Qt5 type of connection for QskShortcut
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@ -36,10 +36,10 @@ int main( int argc, char** argv )
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cout << "CTRL-T to change the color scheme, when the \"Default\" skin is active." << endl;
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QskShortcut::addShortcut( QKeySequence( Qt::CTRL + Qt::Key_T ),
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&skinFactory, SLOT(toggleScheme()), false );
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false, &skinFactory, SLOT(toggleScheme()) );
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QskShortcut::addShortcut( QKeySequence( Qt::CTRL + Qt::Key_S ),
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&skinFactory, SLOT(rotateSkin()), false );
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false, &skinFactory, SLOT(rotateSkin()) );
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// With CTRL-B you can rotate a couple of visual debug modes
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SkinnyShortcut::enable( SkinnyShortcut::DebugBackground |
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@ -8,16 +8,18 @@
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#include <QObject>
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#include <QKeySequence>
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#include <QQuickWindow>
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#include <QtGui/private/qguiapplication_p.h>
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#include <QMap>
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#include <QGlobalStatic>
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#include <QtGui/private/qguiapplication_p.h>
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class QskShortcutHandler final : public QObject
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{
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public:
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static QskShortcutHandler* instance();
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int addShortcut( QQuickWindow*, const QKeySequence&,
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const QObject* receiver, const QMetaMethod& );
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int addShortcut( QQuickWindow*, const QKeySequence&,
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QObject* receiver, const QMetaMethod&, Qt::ConnectionType type );
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const QObject* receiver, QtPrivate::QSlotObjectBase* );
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void setEnabled( int id, bool );
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void setAutoRepeat( int id, bool repeat );
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@ -26,34 +28,36 @@ protected:
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virtual bool event( QEvent* event ) override final;
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private:
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QskShortcutHandler() = default;
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void cleanUp( QObject* );
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static bool contextMatcher( QObject*, Qt::ShortcutContext );
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static QShortcutMap& map();
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struct InvokeData
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class InvokeData
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{
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QObject* receiver;
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public:
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~InvokeData()
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{
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if ( slotObj )
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slotObj->destroyIfLastRef();
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}
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QMetaMethod method;
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Qt::ConnectionType connectionType;
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QtPrivate::QSlotObjectBase* slotObj;
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const QObject* receiver;
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};
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QMap< int, InvokeData > m_invokeDataMap;
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};
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QskShortcutHandler* QskShortcutHandler::instance()
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{
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static QskShortcutHandler handler;
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return &handler;
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}
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inline QShortcutMap& QskShortcutHandler::map()
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{
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return QGuiApplicationPrivate::instance()->shortcutMap;
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}
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int QskShortcutHandler::addShortcut( QQuickWindow* window, const QKeySequence& key,
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QObject* receiver, const QMetaMethod& method, Qt::ConnectionType connectionType )
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int QskShortcutHandler::addShortcut(
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QQuickWindow* window, const QKeySequence& key,
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const QObject* receiver, const QMetaMethod& method )
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{
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int id;
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@ -65,11 +69,48 @@ int QskShortcutHandler::addShortcut( QQuickWindow* window, const QKeySequence& k
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InvokeData& data = m_invokeDataMap[ id ];
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data.receiver = receiver;
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data.method = method;
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data.connectionType = connectionType;
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data.slotObj = nullptr;
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return id;
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}
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int QskShortcutHandler::addShortcut(
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QQuickWindow* window, const QKeySequence& key,
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const QObject* receiver, QtPrivate::QSlotObjectBase* slotObj )
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{
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int id;
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if ( window )
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id = map().addShortcut( window, key, Qt::WindowShortcut, contextMatcher );
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else
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id = map().addShortcut( this, key, Qt::ApplicationShortcut, contextMatcher );
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InvokeData& data = m_invokeDataMap[ id ];
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data.receiver = receiver;
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data.slotObj = slotObj;
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if ( receiver )
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connect( receiver, &QObject::destroyed, this, &QskShortcutHandler::cleanUp );
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return id;
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}
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void QskShortcutHandler::cleanUp( QObject* receiver )
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{
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map().removeShortcut( 0, receiver );
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for ( auto it = m_invokeDataMap.begin(); it != m_invokeDataMap.end(); )
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{
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if ( it->receiver == receiver )
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{
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it = m_invokeDataMap.erase( it );
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continue;
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}
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++it;
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}
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}
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bool QskShortcutHandler::contextMatcher( QObject* obj, Qt::ShortcutContext context )
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{
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switch ( context )
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@ -107,7 +148,17 @@ bool QskShortcutHandler::event( QEvent* event )
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if ( it != m_invokeDataMap.constEnd() )
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{
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const InvokeData& data = ( *it );
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data.method.invoke( data.receiver, data.connectionType );
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auto receiver = const_cast< QObject* >( data.receiver );
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if ( data.slotObj )
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{
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void* args[] = { 0 };
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data.slotObj->call( receiver, args );
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}
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else
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{
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data.method.invoke( receiver, Qt::AutoConnection );
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}
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}
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return true;
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@ -116,16 +167,16 @@ bool QskShortcutHandler::event( QEvent* event )
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return false;
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}
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Q_GLOBAL_STATIC( QskShortcutHandler, qskShortcutHandler )
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int QskShortcut::addShortcut( const QKeySequence& key,
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QObject* receiver, const char* method,
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bool autoRepeat, Qt::ConnectionType connectionType )
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bool autoRepeat, const QObject* receiver, const char* method )
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{
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return addShortcut( nullptr, key, receiver, method, autoRepeat, connectionType );
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return addShortcut( nullptr, key, autoRepeat, receiver, method );
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}
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int QskShortcut::addShortcut( QQuickWindow* window, const QKeySequence& key,
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QObject* receiver, const char* method,
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bool autoRepeat, Qt::ConnectionType connectionType )
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bool autoRepeat, const QObject* receiver, const char* method )
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{
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int id = 0;
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@ -139,17 +190,42 @@ int QskShortcut::addShortcut( QQuickWindow* window, const QKeySequence& key,
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if ( methodIndex >= 0 )
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{
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id = QskShortcutHandler::instance()->addShortcut( window, key,
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receiver, metaObject->method( methodIndex ), connectionType );
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id = qskShortcutHandler->addShortcut(
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window, key, receiver, metaObject->method( methodIndex ) );
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if ( !autoRepeat )
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QskShortcutHandler::instance()->setAutoRepeat( id, false );
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qskShortcutHandler->setAutoRepeat( id, false );
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}
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return id;
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}
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int QskShortcut::addShortcutImpl( const QKeySequence& key,
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bool autoRepeat, const QObject* receiver, QtPrivate::QSlotObjectBase* slotObj )
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{
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#if 1
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if ( receiver )
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{
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// how to call the slot in the receiver context, TODO ...
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Q_ASSERT( qskShortcutHandler->thread() == receiver->thread() );
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}
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#endif
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QQuickWindow* window = nullptr;
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int id = qskShortcutHandler->addShortcut( window, key, receiver, slotObj );
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if ( !autoRepeat )
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qskShortcutHandler->setAutoRepeat( id, false );
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return id;
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}
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void QskShortcut::setAutoRepeat( int id, bool on )
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{
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QskShortcutHandler::instance()->setAutoRepeat( id, on );
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qskShortcutHandler->setAutoRepeat( id, on );
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}
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void QskShortcut::setEnabled( int id, bool on )
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{
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qskShortcutHandler->setEnabled( id, on );
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}
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@ -7,7 +7,9 @@
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#define QSK_SHORTCUT_H
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#include "QskGlobal.h"
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#include <Qt>
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#include <QArgument>
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#include <QObject>
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class QQuickWindow;
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class QKeySequence;
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@ -15,15 +17,61 @@ class QObject;
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namespace QskShortcut
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{
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QSK_EXPORT int addShortcut( const QKeySequence&,
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QObject* receiver, const char* method, bool autoRepeat = true,
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Qt::ConnectionType type = Qt::AutoConnection );
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QSK_EXPORT int addShortcut( QQuickWindow*, const QKeySequence&,
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QObject* receiver, const char* method, bool autoRepeat = true,
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Qt::ConnectionType type = Qt::AutoConnection );
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QSK_EXPORT void setAutoRepeat( int, bool on );
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QSK_EXPORT void setEnabled( int, bool on );
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QSK_EXPORT int addShortcut( const QKeySequence&, bool autoRepeat,
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const QObject* receiver, const char* method );
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QSK_EXPORT int addShortcut( QQuickWindow*, const QKeySequence&, bool autoRepeat,
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const QObject* receiver, const char* method );
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QSK_EXPORT int addShortcutImpl( const QKeySequence&, bool autoRepeat,
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const QObject* receiver, QtPrivate::QSlotObjectBase* );
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// shortcut calling a QObject method
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template< typename Func1 >
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inline int addShortcut( const QKeySequence& key, bool autoRepeat,
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const typename QtPrivate::FunctionPointer< Func1 >::Object* receiver, Func1 slot )
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{
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typedef QtPrivate::FunctionPointer< Func1 > SlotType;
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Q_STATIC_ASSERT_X( int( SlotType::ArgumentCount ) == 0,
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"The slot must not have any arguments.");
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auto slotObj = new QtPrivate::QSlotObject< Func1,
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typename SlotType::Arguments, void >(slot);
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return addShortcutImpl( key, autoRepeat, receiver, slotObj );
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}
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// shortcut calling a functor or function pointer
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template< typename Func1 >
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int addShortcut( const QKeySequence& key, bool autoRepeat,
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const QObject* context, Func1 slot )
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{
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using namespace QtPrivate;
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typedef FunctionPointer< Func1 > SlotType;
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Q_STATIC_ASSERT_X( int( SlotType::ArgumentCount ) <= 0,
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"The slot must not have any arguments.");
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Q_STATIC_ASSERT_X( !SlotType::IsPointerToMemberFunction,
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"The slot must be no member function." );
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auto slotObj = new QFunctorSlotObject< Func1, 0,
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typename List_Left< void, 0 >::Value, void >( std::move( slot ) );
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return addShortcutImpl( key, autoRepeat, context, slotObj );
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}
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// shortcut calling a functor or function pointer
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template< typename Func1 >
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int addShortcut( const QKeySequence& key, bool autoRepeat, Func1 slot )
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{
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return addShortcut( key, autoRepeat, nullptr, slot );
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}
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}
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#endif
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@ -32,21 +32,21 @@ void SkinnyShortcut::enable( Types types )
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if ( types & RotateSkin )
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{
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QskShortcut::addShortcut( QKeySequence( Qt::CTRL + Qt::Key_S ),
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&s_shortcut, SLOT( rotateSkin() ) );
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false, &s_shortcut, SLOT( rotateSkin() ) );
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cout << "CTRL-S to change the skin." << endl;
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}
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if ( types & DebugBackground )
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{
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QskShortcut::addShortcut( QKeySequence( Qt::CTRL + Qt::Key_B ),
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&s_shortcut, SLOT( showBackground() ) );
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false, &s_shortcut, SLOT( showBackground() ) );
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cout << "CTRL-B to enable visual debugging modes." << endl;
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}
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if ( types & DebugStatistics )
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{
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QskShortcut::addShortcut( QKeySequence( Qt::CTRL + Qt::Key_K ),
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&s_shortcut, SLOT( debugStatistics() ) );
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false, &s_shortcut, SLOT( debugStatistics() ) );
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cout << "CTRL-K to dump statistics about the items/nodes being currently used." << endl;
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}
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@ -56,7 +56,7 @@ void SkinnyShortcut::enable( Types types )
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// when not being implemented by the platform !!
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QskShortcut::addShortcut( QKeySequence( Qt::CTRL + Qt::Key_Q ),
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QGuiApplication::instance(), SLOT( quit() ) );
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false, QGuiApplication::instance(), SLOT( quit() ) );
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cout << "CTRL-Q to terminate the application." << endl;
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}
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}
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