using reference parameters
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@ -22,7 +22,7 @@ QDebug operator<<( QDebug debug, Color color )
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return debug;
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}
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QDebug operator<<( QDebug debug, ColoredLine line )
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QDebug operator<<( QDebug debug, const ColoredLine& line )
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{
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qDebug() << qRound( line.p1.x ) << qRound( line.p1.y )
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<< "->" << qRound( line.p2.x ) << qRound( line.p2.y );
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@ -30,7 +30,7 @@ QDebug operator<<( QDebug debug, ColoredLine line )
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return debug;
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}
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QDebug operator<<( QDebug debug, Line line )
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QDebug operator<<( QDebug debug, const Line& line )
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{
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qDebug() << qRound( line.p1.x ) << qRound( line.p1.y )
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<< "->" << qRound( line.p2.x ) << qRound( line.p2.y );
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@ -41,7 +41,7 @@ QDebug operator<<( QDebug debug, Line line )
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#endif
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template< class Line >
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static inline void qskDebugGeometry( Line* lines, int count )
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static inline void qskDebugGeometry( const Line* lines, int count )
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{
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#ifndef QT_NO_DEBUG_STREAM
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for ( int i = 0; i < count; i++ )
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@ -170,8 +170,8 @@ namespace QskVertex
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#ifndef QT_NO_DEBUG_STREAM
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class QDebug;
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QDebug operator<<( QDebug debug, QskVertex::Color );
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QDebug operator<<( QDebug debug, QskVertex::ColoredLine );
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QDebug operator<<( QDebug debug, QskVertex::Line );
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QDebug operator<<( QDebug debug, const QskVertex::ColoredLine& );
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QDebug operator<<( QDebug debug, const QskVertex::Line& );
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#endif
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#endif
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