manually scaling textures according to window coordinates

This commit is contained in:
Uwe Rathmann 2019-04-10 19:39:06 +02:00
parent c539e3bb24
commit 8fd6910ca4
4 changed files with 31 additions and 30 deletions

View File

@ -57,37 +57,43 @@ static inline QSGNode* qskFindNodeByFlag( QSGNode* parent, int nodeRole )
return nullptr;
}
static qreal qskDevicePixelRatio( const QskSkinnable* skinnable )
{
if ( auto control = skinnable->owningControl() )
{
if ( auto window = control->window() )
return window->effectiveDevicePixelRatio();
}
return qGuiApp->devicePixelRatio();
}
static inline QSGNode* qskUpdateGraphicNode(
const QskSkinnable* skinnable, QSGNode* node,
const QskGraphic& graphic, const QskColorFilter& colorFilter,
const QRect& rect )
const QRectF& rect )
{
if ( rect.isEmpty() )
return nullptr;
auto mode = QskTextureRenderer::OpenGL;
const auto control = skinnable->owningControl();
if ( control && control->testControlFlag( QskControl::PreferRasterForTextures ) )
mode = QskTextureRenderer::Raster;
auto graphicNode = static_cast< QskGraphicNode* >( node );
if ( graphicNode == nullptr )
graphicNode = new QskGraphicNode();
const qreal ratio = qskDevicePixelRatio( skinnable );
const QRect r( rect.x(), rect.y(), ratio * rect.width(), ratio * rect.height() );
QRectF r = rect;
if ( const auto control = skinnable->owningControl() )
{
if ( control->testControlFlag( QskControl::PreferRasterForTextures ) )
mode = QskTextureRenderer::Raster;
if ( auto window = control->window() )
{
/*
Aligning the rect according to scene coordinates, so that
we don't run into rounding issues downstream, where values
will be floored/ceiled ending up with a slightly different
aspect ratio.
*/
const QRectF sceneRect(
control->mapToScene( r.topLeft() ),
r.size() * window->effectiveDevicePixelRatio() );
r = qskInnerRect( sceneRect );
r.moveTopLeft( control->mapFromScene( r.topLeft() ) );
}
}
graphicNode->setGraphic( graphic, colorFilter, mode, r );
@ -538,12 +544,10 @@ QSGNode* QskSkinlet::updateGraphicNode(
if ( graphic.isNull() )
return nullptr;
const QSizeF scaledSize = graphic.defaultSize().scaled(
const QSizeF size = graphic.defaultSize().scaled(
rect.size(), Qt::KeepAspectRatio );
const QRect r = qskAlignedRect( qskInnerRect( rect ),
int( scaledSize.width() ), int( scaledSize.height() ), alignment );
const QRectF r = qskAlignedRectF( rect, size.width(), size.height(), alignment );
return qskUpdateGraphicNode( skinnable, node, graphic, colorFilter, r );
}
@ -555,8 +559,7 @@ QSGNode* QskSkinlet::updateGraphicNode(
if ( graphic.isNull() )
return nullptr;
return qskUpdateGraphicNode( skinnable, node,
graphic, colorFilter, rect.toAlignedRect() );
return qskUpdateGraphicNode( skinnable, node, graphic, colorFilter, rect );
}
#include "moc_QskSkinlet.cpp"

View File

@ -47,7 +47,7 @@ QskGraphicNode::~QskGraphicNode()
void QskGraphicNode::setGraphic(
const QskGraphic& graphic, const QskColorFilter& colorFilter,
QskTextureRenderer::RenderMode renderMode, const QRect& rect )
QskTextureRenderer::RenderMode renderMode, const QRectF& rect )
{
bool isTextureDirty = ( QskTextureNode::textureId() == 0 );
@ -70,7 +70,7 @@ void QskGraphicNode::setGraphic(
if ( isTextureDirty )
{
const uint textureId = QskTextureRenderer::createTextureFromGraphic(
renderMode, rect.size(), graphic, colorFilter, Qt::IgnoreAspectRatio );
renderMode, rect.size().toSize(), graphic, colorFilter, Qt::IgnoreAspectRatio );
QskTextureNode::setTextureId( textureId );
}

View File

@ -19,7 +19,7 @@ class QSK_EXPORT QskGraphicNode : public QskTextureNode
~QskGraphicNode() override;
void setGraphic( const QskGraphic&, const QskColorFilter&,
QskTextureRenderer::RenderMode, const QRect& );
QskTextureRenderer::RenderMode, const QRectF& );
private:
void setTextureId( int ) = delete;

View File

@ -316,11 +316,9 @@ void QskTextureNode::updateTexture()
r.setBottom( 0 );
}
#if 1
const qreal ratio = qskDevicePixelRatio();
const QRect rect( d->rect.x(), d->rect.y(),
const QRectF rect( d->rect.x(), d->rect.y(),
d->rect.width() / ratio, d->rect.height() / ratio );
#endif
QSGGeometry::updateTexturedRectGeometry( &d->geometry, rect, r );
}