Conical->Conic ( following CSS naming )

This commit is contained in:
Uwe Rathmann 2022-10-04 12:46:17 +02:00
parent f031e78a7b
commit 8052074c42

View File

@ -705,10 +705,10 @@ namespace
namespace
{
class ConicalMaterial final : public GradientMaterial
class ConicMaterial final : public GradientMaterial
{
public:
ConicalMaterial()
ConicMaterial()
: GradientMaterial( QGradient::ConicalGradient )
{
}
@ -745,7 +745,7 @@ namespace
int compare( const QSGMaterial* other ) const override
{
const auto mat = static_cast< const ConicalMaterial* >( other );
const auto mat = static_cast< const ConicMaterial* >( other );
if ( ( m_center != mat->m_center ) || qskFuzzyCompare( m_radians, mat->m_radians ) )
return QSGMaterial::compare( other );
@ -760,10 +760,10 @@ namespace
};
#ifdef SHADER_GL
class ConicalShaderGL final : public GradientShaderGL
class ConicShaderGL final : public GradientShaderGL
{
public:
ConicalShaderGL()
ConicShaderGL()
{
setShaderFiles( "conicalgradient" );
}
@ -778,7 +778,7 @@ namespace
void updateUniformValues( const GradientMaterial* newMaterial ) override
{
auto material = static_cast< const ConicalMaterial* >( newMaterial );
auto material = static_cast< const ConicMaterial* >( newMaterial );
program()->setUniformValue( m_radiansId, material->m_radians );
program()->setUniformValue( m_centerPointId, material->m_center );
@ -791,10 +791,10 @@ namespace
#endif
#ifdef SHADER_RHI
class ConicalShaderRhi final : public GradientShaderRhi
class ConicShaderRhi final : public GradientShaderRhi
{
public:
ConicalShaderRhi()
ConicShaderRhi()
{
setShaderFiles( "conicalgradient" );
}
@ -802,8 +802,8 @@ namespace
bool updateUniformData( RenderState& state,
QSGMaterial* newMaterial, QSGMaterial* oldMaterial ) override
{
auto matNew = static_cast< ConicalMaterial* >( newMaterial );
auto matOld = static_cast< ConicalMaterial* >( oldMaterial );
auto matNew = static_cast< ConicMaterial* >( newMaterial );
auto matOld = static_cast< ConicMaterial* >( oldMaterial );
Q_ASSERT( state.uniformData()->size() >= 80 );
@ -843,13 +843,13 @@ namespace
};
#endif
QSGMaterialShader* ConicalMaterial::createShader() const
QSGMaterialShader* ConicMaterial::createShader() const
{
#ifdef SHADER_GL
if ( !( flags() & QSGMaterial::RhiShaderWanted ) )
return new ConicalShaderGL;
return new ConicShaderGL;
#endif
return new ConicalShaderRhi;
return new ConicShaderRhi;
}
}
@ -890,7 +890,7 @@ bool QskGradientMaterial::updateGradient( const QGradient* gradient )
case QGradient::ConicalGradient:
{
auto material = static_cast< ConicalMaterial* >( this );
auto material = static_cast< ConicMaterial* >( this );
return material->setGradient( static_cast< const QConicalGradient* >( gradient ) );
}
}
@ -909,7 +909,7 @@ QskGradientMaterial* QskGradientMaterial::createMaterial( QGradient::Type gradie
return new RadialMaterial();
case QGradient::ConicalGradient:
return new ConicalMaterial();
return new ConicMaterial();
default:
return nullptr;