minor changes
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748bdebc61
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@ -250,7 +250,7 @@ QRectF QskLayoutBox::alignedLayoutRect( const QRectF& rect ) const
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}
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QSizeF QskLayoutBox::contentsSizeHint() const
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{
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{
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if ( !isActive() )
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return QSizeF( -1, -1 );
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@ -269,25 +269,25 @@ qreal QskLayoutBox::heightForWidth( qreal width ) const
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{
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auto constrainedHeight =
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[this]( QskLayoutConstraint::Type, const QskControl*, qreal width )
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{
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return engine().heightForWidth( width );
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};
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{
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return engine().heightForWidth( width );
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};
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return QskLayoutConstraint::constrainedMetric(
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QskLayoutConstraint::HeightForWidth, this, width, constrainedHeight );
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}
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}
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qreal QskLayoutBox::widthForHeight( qreal height ) const
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{
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auto constrainedWidth =
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[this]( QskLayoutConstraint::Type, const QskControl*, qreal height )
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{
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return engine().widthForHeight( height );
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};
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{
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return engine().widthForHeight( height );
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};
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return QskLayoutConstraint::constrainedMetric(
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QskLayoutConstraint::WidthForHeight, this, height, constrainedWidth );
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}
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}
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void QskLayoutBox::geometryChangeEvent( QskGeometryChangeEvent* event )
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{
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@ -117,12 +117,12 @@ qreal QskLayoutConstraint::constrainedMetric(
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{
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const QSizeF outer( widthOrHeight, upperLimit );
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const QSizeF inner = control->layoutRectForSize( outer ).size();
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qreal height = constrainFunction( type, control, inner.width() );
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if ( height >= 0.0 )
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height += outer.height() - inner.height();
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return height;
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}
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}
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@ -202,18 +202,18 @@ QSize QskLayoutEngine::requiredCells() const
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for ( int i = 0; i < itemCount(); i++ )
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{
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const QskLayoutItem* l = layoutItemAt( i );
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if ( l->isIgnored() )
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const auto layoutItem = layoutItemAt( i );
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if ( layoutItem->isIgnored() )
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continue;
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const int col = l->hasUnlimitedSpan( Qt::Horizontal )
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? l->firstColumn() + 1 : l->lastColumn();
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const int col = layoutItem->hasUnlimitedSpan( Qt::Horizontal )
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? layoutItem->firstColumn() + 1 : layoutItem->lastColumn();
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if ( col > lastColumn )
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lastColumn = col;
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const int row = l->hasUnlimitedSpan( Qt::Vertical )
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? l->firstRow() + 1 : l->lastRow();
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const int row = layoutItem->hasUnlimitedSpan( Qt::Vertical )
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? layoutItem->firstRow() + 1 : layoutItem->lastRow();
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if ( row > lastRow )
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lastRow = row;
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@ -226,13 +226,13 @@ void QskLayoutEngine::adjustSpans( int numRows, int numColumns )
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{
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for ( int i = 0; i < itemCount(); i++ )
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{
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QskLayoutItem* l = layoutItemAt( i );
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auto layoutItem = layoutItemAt( i );
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if ( l->hasUnlimitedSpan( Qt::Horizontal ) )
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l->setRowSpan( numColumns - l->firstColumn(), Qt::Horizontal );
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if ( layoutItem->hasUnlimitedSpan( Qt::Horizontal ) )
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layoutItem->setRowSpan( numColumns - layoutItem->firstColumn(), Qt::Horizontal );
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if ( l->hasUnlimitedSpan( Qt::Vertical ) )
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l->setRowSpan( numRows - l->firstRow(), Qt::Vertical );
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if ( layoutItem->hasUnlimitedSpan( Qt::Vertical ) )
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layoutItem->setRowSpan( numRows - layoutItem->firstRow(), Qt::Vertical );
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}
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}
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@ -90,8 +90,8 @@ void QskLinearBox::transpose()
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{
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QskLayoutItem* layoutItem = engine().layoutItemAt( i );
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const int row = layoutItem->firstRow( Qt::Horizontal );
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const int col = layoutItem->firstRow( Qt::Vertical );
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const int row = layoutItem->firstColumn();
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const int col = layoutItem->firstRow();
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engine().removeItem( layoutItem );
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@ -358,10 +358,9 @@ void QskLinearBox::rearrange()
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if ( m_data->orientation == Qt::Vertical )
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qSwap( col, row );
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QskLayoutItem* layoutItem = engine().layoutItemAt( i );
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auto layoutItem = engine().layoutItemAt( i );
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if ( layoutItem->firstRow( Qt::Horizontal ) != col ||
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layoutItem->firstRow( Qt::Vertical ) != row )
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if ( layoutItem->firstColumn() != col || layoutItem->firstRow() != row )
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{
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engine().removeItem( layoutItem );
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@ -30,7 +30,7 @@ static qreal qskConstrainedValue( QskLayoutConstraint::Type type,
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if ( v > constrainedValue )
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constrainedValue = v;
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}
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}
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}
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return constrainedValue;
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}
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@ -139,12 +139,12 @@ void QskStackBox::layoutItemRemoved( QskLayoutItem*, int index )
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Using QGridLayoutEngine for a stack layout is actually
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not a good ideas. Until we have a new implementation,
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we need to work around situations, where the layout does
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not work properly with having several items in the
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same cell.
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not work properly with having several items in the
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same cell.
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In this particular situation we need to fix, that we lost
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the item from engine.q_grid[0].
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Calling transpose has this side effect.
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*/
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engine.transpose();
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engine.transpose(); // reverting the call before
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