update issues with gradients fixed
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@ -94,8 +94,8 @@ class GradientBox: public QWidget
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m_qskBox = new BoxQsk();
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auto layout = new QHBoxLayout( this );
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layout->addWidget( m_qskBox );
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layout->addWidget( m_qtBox );
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layout->addWidget( m_qskBox );
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showGradient( { Qt::green, Qt::red, Qt::yellow, Qt::cyan, Qt::darkCyan } );
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}
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@ -116,7 +116,8 @@ class GradientBox: public QWidget
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stops += { ( i + 1 ) * step, colors[i] };
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}
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QLinearGradient gradient( 0.0, 0.0, 0.0, 1.0 );
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QLinearGradient gradient( 0.0, 0.0, 0.5, 0.5 );
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gradient.setSpread( QGradient::ReflectSpread );
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gradient.setStops( stops );
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showGradient( gradient );
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@ -50,9 +50,18 @@ class QskBoxFillNodePrivate final : public QSGGeometryNodePrivate
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{
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}
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QskHashValue metricsHash = 0;
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inline void resetValues()
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{
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rect = QRectF();
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gradientHash = 0;
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metricsHash = 0;
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}
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QRectF rect;
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QskHashValue gradientHash = 0;
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QskHashValue metricsHash = 0;
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QSGGeometry geometry;
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int gradientType = -1;
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};
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@ -75,20 +84,23 @@ void QskBoxFillNode::updateNode(
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if ( rect.isEmpty() || !gradient.isVisible() )
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{
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d->rect = QRectF();
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d->metricsHash = 0;
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d->resetValues();
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QskSGNode::resetGeometry( this );
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return;
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}
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const auto metricsHash = qskMetricsHash( shapeMetrics, borderMetrics );
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const bool dirtyGeometry = ( metricsHash != d->metricsHash ) || ( rect != d->rect );
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const auto gradientHash = gradient.hash( 22879 );
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const bool dirtyColors = gradientHash != d->gradientHash;
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const bool dirtyMetrics = ( metricsHash != d->metricsHash ) || ( rect != d->rect );
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d->metricsHash = metricsHash;
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d->gradientHash = gradientHash;
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d->rect = rect;
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if ( dirtyGeometry )
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if ( dirtyMetrics )
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{
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QskBoxRenderer::renderFill( rect, shapeMetrics, borderMetrics, d->geometry );
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markDirty( QSGNode::DirtyGeometry );
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@ -96,34 +108,42 @@ void QskBoxFillNode::updateNode(
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if ( gradient.isMonochrome() )
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{
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if ( material() == nullptr || d->gradientType >= 0 )
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if ( dirtyColors )
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{
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setMaterial( new QSGFlatColorMaterial() );
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d->gradientType = -1;
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}
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if ( material() == nullptr || d->gradientType >= 0 )
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{
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setMaterial( new QSGFlatColorMaterial() );
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d->gradientType = -1;
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}
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const auto color = gradient.startColor().toRgb();
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const auto color = gradient.startColor().toRgb();
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auto mat = static_cast< QSGFlatColorMaterial* >( material() );
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if ( mat->color() != color )
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{
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mat->setColor( color );
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markDirty( QSGNode::DirtyMaterial );
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auto mat = static_cast< QSGFlatColorMaterial* >( material() );
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if ( mat->color() != color )
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{
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mat->setColor( color );
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markDirty( QSGNode::DirtyMaterial );
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}
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}
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}
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else
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{
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const auto effectiveGradient = qskEffectiveGradient( gradient );
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const auto gradientType = effectiveGradient.type();
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// dirtyMetrics: the shader also depends on the target rectangle !
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if ( ( material() == nullptr ) || ( gradientType != d->gradientType ) )
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if ( dirtyColors || dirtyMetrics )
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{
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setMaterial( QskGradientMaterial::createMaterial( gradientType ) );
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d->gradientType = gradientType;
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}
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const auto effectiveGradient = qskEffectiveGradient( gradient );
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const auto gradientType = effectiveGradient.type();
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auto mat = static_cast< QskGradientMaterial* >( material() );
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if ( mat->updateGradient( rect, effectiveGradient ) )
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markDirty( QSGNode::DirtyMaterial );
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if ( ( material() == nullptr ) || ( gradientType != d->gradientType ) )
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{
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setMaterial( QskGradientMaterial::createMaterial( gradientType ) );
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d->gradientType = gradientType;
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}
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auto mat = static_cast< QskGradientMaterial* >( material() );
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if ( mat->updateGradient( rect, effectiveGradient ) )
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markDirty( QSGNode::DirtyMaterial );
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}
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}
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}
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@ -43,32 +43,33 @@ void QskBoxRenderer::renderBox( const QRectF& rect,
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bool QskBoxRenderer::isGradientSupported(
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const QskBoxShapeMetrics&, const QskGradient& gradient )
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{
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if ( !gradient.isVisible() || gradient.isMonochrome() )
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return true;
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switch( gradient.type() )
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if ( !gradient.isVisible() || gradient.isMonochrome()
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|| ( gradient.type() == QskGradient::Stops ) )
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{
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case QskGradient::Linear:
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{
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auto dir = gradient.linearDirection();
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return true;
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}
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if ( dir.isTilted() )
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if ( gradient.type() == QskGradient::Linear )
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{
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const auto dir = gradient.linearDirection();
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if ( dir.isTilted() )
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{
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if ( dir.x1() == 0.0 && dir.y1() == 0.0
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&& dir.x2() == 1.0 && dir.y2() == 1.0 )
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{
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// only diagonal from topLeft to bottomRight
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return ( dir.x1() == 0.0 ) && ( dir.y1() == 0.0 )
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&& ( dir.x2() == 1.0 ) && ( dir.y2() == 1.0 );
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return true;
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}
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}
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else
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{
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if ( dir.x1() == 0.0 && dir.x2() == 1.0 )
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return true;
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return true;
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}
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case QskGradient::Radial:
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case QskGradient::Conic:
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{
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return false;
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}
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default:
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{
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return true;
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if ( dir.y1() == 0.0 && dir.y2() == 1.0 )
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return true;
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}
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}
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return false;
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}
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@ -180,6 +180,12 @@ namespace
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changed = true;
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}
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/*
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When having a gradient, that does not need spreading
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we could set QskGradient::PadSpread to potentally reduce
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the number of color ramps. TODO ...
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*/
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if ( gradient.spread() != spread() )
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{
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setSpread( gradient.spread() );
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@ -188,7 +188,8 @@ void QskRectangleNode::updateNode(
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markDirty( QSGNode::DirtyGeometry );
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}
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if ( dirtyColors )
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// dirtyMetrics: the shader also depends on the target rectangle !
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if ( dirtyColors || dirtyMetrics )
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{
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const auto gradientType = effectiveGradient.type();
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