making the skin factory fallback loader configurable
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6813d643d3
commit
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@ -3,21 +3,29 @@
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* This file may be used under the terms of the 3-clause BSD License
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*****************************************************************************/
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#include <QskSkinManager.h>
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#if defined( ENSURE_SKINS )
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#include <QskSkinManager.h>
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#include <squiek/QskSquiekSkinFactory.h>
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#include <material/QskMaterialSkinFactory.h>
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#include <iostream>
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#endif
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#if defined( PLUGIN_PATH )
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#include <QCoreApplication>
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#include <QByteArray>
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#include <QDir>
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#include <iostream>
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#define STRINGIFY(x) #x
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#define STRING(x) STRINGIFY(x)
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#endif
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static void initPlugins()
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{
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#if defined( PLUGIN_PATH )
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const char env[] = "QT_PLUGIN_PATH";
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QByteArray value = qgetenv( env );
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@ -27,7 +35,9 @@ static void initPlugins()
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value += STRING( PLUGIN_PATH );
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qputenv( "QT_PLUGIN_PATH", value );
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#endif
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#if defined( ENSURE_SKINS )
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if ( qskSkinManager->skinNames().isEmpty() )
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{
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using namespace std;
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@ -40,8 +50,9 @@ static void initPlugins()
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qskSkinManager->registerFactory( "SquiekFactory", new QskSquiekSkinFactory() );
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qskSkinManager->registerFactory( "MaterialFactory", new QskMaterialSkinFactory() );
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cout << "Couldn't find skin plugins, adding them manually instead." << endl;
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cout << "Couldn't find skin plugins, adding some manually." << endl;
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}
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#endif
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}
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Q_COREAPP_STARTUP_FUNCTION( initPlugins )
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@ -10,6 +10,7 @@ TARGET = qsktestsupport
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DESTDIR = $${QSK_OUT_ROOT}/lib
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QT += quick
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CONFIG += ensure_skins
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contains(QSK_CONFIG, QskDll) {
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@ -25,11 +26,6 @@ QSK_DIRS = \
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$${QSK_ROOT}/src/controls \
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$${QSK_ROOT}/src/graphic
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QSK_DIRS += $${QSK_ROOT}/skins
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DEFINES += PLUGIN_PATH=$$clean_path( $$QSK_PLUGIN_DIR )
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QSK_DIRS += $${QSK_ROOT}/skins
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INCLUDEPATH *= $${QSK_DIRS}
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DEPENDPATH *= $${QSK_DIRS}
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@ -50,6 +46,19 @@ SOURCES += \
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RESOURCES += \
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fonts.qrc
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QMAKE_RPATHDIR *= $${QSK_PLUGIN_DIR}/skins
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LIBS *= -L$${QSK_PLUGIN_DIR}/skins -lsquiekskin -lmaterialskin
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DEFINES += PLUGIN_PATH=$$clean_path( $$QSK_PLUGIN_DIR )
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ensure_skins {
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# Enabling fall back code, that inserts some skin factories manually
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# when not finding skin factories as plugins
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INCLUDEPATH *= $${QSK_ROOT}/skins
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DEPENDPATH *= $${QSK_ROOT}/skins
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DEFINES += ENSURE_SKINS
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QMAKE_RPATHDIR *= $${QSK_PLUGIN_DIR}/skins
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LIBS *= -L$${QSK_PLUGIN_DIR}/skins -lsquiekskin -lmaterialskin
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}
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