Qt5 implementation of QskSceneTexture
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@ -120,6 +120,7 @@ list(APPEND HEADERS
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nodes/QskPaintedNode.h
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nodes/QskPlainTextRenderer.h
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nodes/QskRichTextRenderer.h
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nodes/QskSceneTexture.h
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nodes/QskSGNode.h
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nodes/QskStrokeNode.h
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nodes/QskStippledLineRenderer.h
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@ -157,6 +158,7 @@ list(APPEND SOURCES
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nodes/QskPlainTextRenderer.cpp
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nodes/QskRectangleNode.cpp
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nodes/QskRichTextRenderer.cpp
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nodes/QskSceneTexture.cpp
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nodes/QskSGNode.cpp
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nodes/QskStrokeNode.cpp
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nodes/QskStippledLineRenderer.cpp
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@ -169,11 +171,6 @@ list(APPEND SOURCES
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nodes/QskVertex.cpp
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)
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if (QT_VERSION_MAJOR VERSION_GREATER 5)
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list(APPEND HEADERS nodes/QskSceneTexture.h)
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list(APPEND SOURCES nodes/QskSceneTexture.cpp)
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endif()
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qt_add_resources(SOURCES nodes/shaders.qrc)
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list(APPEND HEADERS
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@ -19,6 +19,14 @@ QSK_QT_PRIVATE_END
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#include <qpa/qplatforminputcontext.h>
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#include <qpa/qplatformintegration.h>
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QRhi* qskRenderingHardwareInterface( const QQuickWindow* window )
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{
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if ( auto w = const_cast< QQuickWindow* >( window ) )
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return QQuickWindowPrivate::get( w )->rhi;
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return nullptr;
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}
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QRectF qskItemRect( const QQuickItem* item )
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{
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auto d = QQuickItemPrivate::get( item );
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@ -18,14 +18,16 @@ class QSGNode;
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class QSGTransformNode;
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class QSGRootNode;
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class QRectF;
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class QRhi;
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template< typename T > class QList;
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/*
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Exporting methods from QQuickItemPrivate, that should be part
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of QQuickItem.
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Exporting useful methods from QQuickItemPrivate/QQuickWindowPrivate
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*/
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QSK_EXPORT QRhi* qskRenderingHardwareInterface( const QQuickWindow* );
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QSK_EXPORT bool qskIsItemInDestructor( const QQuickItem* );
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QSK_EXPORT bool qskIsItemComplete( const QQuickItem* );
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QSK_EXPORT bool qskIsAncestorOf( const QQuickItem* item, const QQuickItem* child );
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@ -78,11 +78,9 @@ void QskBoxNode::updateNode( const QRectF& rect,
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}
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/*
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QskBoxRectangleNode supports vertical/horizontal and many tilted
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linear gradients. If our gradient doesn't fall into this category
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we use a QskBoxFillNode.
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However the border is always done with a QskBoxRectangleNode
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QskBoxRectangleNode is more efficient and creates batchable geometries.
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So we prefer using it where possible.
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Note, that the border is always done with a QskBoxRectangleNode
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*/
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if ( QskBoxRenderer::isGradientSupported( shape, gradient ) )
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@ -22,7 +22,7 @@
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#endif
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#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
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#include <QSGMaterialRhiShader>
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#include <qsgmaterialrhishader.h>
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using RhiShader = QSGMaterialRhiShader;
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#else
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using RhiShader = QSGMaterialShader;
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@ -10,11 +10,28 @@
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QSK_QT_PRIVATE_BEGIN
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#include <private/qquickwindow_p.h>
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#include <private/qsgtexture_p.h>
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#define QT_BUILD_QUICK_LIB // suppress Qt5 warnings
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#include <private/qsgbatchrenderer_p.h>
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#undef QT_BUILD_QUICK_LIB
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QSK_QT_PRIVATE_END
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/*
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With Qt 5.15 Rhi can optionally be enbled by setting "export QSG_RHI=1".
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So we need to have a native QOpenGL implementation and one using
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the Rhi abstraction layer. For Qt6 we can rely on Rhi.
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Once Qt5 support has been dropped we can eliminate this #ifdef jungle
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*/
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#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
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#include <qopenglframebufferobject.h>
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#endif
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namespace
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{
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#if QT_VERSION >= QT_VERSION_CHECK( 6, 0, 0 )
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inline QSGRendererInterface::RenderMode contextRenderMode(
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QSGDefaultRenderContext* context )
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{
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@ -22,6 +39,7 @@ namespace
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? QSGRendererInterface::RenderMode2D
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: QSGRendererInterface::RenderMode2DNoDepthBuffer;
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}
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#endif
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class Renderer final : public QSGBatchRenderer::Renderer
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{
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@ -31,8 +49,16 @@ namespace
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Renderer( QskSceneTexture*, QSGDefaultRenderContext* );
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~Renderer() override;
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#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
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inline int textureId() const { return m_fbo ? m_fbo->texture() : 0; }
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inline void renderScene() { Inherited::renderScene( textureId() ); }
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#endif
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inline QRhiTexture* rhiTexture() const { return m_rhiTexture; }
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inline bool isDirty() const { return m_dirty; }
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void setFinalNode( QSGTransformNode* );
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QRhiTexture* texture() const { return m_rhiTexture; }
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void setProjection( const QRectF& );
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void setTextureSize( const QSize& );
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@ -45,15 +71,30 @@ namespace
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void createTarget( const QSize& );
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void clearTarget();
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private:
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QRhiTexture* m_rhiTexture = nullptr;
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QSGTransformNode* m_finalNode = nullptr;
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QskSceneTexture* m_texture = nullptr;
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#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
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QOpenGLFramebufferObject* m_fbo;
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struct RenderTarget
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{
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QRhiRenderTarget* rt = nullptr;
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QRhiRenderPassDescriptor* rpDesc = nullptr;
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QRhiCommandBuffer* cb = nullptr;
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} m_rt;
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#endif
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QRhiTexture* m_rhiTexture = nullptr;
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bool m_dirty = true;
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};
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Renderer::Renderer( QskSceneTexture* texture, QSGDefaultRenderContext* context )
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#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
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: Inherited( context )
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#else
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: Inherited( context, contextRenderMode( context ) )
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#endif
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, m_texture( texture )
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{
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setClearColor( Qt::transparent );
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@ -74,11 +115,18 @@ namespace
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void Renderer::setProjection( const QRectF& rect )
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{
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const auto rhi = context()->rhi();
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bool flipFramebuffer = true;
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bool flipMatrix = false;
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if ( const auto rhi = context()->rhi() )
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{
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flipFramebuffer = rhi->isYUpInFramebuffer();
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flipMatrix = !rhi->isYUpInNDC();
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}
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auto r = rect;
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if ( rhi->isYUpInFramebuffer() )
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if ( flipFramebuffer )
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{
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r.moveTop( r.bottom() );
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r.setHeight( -r.height() );
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@ -86,7 +134,7 @@ namespace
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MatrixTransformFlags matrixFlags;
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if ( !rhi->isYUpInNDC() )
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if ( flipMatrix )
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matrixFlags |= QSGAbstractRenderer::MatrixTransformFlipY;
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setProjectionMatrixToRect( r, matrixFlags );
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@ -94,11 +142,24 @@ namespace
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void Renderer::setTextureSize( const QSize& size )
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{
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if ( m_rt.rt && m_rt.rt->pixelSize() != size )
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clearTarget();
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if ( const auto rhi = context()->rhi() )
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{
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if ( m_rt.rt && m_rt.rt->pixelSize() != size )
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clearTarget();
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if ( m_rt.rt == nullptr )
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createTarget( size );
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if ( m_rt.rt == nullptr )
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createTarget( size );
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}
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else
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{
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#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
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if ( m_fbo && m_fbo->size() != size )
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clearTarget();
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if ( m_fbo == nullptr )
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createTarget( size );
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#endif
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}
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const QRect r( 0, 0, size.width(), size.height() );
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@ -108,8 +169,13 @@ namespace
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void Renderer::render()
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{
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m_dirty = false;
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qskTryBlockTrailingNodes( m_finalNode, rootNode(), true, false );
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#if 0
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static int counter = 0;
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qDebug() << ++counter;
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QSGNodeDumper::dump( rootNode() );
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#endif
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Inherited::render();
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@ -118,51 +184,92 @@ namespace
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void Renderer::nodeChanged( QSGNode* node, QSGNode::DirtyState state )
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{
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// do not forward nodes that are blocked while rendering
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Inherited::nodeChanged( node, state );
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const bool isTrailingNode = false; // TODO ...
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/*
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We want to limit updates to nodes, that are actually rendered. TODO ...
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if ( !isTrailingNode )
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In any case we need to block update requests, when the textureNode reports
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that it has been updated by us to the renderer of the window.
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*/
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if ( ( state != QSGNode::DirtyMaterial )
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|| ( node != m_texture->textureNode() ) )
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{
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Inherited::nodeChanged( node, state );
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m_dirty = true;
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Q_EMIT m_texture->updateRequested();
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}
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}
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void Renderer::createTarget( const QSize& size )
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{
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const auto rhi = context()->rhi();
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if ( const auto rhi = context()->rhi() )
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{
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auto flags = QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource;
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auto flags = QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource;
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m_rhiTexture = rhi->newTexture( QRhiTexture::RGBA8, size, 1, flags );
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#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
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m_rhiTexture->build();
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#else
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m_rhiTexture->create();
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#endif
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m_rhiTexture = rhi->newTexture( QRhiTexture::RGBA8, size, 1, flags );
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m_rhiTexture->create();
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QRhiColorAttachment color0( m_rhiTexture );
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auto target = rhi->newTextureRenderTarget( { color0 } );
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QRhiColorAttachment color0( m_rhiTexture );
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auto target = rhi->newTextureRenderTarget( { color0 } );
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target->setRenderPassDescriptor(
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target->newCompatibleRenderPassDescriptor() );
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target->setRenderPassDescriptor(
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target->newCompatibleRenderPassDescriptor() );
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#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
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target->build();
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#else
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target->create();
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#endif
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target->create();
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m_rt.rt = target;
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m_rt.rpDesc = target->renderPassDescriptor();
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m_rt.rt = target;
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m_rt.rpDesc = target->renderPassDescriptor();
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auto defaultContext = qobject_cast< QSGDefaultRenderContext* >( context() );
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m_rt.cb = defaultContext->currentFrameCommandBuffer();
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auto defaultContext = qobject_cast< QSGDefaultRenderContext* >( context() );
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m_rt.cb = defaultContext->currentFrameCommandBuffer();
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#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
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setRenderTarget( m_rt.rt );
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setCommandBuffer( m_rt.cb );
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setRenderPassDescriptor( m_rt.rpDesc );
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#endif
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}
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else
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{
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#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
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QOpenGLFramebufferObjectFormat format;
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format.setInternalTextureFormat( GL_RGBA8 );
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format.setSamples( 0 );
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format.setAttachment( QOpenGLFramebufferObject::CombinedDepthStencil );
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m_fbo = new QOpenGLFramebufferObject( size, format );
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#endif
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}
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}
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void Renderer::clearTarget()
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{
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delete m_rt.rt;
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m_rt.rt = nullptr;
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if ( const auto rhi = context()->rhi() )
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{
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delete m_rt.rt;
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m_rt.rt = nullptr;
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delete m_rt.rpDesc;
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m_rt.rpDesc = nullptr;
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delete m_rt.rpDesc;
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m_rt.rpDesc = nullptr;
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delete m_rhiTexture;
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m_rhiTexture = nullptr;
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delete m_rhiTexture;
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m_rhiTexture = nullptr;
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}
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else
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{
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#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
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delete m_fbo;
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m_fbo = nullptr;
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#endif
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}
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}
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}
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@ -170,22 +277,39 @@ class QskSceneTexturePrivate final : public QSGTexturePrivate
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{
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public:
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QskSceneTexturePrivate( const QQuickWindow* window, QskSceneTexture* texture )
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#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
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: QSGTexturePrivate()
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#else
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: QSGTexturePrivate( texture )
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#endif
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, devicePixelRatio( window->effectiveDevicePixelRatio() )
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{
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context = dynamic_cast< QSGDefaultRenderContext* >(
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QQuickWindowPrivate::get( window )->context );
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Q_UNUSED( texture );
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// Qt5 needs the extra const_cast
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auto dw = QQuickWindowPrivate::get( const_cast< QQuickWindow* >( window ) );
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context = dynamic_cast< QSGDefaultRenderContext* >( dw->context );
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}
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#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
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int comparisonKey() const override
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{ return int( qintptr( rhiTexture() ) ); }
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QRhiTexture *rhiTexture() const override
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{ return renderer ? renderer->rhiTexture() : nullptr; }
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#endif
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QRectF rect;
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const qreal devicePixelRatio;
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Renderer* renderer = nullptr;
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QSGDefaultRenderContext* context = nullptr;
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const QSGGeometryNode* textureNode = nullptr;
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};
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QskSceneTexture::QskSceneTexture( const QQuickWindow* window )
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: Inherited(*( new QskSceneTexturePrivate( window, this ) ) )
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: Inherited( *new QskSceneTexturePrivate( window, this ) )
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{
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Q_ASSERT( d_func()->context );
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}
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@ -195,6 +319,16 @@ QskSceneTexture::~QskSceneTexture()
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delete d_func()->renderer;
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}
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void QskSceneTexture::setTextureNode( const QSGGeometryNode* node )
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{
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d_func()->textureNode = node;
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}
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const QSGGeometryNode* QskSceneTexture::textureNode() const
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{
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return d_func()->textureNode;
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}
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QSize QskSceneTexture::textureSize() const
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{
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Q_D( const QskSceneTexture );
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@ -213,17 +347,6 @@ QSize QskSceneTexture::textureSize() const
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return size;
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}
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qint64 QskSceneTexture::comparisonKey() const
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{
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return qint64( rhiTexture() );
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}
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QRhiTexture* QskSceneTexture::rhiTexture() const
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{
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Q_D( const QskSceneTexture );
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return d->renderer ? d->renderer->texture() : nullptr;
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}
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void QskSceneTexture::render( const QSGRootNode* rootNode,
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const QSGTransformNode* finalNode, const QRectF& rect )
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{
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@ -231,8 +354,6 @@ void QskSceneTexture::render( const QSGRootNode* rootNode,
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d->rect = rect;
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const auto pixelSize = textureSize();
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if ( d->renderer == nullptr )
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{
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d->renderer = new Renderer( this, d->context );
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@ -243,7 +364,7 @@ void QskSceneTexture::render( const QSGRootNode* rootNode,
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d->renderer->setFinalNode( const_cast< QSGTransformNode* >( finalNode ) );
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d->renderer->setProjection( d->rect );
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d->renderer->setTextureSize( pixelSize );
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d->renderer->setTextureSize( textureSize() );
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d->renderer->renderScene();
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}
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@ -262,9 +383,38 @@ bool QskSceneTexture::hasMipmaps() const
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return false;
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}
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void QskSceneTexture::commitTextureOperations( QRhi*, QRhiResourceUpdateBatch* )
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#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
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void QskSceneTexture::bind()
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{
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// what to do here ?
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if ( d_func()->rhiTexture() == nullptr )
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{
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auto funcs = QOpenGLContext::currentContext()->functions();
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funcs->glBindTexture( GL_TEXTURE_2D, textureId() );
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updateBindOptions();
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}
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}
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int QskSceneTexture::textureId() const
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{
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Q_D( const QskSceneTexture );
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return d->renderer ? d->renderer->textureId() : 0;
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}
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#else
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qint64 QskSceneTexture::comparisonKey() const
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{
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return qint64( rhiTexture() );
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}
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QRhiTexture* QskSceneTexture::rhiTexture() const
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{
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Q_D( const QskSceneTexture );
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return d->renderer ? d->renderer->rhiTexture() : nullptr;
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}
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#endif
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||||
#include "moc_QskSceneTexture.cpp"
|
||||
|
@ -13,6 +13,7 @@ class QskSceneTexturePrivate;
|
||||
|
||||
class QSGRootNode;
|
||||
class QSGTransformNode;
|
||||
class QSGGeometryNode;
|
||||
class QQuickWindow;
|
||||
|
||||
class QSK_EXPORT QskSceneTexture : public QSGTexture
|
||||
@ -25,19 +26,31 @@ class QSK_EXPORT QskSceneTexture : public QSGTexture
|
||||
QskSceneTexture( const QQuickWindow* );
|
||||
~QskSceneTexture();
|
||||
|
||||
#if 1
|
||||
// to avoid recursive update - need to find a better solution TODO
|
||||
void setTextureNode( const QSGGeometryNode* );
|
||||
const QSGGeometryNode* textureNode() const;
|
||||
#endif
|
||||
|
||||
void render( const QSGRootNode*, const QSGTransformNode*, const QRectF& );
|
||||
|
||||
QSize textureSize() const override;
|
||||
|
||||
#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
|
||||
void bind() override;
|
||||
int textureId() const override;
|
||||
#else
|
||||
qint64 comparisonKey() const override;
|
||||
QRhiTexture* rhiTexture() const override;
|
||||
#endif
|
||||
|
||||
QRectF normalizedTextureSubRect() const override;
|
||||
|
||||
// satisfy the QSGTexture API
|
||||
bool hasAlphaChannel() const override;
|
||||
bool hasMipmaps() const override;
|
||||
void commitTextureOperations( QRhi*, QRhiResourceUpdateBatch* ) override;
|
||||
|
||||
bool isDirty() const;
|
||||
|
||||
Q_SIGNALS:
|
||||
void updateRequested();
|
||||
|
@ -4,6 +4,7 @@
|
||||
*****************************************************************************/
|
||||
|
||||
#include "QskTextureRenderer.h"
|
||||
#include "QskQuick.h"
|
||||
|
||||
#include <qopenglcontext.h>
|
||||
#include <qopenglframebufferobject.h>
|
||||
@ -17,7 +18,6 @@
|
||||
QSK_QT_PRIVATE_BEGIN
|
||||
#include <private/qsgplaintexture_p.h>
|
||||
#include <private/qopenglframebufferobject_p.h>
|
||||
#include <private/qquickwindow_p.h>
|
||||
QSK_QT_PRIVATE_END
|
||||
|
||||
#if QT_VERSION >= QT_VERSION_CHECK( 6, 0, 0 )
|
||||
@ -89,7 +89,7 @@ void QskTextureRenderer::setTextureId( QQuickWindow* window,
|
||||
if ( plainTexture == nullptr )
|
||||
return;
|
||||
|
||||
auto rhi = QQuickWindowPrivate::get( window )->rhi;
|
||||
auto rhi = qskRenderingHardwareInterface( window );
|
||||
|
||||
#if QT_VERSION >= QT_VERSION_CHECK( 6, 4, 0 )
|
||||
|
||||
|
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@ -3,6 +3,7 @@
|
||||
function qsbcompile {
|
||||
qsbfile=`echo $1 | sed 's/-vulkan//'`
|
||||
qsb --glsl 100es,120,150 --hlsl 50 --msl 12 -b -o ${qsbfile}.qsb $1
|
||||
# qsb --qt6 -b -o ${qsbfile}.qsb $1
|
||||
}
|
||||
|
||||
qsbcompile boxshadow-vulkan.vert
|
||||
|
Loading…
x
Reference in New Issue
Block a user