eliminating the index buffer
This commit is contained in:
parent
e9947c17a0
commit
ae9bc90d38
@ -13,12 +13,14 @@ QSK_QT_PRIVATE_BEGIN
|
||||
#include <private/qtriangulator_p.h>
|
||||
QSK_QT_PRIVATE_END
|
||||
|
||||
#if 0
|
||||
|
||||
// keeping the index list
|
||||
static void qskUpdateGeometry( const QPainterPath& path,
|
||||
const QTransform& transform, QSGGeometry& geometry )
|
||||
{
|
||||
const auto ts = qTriangulate( path, transform, 1, false );
|
||||
|
||||
#if 1
|
||||
geometry.allocate( ts.vertices.size(), ts.indices.size() );
|
||||
|
||||
auto vertexData = reinterpret_cast< float* >( geometry.vertexData() );
|
||||
@ -29,11 +31,22 @@ static void qskUpdateGeometry( const QPainterPath& path,
|
||||
|
||||
memcpy( geometry.indexData(), ts.indices.data(),
|
||||
ts.indices.size() * sizeof( quint16 ) );
|
||||
#else
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
static void qskUpdateGeometry( const QPainterPath& path,
|
||||
const QTransform& transform, QSGGeometry& geometry )
|
||||
{
|
||||
const auto ts = qTriangulate( path, transform, 1, false );
|
||||
|
||||
/*
|
||||
The triangulation of a random path does not lead to index lists
|
||||
that are substantially reducing the number of vertices.
|
||||
|
||||
As we have to iterate over the vertex buffer to copy qreal to float
|
||||
anyway we could reorder according to the index buffer and drop
|
||||
the index buffer then ???
|
||||
anyway we reorder according to the index buffer and drop
|
||||
the index buffer.
|
||||
|
||||
QTriangleSet:
|
||||
|
||||
@ -41,6 +54,7 @@ static void qskUpdateGeometry( const QPainterPath& path,
|
||||
QVector<qreal> vertices; // [x[0], y[0], x[1], y[1], x[2], ...]
|
||||
QVector<quint16> indices; // [i[0], j[0], k[0], i[1], j[1], k[1], i[2], ...]
|
||||
*/
|
||||
|
||||
const auto points = ts.vertices.constData();
|
||||
const auto indices = reinterpret_cast< const quint16* >( ts.indices.data() );
|
||||
|
||||
@ -52,7 +66,6 @@ static void qskUpdateGeometry( const QPainterPath& path,
|
||||
const int j = 2 * indices[i];
|
||||
vertexData[i].set( points[j], points[j + 1] );
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
class QskShapeNodePrivate final : public QskFillNodePrivate
|
||||
|
Loading…
x
Reference in New Issue
Block a user