Conical->Conic ( following CSS naming )

This commit is contained in:
Uwe Rathmann 2022-10-04 12:46:17 +02:00
parent f031e78a7b
commit 8052074c42

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@ -705,10 +705,10 @@ namespace
namespace namespace
{ {
class ConicalMaterial final : public GradientMaterial class ConicMaterial final : public GradientMaterial
{ {
public: public:
ConicalMaterial() ConicMaterial()
: GradientMaterial( QGradient::ConicalGradient ) : GradientMaterial( QGradient::ConicalGradient )
{ {
} }
@ -745,7 +745,7 @@ namespace
int compare( const QSGMaterial* other ) const override int compare( const QSGMaterial* other ) const override
{ {
const auto mat = static_cast< const ConicalMaterial* >( other ); const auto mat = static_cast< const ConicMaterial* >( other );
if ( ( m_center != mat->m_center ) || qskFuzzyCompare( m_radians, mat->m_radians ) ) if ( ( m_center != mat->m_center ) || qskFuzzyCompare( m_radians, mat->m_radians ) )
return QSGMaterial::compare( other ); return QSGMaterial::compare( other );
@ -760,10 +760,10 @@ namespace
}; };
#ifdef SHADER_GL #ifdef SHADER_GL
class ConicalShaderGL final : public GradientShaderGL class ConicShaderGL final : public GradientShaderGL
{ {
public: public:
ConicalShaderGL() ConicShaderGL()
{ {
setShaderFiles( "conicalgradient" ); setShaderFiles( "conicalgradient" );
} }
@ -778,7 +778,7 @@ namespace
void updateUniformValues( const GradientMaterial* newMaterial ) override void updateUniformValues( const GradientMaterial* newMaterial ) override
{ {
auto material = static_cast< const ConicalMaterial* >( newMaterial ); auto material = static_cast< const ConicMaterial* >( newMaterial );
program()->setUniformValue( m_radiansId, material->m_radians ); program()->setUniformValue( m_radiansId, material->m_radians );
program()->setUniformValue( m_centerPointId, material->m_center ); program()->setUniformValue( m_centerPointId, material->m_center );
@ -791,10 +791,10 @@ namespace
#endif #endif
#ifdef SHADER_RHI #ifdef SHADER_RHI
class ConicalShaderRhi final : public GradientShaderRhi class ConicShaderRhi final : public GradientShaderRhi
{ {
public: public:
ConicalShaderRhi() ConicShaderRhi()
{ {
setShaderFiles( "conicalgradient" ); setShaderFiles( "conicalgradient" );
} }
@ -802,8 +802,8 @@ namespace
bool updateUniformData( RenderState& state, bool updateUniformData( RenderState& state,
QSGMaterial* newMaterial, QSGMaterial* oldMaterial ) override QSGMaterial* newMaterial, QSGMaterial* oldMaterial ) override
{ {
auto matNew = static_cast< ConicalMaterial* >( newMaterial ); auto matNew = static_cast< ConicMaterial* >( newMaterial );
auto matOld = static_cast< ConicalMaterial* >( oldMaterial ); auto matOld = static_cast< ConicMaterial* >( oldMaterial );
Q_ASSERT( state.uniformData()->size() >= 80 ); Q_ASSERT( state.uniformData()->size() >= 80 );
@ -843,13 +843,13 @@ namespace
}; };
#endif #endif
QSGMaterialShader* ConicalMaterial::createShader() const QSGMaterialShader* ConicMaterial::createShader() const
{ {
#ifdef SHADER_GL #ifdef SHADER_GL
if ( !( flags() & QSGMaterial::RhiShaderWanted ) ) if ( !( flags() & QSGMaterial::RhiShaderWanted ) )
return new ConicalShaderGL; return new ConicShaderGL;
#endif #endif
return new ConicalShaderRhi; return new ConicShaderRhi;
} }
} }
@ -890,7 +890,7 @@ bool QskGradientMaterial::updateGradient( const QGradient* gradient )
case QGradient::ConicalGradient: case QGradient::ConicalGradient:
{ {
auto material = static_cast< ConicalMaterial* >( this ); auto material = static_cast< ConicMaterial* >( this );
return material->setGradient( static_cast< const QConicalGradient* >( gradient ) ); return material->setGradient( static_cast< const QConicalGradient* >( gradient ) );
} }
} }
@ -909,7 +909,7 @@ QskGradientMaterial* QskGradientMaterial::createMaterial( QGradient::Type gradie
return new RadialMaterial(); return new RadialMaterial();
case QGradient::ConicalGradient: case QGradient::ConicalGradient:
return new ConicalMaterial(); return new ConicMaterial();
default: default:
return nullptr; return nullptr;