSpread:
return QSGTexture::Repeat;
case QGradient::ReflectSpread:
return QSGTexture::MirroredRepeat;
default:
return QSGTexture::ClampToEdge;
}
}
};
class TextureHashKey
{
public:
inline bool operator==( const TextureHashKey& other ) const
{
return rhi == other.rhi && spread == other.spread && stops == other.stops;
}
const void* rhi;
const QGradientStops stops;
const QGradient::Spread spread;
};
inline size_t qHash( const TextureHashKey& key, size_t seed = 0 )
{
size_t valus = seed + key.spread;
for ( const auto& stop : key.stops )
valus += stop.second.rgba();
return valus;
}
class TextureCache
{
public:
static TextureCache* instance()
{
static TextureCache* s_instance = nullptr;
if ( s_instance == nullptr )
{
s_instance = new TextureCache();
/*
For OpenGL we coud fiddle around with QOpenGLSharedResource
while with RHI we would have QRhi::addCleanupCallback
But let's keep things simple for the moment. TODO ...
*/
qAddPostRoutine( cleanup );
}
return s_instance;
}
~TextureCache()
{
qDeleteAll( m_hashTable );
}
GradientTexture* texture( const void* rhi,
const QGradientStops& stops, QGradient::Spread spread )
{
const TextureHashKey key { rhi, stops, spread };
auto texture = m_hashTable[key];
if ( texture == nullptr )
{
texture = new GradientTexture( stops, spread );
m_hashTable[ key ] = texture;
}
return texture;
}
private:
static void cleanup()
{
delete instance();
}
QHash< TextureHashKey, GradientTexture* > m_hashTable;
};
}
namespace
{
class GradientMaterial : public QskGradientMaterial
{
public:
GradientMaterial( QGradient::Type type,
const QGradientStops& stops, QGradient::Spread spread )
: QskGradientMaterial( type, stops, spread )
{
setFlag( Blending | RequiresFullMatrix );
#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
setFlag( QSGMaterial::SupportsRhiShader, true );
#endif
}
int compare( const QSGMaterial* other ) const override
{
const auto mat = static_cast< const GradientMaterial* >( other );
if ( ( spread() == mat->spread() ) && ( stops() == mat->stops() ) )
return 0;
return QSGMaterial::compare( other );
}
#if QT_VERSION >= QT_VERSION_CHECK( 6, 0, 0 )
// make Qt 5/6 APIs matchaing
QSGMaterialShader* createShader(
QSGRendererInterface::RenderMode ) const override final
{
return createShader();
}
virtual QSGMaterialShader* createShader() const = 0;
#endif
};
#ifdef SHADER_GL
class GradientShaderGL : public QSGMaterialShader
{
public:
void setShaderFiles( const char* name )
{
static const QString root( ":/qt-project.org/shapes/shaders/" );
setShaderSourceFile( QOpenGLShader::Vertex, root + name + ".vert" );
setShaderSourceFile( QOpenGLShader::Fragment, root + name + ".frag" );
}
void initialize() override
{
m_opacityId = program()->uniformLocation( "opacity" );
m_matrixId = program()->uniformLocation( "matrix" );
}
void updateState( const RenderState& state,
QSGMaterial* newMaterial, QSGMaterial* ) override final
{
auto p = program();
auto material = static_cast< GradientMaterial* >( newMaterial );
if ( state.isOpacityDirty() )
p->setUniformValue( m_opacityId, state.opacity() );
if ( state.isMatrixDirty() )
p->setUniformValue(m_matrixId, state.combinedMatrix() );
updateUniformValues( material );
auto texture = TextureCache::instance()->texture(
nullptr, material->stops(), material->spread() );
texture->bind();
}
char const* const* attributeNames() const override final
{
static const char* const attr[] = { "vertexCoord", nullptr };
return attr;
}
virtual void updateUniformValues( const GradientMaterial* ) = 0;
protected:
int m_opacityId = -1;
int m_matrixId = -1;
};
#endif
#ifdef SHADER_RHI
class GradientShaderRhi : public RhiShader
{
public:
void setShaderFiles( const char* name )
{
static const QString root( ":/qt-project.org/shapes/shaders_ng/" );
setShaderFileName( VertexStage, root + name + ".vert.qsb" );
setShaderFileName( FragmentStage, root + name + ".frag.qsb" );
}
void updateSampledImage( RenderState& state, int binding,
QSGTexture** texture, QSGMaterial* newMaterial, QSGMaterial*) override final
{
if ( binding != 1 )
return;
auto material = static_cast< const GradientMaterial* >( newMaterial );
auto txt = TextureCache::instance()->texture(
state.rhi(), material->stops(), material->spread() );
#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
txt->updateRhiTexture( state.rhi(), state.resourceUpdateBatch() );
#else
txt->commitTextureOperations( state.rhi(), state.resourceUpdateBatch() );
#endif
*texture = txt;
}
};
#endif
}
namespace
{
class LinearMaterial final : public GradientMaterial
{
public:
LinearMaterial(
const QGradientStops& stops, QGradient::Spread spread,
const QPointF& start, const QPointF& stop )
: GradientMaterial( QGradient::LinearGradient, stops, spread )
, m_start( start )
, m_stop( stop )
{
}
QSGMaterialShader* createShader() const override;
QSGMaterialType* type() const override
{
static QSGMaterialType type;
return &type;
}
int compare( const QSGMaterial* other ) const override
{
const auto mat = static_cast< const LinearMaterial* >( other );
if ( ( m_start != mat->m_start ) || ( m_stop != mat->m_stop ) )
return QSGMaterial::compare( other );
else
return GradientMaterial::compare( other );
}
const QVector2D m_start;
const QVector2D m_stop;
};
#ifdef SHADER_GL
class LinearShaderGL final : public GradientShaderGL
{
public:
LinearShaderGL()
{
setShaderFiles( "lineargradient" );
}
void initialize() override
{
GradientShaderGL::initialize();
m_startId = program()->uniformLocation( "gradStart" );
m_stopId = program()->uniformLocation( "gradEnd" );
}
void updateUniformValues( const GradientMaterial* newMaterial ) override
{
auto material = static_cast< const LinearMaterial* >( newMaterial );
program()->setUniformValue( m_startId, material->m_start );
program()->setUniformValue( m_stopId, material->m_stop );
}
private:
int m_startId = -1;
int m_stopId = -1;
};
#endif
#ifdef SHADER_RHI
class LinearShaderRhi final : public GradientShaderRhi
{
public:
LinearShaderRhi()
{
setShaderFiles( "lineargradient" );
}
bool updateUniformData( RenderState& state,
QSGMaterial* newMaterial, QSGMaterial* oldMaterial ) override
{
auto matNew = static_cast< LinearMaterial* >( newMaterial );
auto matOld = static_cast< LinearMaterial* >( oldMaterial );
Q_ASSERT( state.uniformData()->size() >= 84 );
auto data = state.uniformData()->data();
bool changed = false;
if ( state.isMatrixDirty() )
{
const auto matrix = state.combinedMatrix();
memcpy( data + 0, matrix.constData(), 64 );
changed = true;
}
if ( matOld == nullptr || matNew->m_start != matOld->m_start )
{
memcpy( data + 64, &matNew->m_start, 8 );
changed = true;
}
if ( matOld == nullptr || matNew->m_stop != matOld->m_stop )
{
memcpy( data + 72, &matNew->m_stop, 8 );
changed = true;
}
if ( state.isOpacityDirty() )
{
const float opacity = state.opacity();
memcpy( data + 80, &opacity, 4 );
changed = true;
}
return changed;
}
};
#endif
QSGMaterialShader* LinearMaterial::createShader() const
{
#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
if ( !( flags() & QSGMaterial::RhiShaderWanted ) )
return new LinearShaderGL;
#endif
return new LinearShaderRhi;
}
}
namespace
{
class RadialMaterial final : public GradientMaterial
{
public:
RadialMaterial(
const QGradientStops& stops, QGradient::Spread spread,
const QPointF& center, qreal centerRadius,
const QPointF& focalPoint, qreal focalRadius )
: GradientMaterial( QGradient::RadialGradient, stops, spread )
, m_center( center )
, m_focalPoint( focalPoint )
, m_centerRadius( centerRadius )
, m_focalRadius( focalRadius )
{
}
QSGMaterialShader* createShader() const override;
QSGMaterialType* type() const override
{
static QSGMaterialType type;
return &type;
}
int compare( const QSGMaterial* other ) const override
{
const auto mat = static_cast< const RadialMaterial* >( other );
if ( ( m_center != mat->m_center )
|| ( m_focalPoint != mat->m_focalPoint )
|| qskFuzzyCompare( m_centerRadius, mat->m_centerRadius )
|| qskFuzzyCompare( m_focalRadius, mat->m_focalRadius ) )
{
return QSGMaterial::compare( other );
}
else
{
return GradientMaterial::compare( other );
}
}
const QVector2D m_center;
const QVector2D m_focalPoint;
const float m_centerRadius;
const float m_focalRadius;
};
#ifdef SHADER_GL
class RadialShaderGL final : public GradientShaderGL
{
public:
RadialShaderGL()
{
setShaderFiles( "radialgradient" );
}
void initialize() override
{
GradientShaderGL::initialize();
auto p = program();
m_centerPointId = p->uniformLocation( "translationPoint" );
m_focalPointId = p->uniformLocation( "focalToCenter" );
m_centerRadiusId = p->uniformLocation( "centerRadius" );
m_focalRadiusId = p->uniformLocation( "focalRadius" );
}
void updateUniformValues( const GradientMaterial* newMaterial ) override
{
auto material = static_cast< const RadialMaterial* >( newMaterial );
auto p = program();
p->setUniformValue( m_centerPointId, material->m_center );
p->setUniformValue( m_centerRadiusId, material->m_centerRadius);
p->setUniformValue( m_focalRadiusId, material->m_focalRadius);
p->setUniformValue( m_focalPointId, material->m_focalPoint);
}
private:
int m_centerPointId = -1;
int m_focalPointId = -1;
int m_centerRadiusId = -1;
int m_focalRadiusId = -1;
};
#endif
#ifdef SHADER_RHI
class RadialShaderRhi final : public GradientShaderRhi
{
public:
RadialShaderRhi()
{
setShaderFiles( "radialgradient" );
}
bool updateUniformData( RenderState& state,
QSGMaterial* newMaterial, QSGMaterial* oldMaterial) override
{
auto matNew = static_cast< RadialMaterial* >( newMaterial );
auto matOld = static_cast< RadialMaterial* >( oldMaterial );
Q_ASSERT( state.uniformData()->size() >= 92 );
auto data = state.uniformData()->data();
bool changed = false;
if ( state.isMatrixDirty() )
{
const auto matrix = state.combinedMatrix();
memcpy( data + 0, matrix.constData(), 64 );
changed = true;
}
if ( matOld == nullptr || matNew->m_focalPoint != matOld->m_focalPoint )
{
memcpy( data + 64, &matNew->m_focalPoint, 8 );
changed = true;
}
if ( matOld == nullptr || matNew->m_focalPoint != matOld->m_focalPoint )
{
memcpy( data + 72, &matNew->m_focalPoint, 8 );
changed = true;
}
if ( matOld == nullptr || matNew->m_centerRadius != matOld->m_centerRadius )
{
memcpy( data + 80, &matNew->m_centerRadius, 4);
changed = true;
}
if ( matOld == nullptr || matNew->m_focalRadius != matOld->m_focalRadius )
{
memcpy( data + 84, &matOld->m_focalRadius, 4 );
changed = true;
}
if ( state.isOpacityDirty() )
{
const float opacity = state.opacity();
memcpy( data + 88, &opacity, 4 );
changed = true;
}
return changed;
}
};
#endif
QSGMaterialShader* RadialMaterial::createShader() const
{
#ifdef SHADER_GL
if ( !( flags() & QSGMaterial::RhiShaderWanted ) )
return new RadialShaderGL;
#endif
return new RadialShaderRhi;
}
}
namespace
{
class ConicalMaterial final : public GradientMaterial
{
public:
ConicalMaterial( const QGradientStops& stops,
const QPointF& center, qreal angle )
: GradientMaterial( QGradient::ConicalGradient, stops, QGradient::PadSpread )
, m_center( center )
, m_radians( -qDegreesToRadians( angle ) )
{
}
QSGMaterialShader* createShader() const override;
QSGMaterialType* type() const override
{
static QSGMaterialType type;
return &type;
}
int compare( const QSGMaterial* other ) const override
{
const auto mat = static_cast< const ConicalMaterial* >( other );
if ( ( m_center != mat->m_center ) || qskFuzzyCompare( m_radians, mat->m_radians ) )
return QSGMaterial::compare( other );
else
return GradientMaterial::compare( other );
}
const QVector2D m_center;
const float m_radians;
};
#ifdef SHADER_GL
class ConicalShaderGL final : public GradientShaderGL
{
public:
ConicalShaderGL()
{
setShaderFiles( "conicalgradient" );
}
void initialize() override
{
GradientShaderGL::initialize();
m_radiansId = program()->uniformLocation( "angle" );
m_centerPointId = program()->uniformLocation( "translationPoint" );
}
void updateUniformValues( const GradientMaterial* newMaterial ) override
{
auto material = static_cast< const ConicalMaterial* >( newMaterial );
program()->setUniformValue( m_radiansId, material->m_radians );
program()->setUniformValue( m_centerPointId, material->m_center );
}
private:
int m_radiansId = -1;
int m_centerPointId = -1;
};
#endif
#ifdef SHADER_RHI
class ConicalShaderRhi final : public GradientShaderRhi
{
public:
ConicalShaderRhi()
{
setShaderFiles( "conicalgradient" );
}
bool updateUniformData( RenderState& state,
QSGMaterial* newMaterial, QSGMaterial* oldMaterial ) override
{
auto matNew = static_cast< ConicalMaterial* >( newMaterial );
auto matOld = static_cast< ConicalMaterial* >( oldMaterial );
Q_ASSERT( state.uniformData()->size() >= 80 );
auto data = state.uniformData()->data();
bool changed = false;
if ( state.isMatrixDirty() )
{
const auto matrix = state.combinedMatrix();
memcpy( data + 0, matrix.constData(), 64 );
changed = true;
}
if ( matOld == nullptr || matNew->m_center != matOld->m_center )
{
memcpy( data + 64, &matNew->m_center, 8 );
changed = true;
}
if ( matOld == nullptr || matNew->m_radians != matOld->m_radians )
{
memcpy( data + 72, &matNew->m_radians, 4 );
changed = true;
}
if ( state.isOpacityDirty() )
{
const float opacity = state.opacity();
memcpy( data + 76, &opacity, 4 );
changed = true;
}
return changed;
}
};
#endif
QSGMaterialShader* ConicalMaterial::createShader() const
{
#ifdef SHADER_GL
if ( !( flags() & QSGMaterial::RhiShaderWanted ) )
return new ConicalShaderGL;
#endif
return new ConicalShaderRhi;
}
}
QskGradientMaterial* QskGradientMaterial::create( const QGradient* gradient )
{
switch ( static_cast< int >( gradient->type() ) )
{
case QGradient::LinearGradient:
{
auto linearGradient = static_cast< const QLinearGradient* >( gradient );
return new LinearMaterial(
linearGradient->stops(), linearGradient->spread(),
linearGradient->start(), linearGradient->finalStop() );
}
case QGradient::RadialGradient:
{
auto radialGradient = static_cast< const QRadialGradient* >( gradient );
return new RadialMaterial(
radialGradient->stops(), radialGradient->spread(),
radialGradient->center(), radialGradient->centerRadius(),
radialGradient->focalPoint(), radialGradient->focalRadius() );
}
case QGradient::ConicalGradient:
{
auto conicalGradient = static_cast< const QConicalGradient* >( gradient );
return new ConicalMaterial( conicalGradient->stops(),
conicalGradient->center(), conicalGradient->angle() );
}
}
return nullptr;
}

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@ -0,0 +1,56 @@
/******************************************************************************
* QSkinny - Copyright (C) 2016 Uwe Rathmann
* This file may be used under the terms of the QSkinny License, Version 1.0
*****************************************************************************/
#ifndef QSK_GRADIENT_MATERIAL
#define QSK_GRADIENT_MATERIAL
#include "QskGlobal.h"
#include <qbrush.h>
#include <qsgmaterial.h>
class QSK_EXPORT QskGradientMaterial : public QSGMaterial
{
public:
static QskGradientMaterial* create( const QGradient* );
QGradient::Type gradientType() const;
const QGradientStops& stops() const;
QGradient::Spread spread() const;
protected:
QskGradientMaterial( QGradient::Type,
const QGradientStops&, QGradient::Spread );
private:
const QGradient::Type m_gradientType;
const QGradientStops m_stops;
const QGradient::Spread m_spread;
};
inline QskGradientMaterial::QskGradientMaterial( QGradient::Type type,
const QGradientStops& stops, QGradient::Spread spread )
: m_gradientType( type )
, m_stops( stops )
, m_spread( spread )
{
}
inline QGradient::Type QskGradientMaterial::gradientType() const
{
return m_gradientType;
}
inline const QGradientStops& QskGradientMaterial::stops() const
{
return m_stops;
}
inline QGradient::Spread QskGradientMaterial::spread() const
{
return m_spread;
}
#endif

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@ -4,7 +4,9 @@
*****************************************************************************/
#include "QskShapeNode.h"
#include "QskGradientMaterial.h"
#include <qbrush.h>
#include <qsgflatcolormaterial.h>
QSK_QT_PRIVATE_BEGIN
@ -17,30 +19,41 @@ static void qskUpdateGeometry( const QPainterPath& path, QSGGeometry& geometry )
{
const auto ts = qTriangulate( path, QTransform(), 1, false );
#if 1
geometry.allocate( ts.vertices.size(), ts.indices.size() );
auto vertexData = reinterpret_cast< float* >( geometry.vertexData() );
const auto points = ts.vertices.constData();
for ( int i = 0; i < ts.vertices.count(); i++ )
vertexData[i] = points[i];
memcpy( geometry.indexData(), ts.indices.data(),
ts.indices.size() * sizeof( quint16 ) );
#else
/*
As we have to iterate over the vertex buffer to copy qreal to float
anyway we could reorder according to the index buffer and drop
the index buffer then ???
QTriangleSet:
vertices: (x[i[n]], y[i[n]]), (x[j[n]], y[j[n]]), (x[k[n]], y[k[n]]), n = 0, 1, ...
QVector<qreal> vertices; // [x[0], y[0], x[1], y[1], x[2], ...]
QVector<quint16> indices; // [i[0], j[0], k[0], i[1], j[1], k[1], i[2], ...]
*/
geometry.allocate( ts.vertices.size(), ts.indices.size() );
auto vertexData = reinterpret_cast< float* >( geometry.vertexData() );
const auto points = ts.vertices.constData();
const auto indices = reinterpret_cast< const quint16* >( ts.indices.data() );
/*
As we have to iterate over the vertex buffer to copy qreal to float
anyway we could reorder according to the index buffer and drop
the index buffer then ???
*/
geometry.allocate( ts.indices.size() );
for ( int i = 0; i < ts.vertices.count(); ++i )
vertexData[i] = points[i];
memcpy( geometry.indexData(), ts.indices.data(),
ts.indices.size() * sizeof( quint16 ) );
auto vertexData = geometry.vertexDataAsPoint2D();
for ( int i = 0; i < ts.indices.size(); i++ )
{
const int j = 2 * indices[i];
vertexData[i].set( points[j], points[j + 1] );
}
#endif
}
class QskShapeNodePrivate final : public QSGGeometryNodePrivate
@ -82,3 +95,18 @@ void QskShapeNode::updateNode( const QPainterPath& path, const QColor& color )
markDirty( QSGNode::DirtyMaterial );
}
}
void QskShapeNode::updateNode( const QPainterPath& path, const QGradient* gradient )
{
if ( true ) // For the moment we always update the geometry. TODO ...
{
qskUpdateGeometry( path, *geometry() );
markDirty( QSGNode::DirtyGeometry );
}
if ( true ) // For the moment we always update the material
{
setMaterial( QskGradientMaterial::create( gradient ) );
markDirty( QSGNode::DirtyMaterial );
}
}

View File

@ -9,6 +9,7 @@
#include "QskGlobal.h"
#include <qsgnode.h>
class QGradient;
class QColor;
class QPainterPath;
@ -19,6 +20,7 @@ class QSK_EXPORT QskShapeNode : public QSGGeometryNode
public:
QskShapeNode();
void updateNode( const QPainterPath&, const QGradient* );
void updateNode( const QPainterPath&, const QColor& );
private:

View File

@ -3,6 +3,12 @@ TARGET = $$qskLibraryTarget(qskinny)
QT += quick quick-private
# We need quickshapes for the shaders for the gradients only,
# As those shaders are more or less trivial # it might be better
# to implement our own shaders to get rid of this extra module dependency
QT += quickshapes-private
greaterThan( QT_MAJOR_VERSION, 5 ) {
QT += opengl-private
}
@ -111,8 +117,9 @@ HEADERS += \
nodes/QskScaleRenderer.h \
nodes/QskSGNode.h \
nodes/QskShadedBoxNode.h \
nodes/QskShapeNode.h \
nodes/QskStrokeNode.h \
nodes/QskShapeNode.h \
nodes/QskGradientMaterial.h \
nodes/QskTextNode.h \
nodes/QskTextRenderer.h \
nodes/QskTextureRenderer.h \
@ -135,8 +142,9 @@ SOURCES += \
nodes/QskScaleRenderer.cpp \
nodes/QskSGNode.cpp \
nodes/QskShadedBoxNode.cpp \
nodes/QskShapeNode.cpp \
nodes/QskStrokeNode.cpp \
nodes/QskShapeNode.cpp \
nodes/QskGradientMaterial.cpp \
nodes/QskTextNode.cpp \
nodes/QskTextRenderer.cpp \
nodes/QskTextureRenderer.cpp \